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Showing results for tags 'gla'.
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One Winged Angel posted a topic in C&C Community NewsSo apparently the people of Aleppo need to watch out for GLA Bomb Trucks. Source article: http://www.eurogamer.net/articles/2016-05-12-uk-russian-embassy-tweets-screenshot-from-command-and-conquer-generals
So I'm trying to record a GLA campaign using the Nvidia shadowplay feature on Nvidia graphics cards, the recording is great HD and 60 fps but there are always these two black lines on the sides of the video. Can somebody explain how to remove them? Thanks. Here is a link to my video.
Emil Georgiev posted a topic in Generals / Zero HourHello everyone. There are two unplayable generals i think nobody noticed( i searched so long). First General: In GLA mission 2 you are up against the stealth general, but that general isn't the one you are playing with in skirmish/multiplayer. He's different in many ways. I'll just point a few differences - 1. every unit he builds( besides the rocket buggy) is stealth. 2. every building he builds is stealth while under construction and after without the need of upgrading. 3. he can build up to 5 Jarmen Kells that are different from the others. They are stealth whatever they do (shooting, using ability..), and their special ability recharges SUPER FAST!! you face him in GLA mission 2 and you also spot some of his units in chineese mission 5 ( the ones garrisoned in the buildings in the USA base) as far as i know. Second General: The general you are facing in USA mission 5 is also a lot different from the one you play in skirmish/multiplayer. some differences: 1. cool looking rpg troopers 2. tanks look like they are fully upgraded trough salvage drops when they are not. 3. i'm not really sure, but i think his soldiers and workers are invincible to any kind of poison ( once again, not sure). Now for my question regarding those two generals - How can i make them playable in skirmish? I have also noticed that between the difficulties (easy/medium/hard) in generals challenge and in campaign, the AI controlled player is different in other ways besides behavior. In easy difficulty, in both modes, the enemy units seem to be exactly 1 rank behind you. I mean they shot slower and are much weaker. If, lets say a scorpion tank, BUILD by the AI is rank 1 and attacks your scorpion tank which doesn't have any rank, you'll see that there is no difference in the damage/firing rate between the two tanks. The same thing effects EVEN base defenses, particle cannon and some general powers ( yes! they show slower!), as well as every unit the AI builds. In normal difficulty, the AI units are equal to yours, i.e no rank handicap. In hard difficulty the enemy units, base defenses, ect. all shoot faster and are more powerful than yours. A heroic paladin is damn near indestructible, freshly build auroras ( inexpirianced) blow defenses in 1 shot. It is like everything they build comes out with an 'invisible rank'. A rank 2 tank is the same ( SAME!) as your heroic ranked tank. Pretty unfair, i know ( we asked for it xD). If you want to confirm this you can try playing the campaign/ challenges in different difficulty, clear out an enemy tank ( best example is the quad cannon. Play GLA mission 2 and take out one of stealth generals' quad cannons, capture it and compare the firing rate between it and a quad cannon build from your war factory). Question regarding this - can I apply this effect to me or different AI players in skirmish? and/or can i boost myself in campaign and generals challenge this way, and make lets say the AI controlled player on hard difficulty to fall on 'normal level'? Thanks in advance for your help x) Have a nice day.