Cygnus X-1 12 Posted February 17, 2005 That leaches the challenge out of the game though. You should go one on one with someone with the same changes, and see what happens. Share this post Link to post
GeneralZ 0 Posted February 17, 2005 no it wasn't easy. the computer had the same changes. I LOST! They overswarmed me with so many apocops and rhinos, it wasn;t funny. I had many kirovs faster, so my base was mincemeat. there were 50 borises in my base since i allowed unlimited heroes Share this post Link to post
alleylee 0 Posted February 17, 2005 that' couldn't been hard... i mean... seriously.. just make tons and tons of war factory and then mass produce.. you can fend off those apocs no problem... unless you're slow... Share this post Link to post
GeneralZ 0 Posted February 17, 2005 having more than 1 WF does not change your build time. if cost = 100, u need 3 keep units coming out equal to their build time. Any more does not affect. They were sending so many. U try it. get the rules ini. change cost=100, and time to build 1000 = 1. Now play against several brutal and see how inane it is Share this post Link to post
Mudcrutch 0 Posted February 17, 2005 having more than 1 WF does not change your build time. if cost = 100, u need 3 keep units coming out equal to their build time. Any more does not affect. They were sending so many. U try it. get the rules ini. change cost=100, and time to build 1000 = 1. Now play against several brutal and see how inane it is correct. i find it funny when playing online people have like 6 war factories.. Share this post Link to post
Doctor Destiny 41 Posted February 17, 2005 If it's building that fast, you NEED about six war factories to get everything you order up. :roll: Share this post Link to post
GeneralZ 0 Posted February 17, 2005 You don't need 6. when the price i 100, the rate that they come out is matched by 3 WFs. I tried it, Any less, will result in the tanks not coming out, even when it builds, unless u change the deploy time. 6 is too much, on;y need 3. And when there are no changes, than u only need 1 for kirovs, i meant i made them faster, and with double armor. I was going to use them myself, but the emeny got a whole bunch out. I was so surrounded that even thought buildings were 100 cost, a soon as 1 came out, they blew it up. do you need the ini file, i can give it to u with the price changes already made Share this post Link to post
Cygnus X-1 12 Posted February 20, 2005 Sounds tougher than I thought. You should post a link in the files for your massproduction .ini. Share this post Link to post
alleylee 0 Posted February 20, 2005 lol... and imagine when you play it on a very fast computer... the ones that makes kirov airship looks fast.. be ready to be owned... Share this post Link to post
Cygnus X-1 12 Posted February 22, 2005 I'll just hop in my fleet of elite Aegis Cruisers and run, thank you. Share this post Link to post
alleylee 0 Posted February 23, 2005 how about in no water zone? lol... besides... the enemy would send armies at you before you get to battle lab... it is that fast... and scary... Share this post Link to post
Cygnus X-1 12 Posted February 26, 2005 Sometimes I wonder, how does the AI get such a huge army when youve barely got your radar up and have been pumping tanks and infantry the whole time? Share this post Link to post
GeneralZ 0 Posted February 26, 2005 they're building a building and unit in the same second while humans players have to click on the building to build it, then on a unit, etc. Share this post Link to post
alleylee 0 Posted February 26, 2005 that's partially the reason... sometimes they skip prerequisites... i mean they make mirage tanks when their battle lab got destroyed... flak troopers when the radar is not up... and i think they get more cash in the beginning... Share this post Link to post
Cygnus X-1 12 Posted March 4, 2005 See if you notice this: Whenever the Yuri AI builds miners or powerplants, it places two at the same time!?! How can this be?!? Share this post Link to post
alleylee 0 Posted March 5, 2005 i don't know.. there is a lot of bugs with the AI... like i think they get more money at the beginning... Share this post Link to post
Luk3us 63 Posted March 5, 2005 That isn't a bug. The computer gets extra money and doesn't have to worry about the tech tree. This is so they actually stand a chance against a human opponent. Else they'd get their asses kicked everytime... Even though they do. Share this post Link to post
Cygnus X-1 12 Posted March 5, 2005 Sad AI. Its only half decent in the missions because its base and forces are already built. Still unfair for n00bs though. :wink: Oh well........ 8) Share this post Link to post
Wildshield 0 Posted March 6, 2005 The AI gains an extra money boost depending on their difficulty. If you happen to destroy the AI's Battle lab. If they were in the middle of scripting a team that contain a unit normmally unbuildable without it, they will build that unit anyways. The AI could build two slave miners at one time. One from the building tab and one from the unit tab. You can do this as well. As for the powerplants... If you gave the AI the ability to create another warfactory, MCV, barracks, and/or airport they will create buildings or defences twice as fast than normal. The game's engine was set up to try to combat the human mind. Though it's not that good... some modders have. Share this post Link to post
alleylee 0 Posted March 6, 2005 cool... that's why ai are harder than normal... don't forget that they don't have the "clicking/scrolling" stall in between building units and such... they think it up immediately and build it... and construct another building immediately after clicking... fun eh? wish i could do that Share this post Link to post
Cygnus X-1 12 Posted March 12, 2005 You could mod to do that, its fairly simple. What I've seen the AI do is place two slave miners like buildings, one does not come out of the war factory. Share this post Link to post
Acerz492 1 Posted April 24, 2005 I find it funny how the AI isn't very adept to making the most of terrain. Especially when it comes to base building. What's funny is to see a few Rhino/Lasher/Grizzley tanks either sitting still with their turrets spinning round, or the exactly opposite. Hi-****ing-larious. :lol: Share this post Link to post
Cygnus X-1 12 Posted April 25, 2005 Even better when their infantry are spinning circles :lol: I nuked em just for a little entertains ment, too bad they dont spin circles when dying. Share this post Link to post
Acerz492 1 Posted April 26, 2005 *laughs* That would be funny if they did. I especially like it when you have 10 garrisoned Initiates and a line of conscripts comes charging your way.. Share this post Link to post