deadmeat 0 Posted February 24, 2005 I think that the two sides in tib sun are completely unbalanced with Nod having by far the best side. Nod have far superior defenses which can make mincemeat of even the mammoth, nearly as good air units and the advantage of underground units + stealth generators etc What does that leave GDI? land superiority? but who, if they are playing with Nod would even need to think about making a land attack. What do you chaps think? Share this post Link to post
Inferno 22 Posted February 24, 2005 That the Mammoth makes mincemeat out of even 2 of Nod's obelisks. Share this post Link to post
Doctor Destiny 41 Posted February 24, 2005 That's what Orca Bombers are for... Share this post Link to post
Luk3us 63 Posted February 25, 2005 GDI isn't that crap. They have the firestorm defence thingey. And that can really ruin any underground and air attack. They're balanced. Though those stupid Orca bombers are a little too powerful... Share this post Link to post
Inferno 22 Posted February 26, 2005 I really hated that Firestorm screwed up the Nod Artillery's firepower in skirmish. Share this post Link to post
MecanicalMan 0 Posted March 11, 2005 GDI air force are better, and the jump jet troops are part of it! Share this post Link to post
Luk3us 63 Posted March 12, 2005 Yes, jump jets are good for scouting at the beginning. But thats about it. Share this post Link to post
TheBlackOut 7 Posted March 21, 2005 Ya, those lil flying guys rock, now they need to get some musical stuff and have a flying band! Share this post Link to post
Cygnus X-1 12 Posted March 21, 2005 Two sam rockets and they die. Nod has superior infantry (Cyborgs) Nod has superior defenses (lasers, stealth) Nod has OK heavy vehicles (Tick tank) Nod has equal airforce (Banshee) Nod has better superweapons (Multimissile, chem missile, hunterseeker) Nod has better Artillery (Arttilery)(untli FS) Nod has better APC's (Subterranian APC) GDI has OK infantry (Ghost) GDI has crappy, but good defenses (component towers first, gun latter, Firestorm) GDI has supperior heavy vehicles (Mammoth, Titan, Disruptor) GDI has equal airforce (ORCA Bomber) GDI has OK superweapons (Ion Cannon, Drop pods, Hunter Seeker) GDI has crappy artillery (Juggernought) GDI has OK APC's (amphibious) I'd say Nod is better, except for the heavy vehicles thing. Share this post Link to post
Inferno 22 Posted March 22, 2005 GDI has better attack stuff. Nod is cooler and has better defence stuff. Positive NOD things: - good defenses: obelisk and laser - all superweapons - cyborg commando - banshee (although orca bomber is better) - artillery (better than juggernaut at first, but made weaker in FS skirmish) - APC is subterrain - Devil's Tongue is cheap and subterrain - cyborg reaper - rocket infantry Negative NOD things: - cyborg: cool but too expensive - tick tank - weak - apache - of no real use - chem missile requires tiberium veins harvesting and is in fact weaker than the multimissile - NOD sam requires more power than GDI component tower + sam upgrade - obelisk of darkness unbuildable - no laser infantry like in Renegade Positive GDI things: - Ion Cannon (weaker than the multimissile but unblockable) - Firestorm Defence - Ghost Stalker - Drop pods are so good when targeted right - Titan: can shoot over walls, shoots directly (no annoying projectiles like tick tank) - MK II - disruptor - APC has more armour - Orca Bomber - at times the juggernaut is better (especially when taking out large stuctures, since it's less accurate than the artillery) ans faster than its counterpart Negative GDI things: - Umagon - Jumpjet Infantry - Crappy defenses and too expensive (RPG too expensive, Vulcan more expensive than laser) - upgrades are annoying - wolverine too expensive - grenade soldiers exploding - no personal ion cannon infantry (or something) as in Renegade Share this post Link to post
Cygnus X-1 12 Posted March 24, 2005 GDI also cant build Mammoths. And youre right about the Titan-Tick Tank projectile. The Titan can also shoot straight through cliffs, unlike the TTank. Share this post Link to post
Inferno 22 Posted March 24, 2005 Yup and the GDI also misses some sort of "advanced tank", like a tank with RPG-like firepower. Share this post Link to post
Cygnus X-1 12 Posted March 25, 2005 Yup and the GDI also misses some sort of "advanced tank", like a tank with RPG-like firepower. *cough* Disruptor *cough* Share this post Link to post
Inferno 22 Posted March 25, 2005 A disruptor does not have RPG-like firepower. The disruptor is not an advanced titan. Share this post Link to post
Cygnus X-1 12 Posted March 27, 2005 But it is an advanced tank. And I think many would argue that while it doesnt have the explosive firepower of the RPG, its rather unique weapons effects make it more than a worthy asset to your army. BTW if you want a cool mod that includes RPG vehicles, then TS Gold is for you. Many other nasty supprises as well, including an enhanced AI for your trouble. TS Retro is pretty cool too, but personally, Gold is better. Share this post Link to post
J-Fire_Man 0 Posted March 27, 2005 The DIsruptor is a good one. But sadly, it is slow. Eventough the weapon is very powerfull, I often inaccidentally killed my units infront of the disruptor, becuase the disraptor laser will attack anything in it's path. And the disruptor is weak too against air units. Share this post Link to post
Cygnus X-1 12 Posted March 28, 2005 About all tanks are weak against air units. Put Disruptors up front, have your other units attack from a different spot. Share this post Link to post
J-Fire_Man 0 Posted March 28, 2005 GDI sucks... About all tanks are weak against air units. YEah, but the disruptor is even weaker. In GDI campaign, I use the orca carriers to send 2 of my disruptors along with my MKII to mess up with the enemy base, and it's pretty fun Share this post Link to post
Cygnus X-1 12 Posted March 30, 2005 Or Ghost. As long as you keep moving when the Harpys show up. And he heals in Tiberium. Share this post Link to post