Cygnus X-1 12 Posted March 13, 2006 MasterMinds with no overload Gulp. Then again, long range artillery....this should be real fun. BTW Fen, any idea on when we can expect another update? Share this post Link to post
Doctor Destiny 41 Posted March 14, 2006 When I get to work on it, updates will be pretty consistent. As it stands right now, I'm working the AI on YR: Enhanced so I won't get to this for a little while yet. Share this post Link to post
Cygnus X-1 12 Posted March 14, 2006 And that is an update in of itself (kinda) btw Enhanced is getting better Share this post Link to post
snakeeater15 0 Posted March 31, 2006 is there a site where i can view pictures of the mod? :wink: Share this post Link to post
Doctor Destiny 41 Posted March 31, 2006 Unfortunately, I don't have any screenshots. I haven't physically begun the coding yet. Share this post Link to post
F15pilotX 4 Posted May 11, 2006 Well, I just noticed this, but since you haven't started coding, and Sonic took what I'd like to be, could I be his hero? As in complete air superiority/takes quite a few fighters to take me down/with enhanced missles???? :?: Thanks in advance EDIT: on second thought, a sniper would work too....I just want to be Allies :wink: Share this post Link to post
Cygnus X-1 12 Posted May 11, 2006 then select one of the following: US, UK, Germany, France, or Korea, while playing RA2 or YR online :wink: Share this post Link to post
Doctor Destiny 41 Posted May 24, 2006 Made some changes: General Luk3us has been removed as his general would have been too weak. Tree and gammyleg replace Sonic and C&C King, respectively, as generals. Moved Flak to Soviet side as his tactics fit better with their style. J-Fire_Man's technology was converted to genetics. Sonic (Allies), C&C King (Soviets) and Phreakly (Yuri) are now boss generals. Share this post Link to post
Saracen 16 Posted May 24, 2006 Made some changes: Sonic (Allies), C&C King (Soviets) and Phreakly (Yuri) are now boss generals. W00t!! Share this post Link to post
Doctor Destiny 41 Posted May 26, 2006 If I've missed anything that would make a good general, I'll see what I can do. Share this post Link to post
Cygnus X-1 12 Posted May 30, 2006 Boss Generals, aye? Very intruiging. If I Even spelled that right. Share this post Link to post
Inferno 22 Posted May 31, 2006 If I've missed anything that would make a good general, I'll see what I can do. Artillery general? Share this post Link to post
Cygnus X-1 12 Posted May 31, 2006 Missile General and the defence General have all the artillery covered. Good guess though ( I asked him a while back about artillery general) Share this post Link to post
Doctor Destiny 41 Posted May 31, 2006 I think we're good on generals. 17 generals plus 3 boss generals should be MORE than enough. Share this post Link to post
Cygnus X-1 12 Posted June 1, 2006 and with 12,000 triggers per general..... thats a lot of triggers Share this post Link to post
Doctor Destiny 41 Posted June 1, 2006 1200, not 12000. 12000 would be a tad excessive. Share this post Link to post
Cygnus X-1 12 Posted June 1, 2006 in then end, you still have 24,000 triggers. I was close (not really) 8) Share this post Link to post
Guest MadBadger Posted June 3, 2006 Name my Hero 'Louis EX' :lol: a suicide button would be good if you do Share this post Link to post
Cygnus X-1 12 Posted June 3, 2006 So Fenring, how about some updates? Info on hte boss generals, maybe some updates on other generals??? maybe...? Share this post Link to post
Doctor Destiny 41 Posted June 3, 2006 In due time. Once I finish BWR, I'm on to this massively wonderful undertaking. Share this post Link to post
Cygnus X-1 12 Posted June 4, 2006 I can barely work on one. Then again, I'm working on several other projects (bass, guitar, drums, keys vocals) Share this post Link to post