Acerz492 1 Posted January 12, 2006 Well, you never know, there might be people enough to not know what that is. Those people are n00bs. Share this post Link to post
Doctor Destiny 41 Posted January 12, 2006 Ah-hem Fenring, I belive you are one of 3 people to know of a certain "upgrade" to Yuri Attack dogs that was orginally thought up for Conflict of Interests Werewolf. Replaces dog. Much more useful for Yuri. Turns enemy troops into werewolves. Can use new wolves as grinder fodder or for power plants. Unbalanced you say ? Think about it. Same armor and speed as dogs. Cept for swimming (maybe ranked dogs and wolves get swimming ??) There's one problem: mine is just a dog. Nothing special about it and it's in just one game mode. Share this post Link to post
Cygnus X-1 12 Posted January 12, 2006 well You could make it a Werewolf. Keeps things a little less generic :wink: Share this post Link to post
I.G.103 0 Posted January 16, 2006 Am I allowed to post suggestions for this mod? If so, I'd say making flak troops deploy into a better flak based weapon? Something along the lines of the G.G.I? Their not really useful normally otherwise. (sorry if I can't make suggestions) Share this post Link to post
Cygnus X-1 12 Posted January 16, 2006 GGI = Guardian GI. Thats also the tag used in the ini files. Share this post Link to post
Doctor Destiny 41 Posted January 16, 2006 Am I allowed to post suggestions for this mod? If so, I'd say making flak troops deploy into a better flak based weapon? Something along the lines of the G.G.I? Their not really useful normally otherwise. (sorry if I can't make suggestions) Trooper deployment is an Allied strategy and would throw the balance off a great deal since I moved Flak Troopers down the tech tree and bumped down their cost. Also, you can post as many suggestions as you like. I'm always ready for new ideas. Share this post Link to post
Cygnus X-1 12 Posted January 16, 2006 Apoc tanks - remove the missiles, they are allied tech. Use hyper flak or sumthin Just an idea :wink: Also-nuke tanks upgrade, all tanks have little radtiation when they explode and move fster, higher rof ect Share this post Link to post
Doctor Destiny 41 Posted January 17, 2006 Then I have to remove V3 Launchers and Dreadnoughts cause those are rockets too. :roll: Share this post Link to post
Cygnus X-1 12 Posted January 17, 2006 nonono those are based off of old V2 design. Apoc missiles are like Patriot missiles, only better Share this post Link to post
Doctor Destiny 41 Posted January 17, 2006 Not better. Slower and weaker. >_> Share this post Link to post
Cygnus X-1 12 Posted January 17, 2006 Oops. Havent played straight YR in a long time. Im used to my Apocs from CoI :wink: (which BTW is going very slow, due to too many things going on at once. Im starting to get back into it, but having issues with things i dont even remember trying ot put in.) Share this post Link to post
I.G.103 0 Posted January 17, 2006 Well if anything, my love for the old V2 rocket still makes me cry when I see the V3. Its slow, sure its powerful, but its lack of any kind making a hit in most games render it useless... a downgrade to the deadlier version in RA1? (Sorry I keep suggesting stuff) And as for the stuff I've already seen - thats awesome stuff though I have no clue how to do it, it looks like it must be hard in the art creation. Share this post Link to post
Doctor Destiny 41 Posted January 18, 2006 I've worked on the V3 a bit and it's quite a bit more fearsome since it can escape some AA fire. However, you have to use groups of 6 or more to have any effectiveness. If anything, I could always make the V3 rockets immune to AA fire but somehow, that doesn't seem like it would be too balanced. Then again, the Prism Tank and Magnetron are direct fire, with no delay. It's an idea that I'll mess around with. Art creation is hard, which is why I stay clear of it... well, sort of. I've done some of the recolors and modified a few voxels, and I do 90% of the cameo work with help from others here and there. Also, feel free to keep suggesting ideas. I'm always up for ideas. Share this post Link to post
CCCP Gosho 0 Posted March 1, 2006 What about making the rocket super fast,like it should be and the way it is in real life,give it bugger range than the Magnetron and Prism tank and then giving it 10% weaker armour,slower,but also cheaper.What do you think? Share this post Link to post
ampnetwork 0 Posted March 1, 2006 can other units occupy buildings? :lol: (except the sniper and the virus) other ideas: chrono miner - have AA gun(noob thing) nuclear reactor - more damage(noob thing) battle fortress - make its armor more weaker(yeah i like that unit but it crashes the apocs which i don't like,unbalance) cuba special unit(hijacker) - steals vehicles(i don't know if its possible but i think no) v4 rocket - dual v3(stolen tech from eagle red) yuri's naval AA - yuri doesn't have any AA naval unit(noob thing) tech repair bay(i forgot its name) - instead of having patriot missile why put a gattling cannon(noob thing) call me a noob if you don't like it its just my opinion Share this post Link to post
CCCP Gosho 0 Posted March 1, 2006 I have an announcement to make.Since Fenring didn't post all the info about YR:Enhanced over at PPM forums,I did. BTW,why not make all infantry exept the Brutes and snipers garrison the buildings?That would surely give the game unique style (I know I'm doing it in Mahaira)... Share this post Link to post
Inferno 22 Posted March 1, 2006 Yeah and if you do that you may as well decrease the damage of garrisoned initiates, because that was quite unbalanced compared to GIs and conscripts. An elite Apoc could barely destroy a building full of them. Share this post Link to post
CCCP Gosho 0 Posted March 2, 2006 And also could give the civilians some sort of a rifle,instead of the simple gun... Share this post Link to post
ampnetwork 0 Posted March 2, 2006 you mean civilians have grenade and AK-47s :lol: (stolen tech angry mob) get your tanks close to them and your owned Share this post Link to post
Doctor Destiny 41 Posted March 5, 2006 Let's hear it for layers and PSP7. - credits: Tratos (colored C-Legion cameo) EDIT: This is a 1.4 feature. 1.3 is not a release ready version. Share this post Link to post
Inferno 22 Posted March 6, 2006 About the doggie for Yuri: can't you make it some sort of a mechanical dog; more expensive and armoured? Share this post Link to post
Doctor Destiny 41 Posted March 6, 2006 I bunked that. The game mode was a crap idea. I am working on a special mode though. It's going to be fun. Share this post Link to post
Doctor Destiny 41 Posted March 7, 2006 No cause there's nothing to really show. Share this post Link to post