Cygnus X-1 12 Posted March 14, 2006 Unless you put the werewolves in. Its different ya know.... :wink: Make the Apoc able to crush vehicles, I mean look at hte front prow of it. And it cant be crushed by BFs. Thats total BS in my opinion (if anyone wants real Apocs, its not hard to do, maybe I'll shoot you my versions of them) Tesla coil is too weak in Vanillae YR too. Waaayy too unbalanced in favor of the allies. Again, jsut my dirt And for the Allied apaches, the vxl has missiles, yet the only weapon is guns. Fix that :wink: Deformable terrain anyone? Since Yuri has subterranean stuff, its only fair, right?.... :wink: 8) Share this post Link to post
CCCP Gosho 0 Posted March 14, 2006 Isn't the deformable terrain impossible to recreate in RA2 without shrinking the maps? Share this post Link to post
Doctor Destiny 41 Posted March 15, 2006 Make the Apoc able to crush vehicles, I mean look at hte front prow of it. And it cant be crushed by BFs. Thats total BS in my opinion (if anyone wants real Apocs, its not hard to do, maybe I'll shoot you my versions of them) Nah. That would make the cannons somewhat useless. Besides, the BF is more for loading up infantry anyway. Tesla coil is too weak in Vanillae YR too. Waaayy too unbalanced in favor of the allies. Again, jsut my dirt Overcharging is the key. And for the Allied apaches, the vxl has missiles, yet the only weapon is guns. Fix that :wink: Already changed. Deformable terrain anyone? Since Yuri has subterranean stuff, its only fair, right?.... :wink: 8) Not possible... and, I removed the sub APC. Share this post Link to post
Inferno 22 Posted March 15, 2006 Perhaps you should include something I saw earlier on another mod, that Tesla Tanks are able to charge a Tesla Coil as well. Share this post Link to post
CCCP Gosho 0 Posted March 15, 2006 Why did you remove the APC?I really liked it! Share this post Link to post
Doctor Destiny 41 Posted March 15, 2006 It was a mode-only unit... and I bunked that mode and with good reason. Share this post Link to post
Cygnus X-1 12 Posted March 15, 2006 yes indeed. BF is still too strong with GGIs in it. Cept against structures. Overcharging Tcoils still leaves the TTroops very vulnerable to snipers. Sux for them. Removed the sub apc....oh well. Shiit happens. I know the Lasher and Grizzly have exaclt the same armor and firepower, cept the Lasher is faster. Has this been fixed? Otherwise, a Lasher rush is a key "tactic" if someone wants to strong arm a Yuri victory Share this post Link to post
Doctor Destiny 41 Posted March 16, 2006 The Lasher was equal in everything to the Grizzly with the exception of weapon flight speed. The Grizzly is stronger and the Lasher has been bunked a bit to make it fair. Share this post Link to post
Inferno 22 Posted March 16, 2006 I always thought the grizzly was way stronger than the lasher and that the only good thing about the lasher was its bullet/movement speed... Share this post Link to post
Cygnus X-1 12 Posted March 16, 2006 I've found uses for it. But thats good on the balance issue (about it being fixed) Give Yuri Werewolves. Makes the mod a bit more orginal and interesting :wink: Share this post Link to post
CCCP Gosho 0 Posted March 17, 2006 I never actually saw the werewolves ingame or anywhere else...is there a voxel/shp for them?And sounds etc.? Share this post Link to post
CCCP Gosho 0 Posted March 23, 2006 Well,can we see it? BTW,I do remember there beeing a unit named werewolf in the FA2... Share this post Link to post
Fo)( 0 Posted March 24, 2006 Hi all - you dont know me 8) But I started playing Ra2 & YR about 3-4 years ago too. Here are a couple of suggestions I wanted to make: - Make the apoc non crushable (like Cygnus stated earlier).. OR - Make the apoc crushable, but you have to run over it twice or something (with your BF). All the new units are pretty cool (especially Rykov), but ALWAYS keep it simple, in other words don't over do it! It sounds like Rykov is going to be 'too strong' if he can destroy infantry AND armor in a "few bursts". Maybe make him strong in one thing whilst being medium in the other (or maybe both medium). And when he finally 'levels up' you could make him STRONG against both. And why not make snipers / seals garrison? I know it could be pretty annoying, but that's what they always are No one answered this question (I think it's a good idea): "What about making the rocket super fast,like it should be and the way it is in real life,give it bugger range than the Magnetron and Prism tank and then giving it 10% weaker armour,slower,but also cheaper.What do you think?" PS: Do you guys still play Ra2 / YR ? - If so, let's have a partehhh ^^ Share this post Link to post
Cygnus X-1 12 Posted March 24, 2006 Some of those are good suggestions, and others have been said. Not bad though 8) There is a "unit" in RA2 called the werewolf, but all it's really for is backround on the final Soviet mission in Transylvania. I dont think the Apoc crush idea can work, where it has to be run over twice, unless the crush feature was made into a weapon. Right now, the crush ability is just that, a unit ability. There arent set attack points allocated to it. (If there are, Fenring can yell at me ) I say just make the Apoc uncrushable. Its annoying as hell to have the most powerful tank ingame, only to have it run over by a box on treads with rocket launchers sticking out of it like needles in a pincushion. Of course, I still long for the good ol' Mammoth tanks. :wink: Which, I used to have the TS voxel for the mammoth tank converted to RA2. Might stilll be around here somewhere. Share this post Link to post
CCCP Gosho 0 Posted March 24, 2006 There is a "unit" in RA2 called the werewolf, but all it's really for is backround on the final Soviet mission in Transylvania. Meaning what?I never saw a werewolf there... Share this post Link to post
Doctor Destiny 41 Posted March 24, 2006 It sounds like Rykov is going to be 'too strong' if he can destroy infantry AND armor in a "few bursts". Maybe make him strong in one thing whilst being medium in the other (or maybe both medium). And when he finally 'levels up' you could make him STRONG against both. He has a railgun, and is the Allied hero unit. His ROF is fairly slow and he can't shoot up hills very easily. Hold the high ground and Rykov goes down easily. And why not make snipers / seals garrison? I know it could be pretty annoying, but that's what they always are They'd have five range. Not really worth the time. Share this post Link to post
ampnetwork 0 Posted March 24, 2006 any naval add-ons? also why make the soviets transport helicopter carry one/two tank/s(i forgot the name of that helicopter) Share this post Link to post
Inferno 22 Posted March 24, 2006 It's called a hind. But for a tank transporting heli, I suggest a bigger one is made. Share this post Link to post
Doctor Destiny 41 Posted March 24, 2006 any naval add-ons? A few. Check the "New Screenshots" thread for more. also why make the soviets transport helicopter carry one/two tank/s(i forgot the name of that helicopter) The Hind isn't available in this mod. The Soviets have the Yak-24K for air transport. Share this post Link to post
Fo)( 0 Posted March 24, 2006 "Fo)( wrote: It sounds like Rykov is going to be 'too strong' if he can destroy infantry AND armor in a "few bursts". Maybe make him strong in one thing whilst being medium in the other (or maybe both medium). And when he finally 'levels up' you could make him STRONG against both. He has a railgun, and is the Allied hero unit. His ROF is fairly slow and he can't shoot up hills very easily. Hold the high ground and Rykov goes down easily. " If you hold the highground vs armor WITH your armor, they go down reasonably easily 2. But unless your on a map with that, it's gonna be pretty hard to get into a situation like that. I didn't know he shot slower uphill.... Guess I'd have to see ^^ "Quote: And why not make snipers / seals garrison? I know it could be pretty annoying, but that's what they always are They'd have five range. Not really worth the time" Didn't know, I thought they would have a longer range... But still I think it could work. But w/e it's your call PS yup, didn't use the quote button Share this post Link to post
Doctor Destiny 41 Posted March 24, 2006 Rykov doesn't shoot slower when firing uphill. He just has a high chance of missing his target. Even without the padded terrain, he'll be out in front since his weapon will damage anything in its path and this includes friendly units. Always a prime target for attack. Besides, his weapon doesn't do THAT much damage to armor objects. Garrison range is a set value. It's not on a per weapon basis like it ought to be. Share this post Link to post
rEdaSbLood 1 Posted March 25, 2006 this new guy reminds me of me...lol how bout make every unit have a different IFV weapon... also enhance all normal units from the original games.. put YOUR touch on it... also... how bout a tank that has AEGIS missiles that are air to air and air to ground..AA and AG?wuts the name i've seen mods with that and thats ALL i want in any mod lol Share this post Link to post
Inferno 22 Posted March 25, 2006 Deezire had some sort of Patriot Vehicle... Share this post Link to post
Doctor Destiny 41 Posted March 25, 2006 how bout make every unit have a different IFV weapon... Oh how I wish this were possible. also enhance all normal units from the original games.. Already done. put YOUR touch on it... It wouldn't really be mine if I didn't have my touch on it. Share this post Link to post