Guest Spartan-117² Posted November 28, 2007 What is your favorite army in Tiberian Sun? Mine is the GDI because of the mammoth and all the robots on a snow level it makes it feel like star wars ^^ Share this post Link to post
Doctor Destiny 41 Posted November 28, 2007 Nod. They don't have any faggoty mechs. Share this post Link to post
Inferno 22 Posted November 28, 2007 Nod. By a miles length. Remind me we must steal a MKII prototype, GDI did at least something right Share this post Link to post
Luk3us 63 Posted November 28, 2007 Nod... And FFS this must be at least the 20349th poll about this sorta thing. Share this post Link to post
Inferno 22 Posted November 28, 2007 Lol, I actually missed the fact that it was a poll >_> voted now Share this post Link to post
Guest Spartan-117² Posted November 29, 2007 hmm... you guys are real nice lol but i prefer the mechs more than the vehicle type things Share this post Link to post
Inferno 22 Posted November 29, 2007 Yeah, mechs kinda pwn with GDI. And disruptors of course, gotta love those. Share this post Link to post
Doctor Destiny 41 Posted November 29, 2007 Walkers are lame. Tracks and treads are superior. Share this post Link to post
Inferno 22 Posted November 29, 2007 Walkers are lame. Tracks and treads are superior. T1t4n pwns j00. Share this post Link to post
JahSpoR 0 Posted November 29, 2007 yo wheres The Forgotten at? I know theire not playable, but they have mammies dude!! Share this post Link to post
Luk3us 63 Posted November 29, 2007 They're not a faction, they just a bunch of losers who think they're tough. Walkers are lame. Tracks and treads are superior. It speaks the truth. Share this post Link to post
JahSpoR 0 Posted November 29, 2007 They're not a faction, they just a bunch of losers who think they're tough. Walkers are lame. Tracks and treads are superior. It speaks the truth. "It" speaks in fear my friend. I see the forgotten as a faction (lost civilian's, mutant's, rebels and ofcource the tib dogs) they play a big role in the game and the whole atmospheric scene of apocalypse. Share this post Link to post
Inferno 22 Posted December 1, 2007 They're not a faction, they just a bunch of losers who think they're tough. Walkers are lame. Tracks and treads are superior. It speaks the truth. "It" speaks in fear my friend. I see the forgotten as a faction (lost civilian's, mutant's, rebels and ofcource the tib dogs) they play a big role in the game and the whole atmospheric scene of apocalypse. Yeah, and their MMI pwned every standard tank in TS. Plus they have a ghost stalker But I highly doubt they will be a faction, more like background higgly limited non-playable side. I sure hope they're taking much more seriously in KW (not like in TW, more like TS). Share this post Link to post
Team Black 1 Posted December 2, 2007 I liked the carryalls in TS, allowed a ton of mobility around the battlefield.. Retreating, reinforcing, and dropping hardcore units in critical areas. Them things were the pwn Share this post Link to post
Guest Spartan-117² Posted December 2, 2007 the only thing effective against the GDI in my words was the banshee and the GDI airforce was nice wit hteh carryalls like how team black said Share this post Link to post
JahSpoR 0 Posted December 2, 2007 yeh and you know why it was effective? becouse everthing else in the game where going nice and slowly, so you had time to counter-act cruel strategies. Opposite goes for C&C3 Share this post Link to post
Guest Spartan-117² Posted December 5, 2007 the only thing effective against the GDI in my words was the banshee and the GDI airforce was nice wit hteh carryalls like how team black said Sorry keyboard lag :g: G :g: D :g: I :g: rocks Happy Holidays too, Share this post Link to post
Redmond Boyle 0 Posted December 5, 2007 I like Nod, because of Cyborgs. and the Mutant Hijacker!! Share this post Link to post
Inferno 22 Posted December 5, 2007 Cyborg Reapers > Everything But yeah, I liked the slow and steadiness of TS. Much better than TW, stuff goes too fast. Share this post Link to post
0warfighter0 0 Posted December 14, 2007 NOD because they have cyborgs and stuf + Kane the best leader in the universe Share this post Link to post
BioBen 3 Posted December 15, 2007 Nod easy. GDI are good but just get boring. whereas with Nod you get cyborgs, mutant hyjackers, stealth generators, tick tanks (gotta love 'em), banshees and other stuffs i can't remember, allowing for different strategies. Share this post Link to post
Guest Spartan-117² Posted December 15, 2007 meh the walkers are useful even though nod vehicles are faster but they are more lightly armored than their counter part the gdi walkers... Share this post Link to post
Inferno 22 Posted December 15, 2007 tick tanks shoot further, so in large battalions it doesnt make that much of a difference. Share this post Link to post