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TiberFCSL

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About TiberFCSL

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  • Birthday 12/05/1985

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  1. What does the graphics patch do? O.o
  2. Mod released and available for download at Moddb. Grab it here: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads Most links at the main news page are broken.
  3. Nice version of Hell March, where did they get it from?
  4. 1. Let's see... first, they'll release the F2P content without campaign, then the Generals campaign and then Tiberium/RA universes? Then, Tiberium campaign and then RA campaign, I suppose? Is it too ambitious, isn't it? 2. They contradict themselves. First, they tell us they're gonna release just 2 factions and no campaign, then 3 factions and campaign... WTF? I don't understand. EDIT: Just read the interview, and it says they aren't including Tib/RA universes, but just adding some tanks that belong to them... So, another contradiction... And I don't like this one.
  5. TiberFCSL

    List of EA Games at E3

    Generals 2 wasn't shown at E3 this year. The EA conference has just ended.
  6. TiberFCSL

    New TS Rising Screenshots

    Tiberian Sun Rising, the mod that brings the Second Tiberium War in all its glory to the CNC3 engine, has released some screenshots at Moddb. Be sure to visit them at http://www.moddb.com...rian-sun-rising.
  7. Personally, I don't like this game basically because it's not an RTS game. So don't expect to have control over your units because you don't have it. The combat system is in my opinion, terrible, crappy and dumb. I can't think more words to describe it. I'm very dissapointed.
  8. Oh, I'm sorry and thank you, I'll go to Tib Alliances forum to talk about it .
  9. TiberFCSL

    C&C 3: A New Experience

    Anyway the news are great!!! Really cool stuff.
  10. I've just released a new beta of my mod TLW. So please check it out at http://www.moddb.com...-tech-level-war . Let me introduce you to Tiberian Sun: Tech Level War. It's a mod with a new gameplay tweak, in which you have to build very expensive buildings - the tech centers - in order to level up and have superior buildings and structures and eventually win the battle. Some changes: The mod is standalone. In Tech Level 1 there are 2 classes, Deffensive and Offensive. The Deffensive class includes units and structures that work well for that purpose, just defend. The Offensive class includes, for example, fast and deadly units like the Pitbull and the Buggy, so, using them, perhaps you could destroy an enemy base in the 1st Tech Level. There is one singleplayer mission made for my Nod campaign. It's called Deja Vu and you'll know why once you played it. There will be more missions in the future. The AI has been improved a lot since last version.
  11. Voted. But for Bioshock Infinite LOL
  12. Sad to say this, I'm dissapointed since most Nod vehicles are still placeholders. As I don't like to play like this, I wonder if there are maps in which tiberium is more than a green texture in the ground. At least the few structures that I got to see are improved since the last version. Hmmm... hey!, what if I play GDI only? Anyway, despite all the work that is to be done, I think this mod will be great.
  13. If just it was a RTS game... I'd love it.
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