Jump to content
Sign in to follow this  
Sonic

C&C 4 Developer QA Session #5

Recommended Posts

Another round of questions and answers from the Command & Conquer 4 development team have been posted on the Official C&C Forums. Check them out below.

 

How does veterancy work, and what advantages does a unit or defense structure gain from it?

In CnC4, veterancy is gained both from picking up green tiberium cores that are created when units die or are dismantled, or by killing enemy units and structures. In both cases, the unit gains damage reduction for every point of veterancy. A high-veterancy unit can withstand quite a bit of punishment! We have moved weapon damage bonuses off of veterancy and onto blue tiberium cores (a mechanic unique to the Offense class), structure upgrades, and global upgrades, to provide for a wider variety of potential upgrade mechanics and unit customization. Veterancy is still being tuned through balance play-tests.

 

Are all types of rockets and projectiles 100% accurate, or is there a chance of a missed shot?

It depends on the unit and weapon type. For the most part, cannon weapons have a chance to miss when the tank is moving, while rockets have a chance to miss against moving targets. This makes for a very different micromanagement priority system when using one type of unit versus another. Upgrades can be purchased to mitigate the chance to miss, and some units, like the GDI Commando, are so elite that they never miss their targets.

 

How do the Mastodon and Mammoth tank differ in terms of roles on the battlefield?

The Mastodon is a slow-building, high CP, long-range artillery unit (especially good against structures) that can be upgraded to do AOE damage around itself. It is susceptible to fast-moving units, and especially those armed with laser weaponry. The Mammoth is slightly faster and does additional damage to medium-sized targets, such as your average tank, and also has a special weapon known as the “taunt laser.” Any unit that the Mammoth is firing on is forced to fire on the Mammoth, and with an upgrade that gives the Mammoth reflective armor, this can be deadly for enemy forces.

 

Do air units need to reload like Orcas did in C&C3?

There are several different reload mechanics in CnC4. Some units fire in a burst and then reload single shells or missiles over time, allowing a player to get in, fire off a burst, and get out to fully restock. Many machinegun-using units have a “fast reload” ability, that reloads their gun clip at an accelerated pace, exceptionally effective when used near the end of the clip. The fastest units in the game are the speedy Vertigo and Firehawk bombers, which have a very long reload time but reload more quickly in the presence of the Crawler. These fixed-wing aircraft will always return to the crawler after dropping their payload, but do not have to dock to re-arm.

 

Is reverse move still in the game? What advantages does reverse moving have?

Indeed it is! Reverse-move no longer slows down most units, with the exception of hover units and most aircraft, meaning that it is now an effective way to keep the enemy units spaced apart as they attempt to follow your mass of backing-up tanks, and allowing the player to funnel the enemy more effectively into a cone of damage. Units with slower-than-fullspeed reverse move generally have other advantages, such as cliff jumping, to make up for the lower in-combat manoeuvrability. In addition, many units can only fire in front of themselves or have a turret that takes time to turn around. When using these units, you will always do more damage using reverse move. Finally, after extended testing, directional armor might be making a comeback; expect to hear more as gameplay develops.

Have a question of your own that you would like answered in the future. Then post in the Ask A Developer thread on the Official C&C Forums.

Share this post


Link to post

I *like* the taunt ability of my Mammy.

GDI FTW.

Share this post


Link to post

I think its gonna be kinda cool to see the Mastodon (Mammoth Mk 2) and the Mammoth tank in the same game.

Share this post


Link to post

So where in what class is the Mammoth Tank placed and in what class is the mastodon placed?

 

Because if they are placed in the SAME class= Epic sweet badass

Share this post


Link to post
So where in what class is the Mammoth Tank placed and in what class is the mastodon placed?

 

Because if they are placed in the SAME class= Epic sweet badass

 

O.O now i am thinking of all the sweet destruction that can be caused by a huge force of Mammoth tanks and Mastodon's. That would bring whole new meaning to the term Overkill.

Share this post


Link to post
now i am thinking of all the sweet destruction that can be caused by a huge force of Mammoth tanks and Mastodon's.

You can stop thinking it now, with pop caps, you will never have a huge force of anything, especially large vehicles.

Share this post


Link to post

He might get 2 of each if he's uber lucky. :P

 

I actually forgot there was the Masterdon AND the Mammoth tank in game. :o Hopefully they are both on the offensive class's build list. :P

Share this post


Link to post

Meh, my defensive class will pwn your silly tanks :D

Share this post


Link to post
They are both in the offensive class :thumbsup:

 

 

OH RIGHT ON!!!! EPIC OVERKILL HERE I COME!!! =D

 

Share this post


Link to post

Seriously? A "laser taunt?" AOE damage just for being close to the Mastadon? This game makes me facedesk so much... So much for dark and gritty...

Share this post


Link to post
Meh, my defensive class will pwn your silly tanks :D

 

Your *infantry* will pwn my mammies???

 

Heh. Heh. I don't think so.

Share this post


Link to post

Heh Heh, power suits... I didn't realise I was fighting the Power Rangers!?!

Share this post


Link to post
Your *infantry* will pwn my mammies???

 

Heh. Heh. I don't think so.

Obelisks + infantry definitely pwn your mammies :P

Share this post


Link to post

Mastodon to take out the Obelisks and the Mammoths to finish the job.

Share this post


Link to post

Infantry spam > Tanks.

 

Especially since you can't run em' over any more. :o

Share this post


Link to post
Seriously? A "laser taunt?" AOE damage just for being close to the Mastadon? This game makes me facedesk so much... So much for dark and gritty...

These are if I may say so, pretty neat gameplay mechanics and have nothing at all to do with the atmosphere. I personally look forward to some cool upgrade combinations.

Share this post


Link to post
Infantry spam > Tanks.

 

popcap > infantry spam.

 

It's just a guess, but I think almost every screenshot shown, has a "max popcap" for each side.

That's something to keep in mind...

Share this post


Link to post

Exactly why the defense is gonna win ^_^

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×