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Luk3us

C&C 4 Unit Profile - Nod Cyborg Commando

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I don't think that looks like a joke, **** just got real. Moreover, if it was a joke, it should be mentioned earlier. Remember the Soviet symbol replaced with a flower in it?

But that was on april the first. It was an april fools joke for something

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Here is my advise=

 

Take the 3 classes factions

Add a vannila faction

Remake the Nod units

Go back to base building and old C&C Formula

Add the Crawler system later in a patch or expansion

So you basically want the same old game again and again? No thanks.

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So you basically want the same old game again and again? No thanks.

I wouldn't mind that. As long as the story continues the units and structures could be the same but with some changes as the timeline goes on.

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Sonic is right, Orca, what EA done is already done, there's no turning back.

We can all agree with that, but in the end, i still think that they should kept the Standard formula, with using the crawler system as a extra gamemode

 

Their is indeed no turning back now. But they still should reconsider their Nod units

 

 

This thing looks like a jaffa then more like a cyborg

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You can try, but I doubt the dev team will ever listen. Sure, you can ask for the best of both worlds, but sadly, the dev team will usually ignore those requests. Moreover, we even requested for the sidebar (While the dev team keeps on using the bottom bar), but unfortunately, there hasn't been any answer regarding that for MONTHS! But my final answer that I'm sure is, they'll NEVER bring the sidebar back, we can only depend on the modders to do it.

Edited by Silverthorn

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So you basically want the same old game again and again?

New story, new graphics, new tweaks, yup... that's all I need. All of this no-base, no-harvesting, pop caps, bottom bar, no-infantry squishing, etc., etc., etc. nonsense they can just dump in the garbage bin, that's not what got me into this series, it's what's driving me away.

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You can try, but I doubt the dev team will ever listen. Sure, you can ask for the best of both worlds, but sadly, the dev team will usually ignore those requests. Moreover, we even requested for the sidebar (While the dev team keeps on using the bottom bar), but unfortunately, there hasn't been any answer regarding that for MONTHS! But my final answer that I'm sure is, they'll NEVER bring the sidebar back, we can only depend on the modders to do it.

They wont listen. I am just one potential buyer to them. They do what THEY want, not what the fans want.

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I think they actually said they were making an option to change whether its a bottom bar or a side bar.

Edited by Castleman12

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I think they actually said they were making an option to change whether its a bottom bar or a side bar.

Do you got a source on that?

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Guest Stevie_K

what the... but why?.. This is uglier than the rocket cyborg and engineer combined!

 

Who is in charge of the Nod designs? :eyebrow:

 

EDIT:

 

Okay maybe i'm overreacting, but this one is a no go. The concept is allright, but the model.

Edited by Stevie_K

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I think they actually said they were making an option to change whether its a bottom bar or a side bar.

 

http://forums.cncnz.com/index.php?s=&s...st&p=171795

 

Saturday 7th November 2009 5:53 PM

 

I can confirm we will not be bringing back the sidebar for C&C 4, but I can also confirm we haven't had a single complaint about using the horizontal UI. I do recall a certain many thousands of C&C fans who loved this awesome game called C&C Generals which was the first C&C with a horizontal UI. It worked pretty darn well. We did the sidebar with C&C 3 and RA3, that worked well to. We'll explain our move back to the horizontal bar in future articles prior, but I can assure you, it works, and it works well.

(snip)

-APOC

 

Sorry... we're out of luck there.

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It looks alright. They need to sync the animation with the rate of fire, though. I liked the Plasma ball weapon better, but this will do fine, I think. :P

 

Although I am going to be mad if they only allow the half destroyed CC to infiltrate vehicles. That doesn't make sense at all. >_>

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You've got the Hijackers to hijack vehicles so its not that bad.

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Spend so much time building a commando to hijack a vehicle? No thanks, I use Nod hijackers instead.

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You've got the Hijackers to hijack vehicles so its not that bad.

I forgot about the hijackers. Regardless, though, the cyborg commando should be able to hijack things when he's still fully functional. >_> It could spawn some cool strategies if he could leave his hijacked vehicle, as well.

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