Nyerguds 102 Posted November 15, 2010 In 1.06c, these options are in rules.ini. You can extract that from the updatec.mix file. Share this post Link to post
CCHyper 3 Posted November 16, 2010 There's no way to convert savegames between DOS C&C and C&C95 anyway; that's not a 1.06 issue. To load old C&C95 savegames in 1.06, all you need to do is switch to low resolution. There is no way at the moment, but its very possible. Share this post Link to post
Nyerguds 102 Posted November 17, 2010 Well I can just change the savegame version value it checks, but I doubt it'll load it correctly; especially since we already got problems with loading savegames from different game widths. Share this post Link to post
CCHyper 3 Posted November 17, 2010 But you can convert save games easy, i was calculating a tool for TS to update save games from previous versions to 2.03, or my patch. Share this post Link to post
Frankaz 0 Posted November 18, 2010 But you can convert save games easy, i was calculating a tool for TS to update save games from previous versions to 2.03, or my patch. Show off :lol: Share this post Link to post
pichorra 4 Posted November 19, 2010 (edited) I see, EVERYTHING is easy to hyper... When him finish the RA1 HReso patch, he will say,: "Man, it was too easy..." Edited November 19, 2010 by pichorra Share this post Link to post
CCHyper 3 Posted November 22, 2010 I see, EVERYTHING is easy to hyper... When him finish the RA1 HReso patch, he will say,: "Man, it was too easy..." I will say, "Why did i waste all them years rewriting the graphic engine just to find out they release RA open source the next day!" And then fall into a coma or something Share this post Link to post
Revolutionary 0 Posted November 22, 2010 You say that sarcasticaly but Just when i finaly got a big box copy of TS eariler this year Share this post Link to post
Chimas 7 Posted December 4, 2010 Huge pack reorg: Refinery: 54 NOD missions organized and running (SCB100-SCB154) 126 GDI missions organized and running (SCG100-SCG226) Task: - Studying campaigns - Studying MIX files - auditing possible different names for the same mission) Repair Bay: around 120 ZIP files in repair bay Task: - classifying troubled missions - just saved games - black screen - other Silos: Mission Index XLS 43 NOD registered 62 GDI registered Also received 2 more ZIP files from other players (32Mb and 8Mb) Share this post Link to post
pichorra 4 Posted December 5, 2010 [eng] hmm... about the black-screen maps, on ingame, you can open the sidebar, and, if it is a Nod mission and you get a GDI Logo (and vice-versa) you can simple fix it editing the .INI file of the mission and find a line: Player= Values: BadGuy for Nod, and GoodGuy for GDI. [pt-br] hmm... sobre os mapas com tela-preta, dentro do jogo você pode abrir a sidebar, e se for uma missão da Nod e aparecer o logo da GDI (e vice-versa), você pode simplesmente arrumar editando o .INI da missão e localizando a seguinte linha. Player= valores: BadGuy para Nod, e GoodGuy para GDI. --- i think there's no problem with double-language posts, right? Share this post Link to post
Nyerguds 102 Posted December 7, 2010 Eh, that's only when you got a black playing field inside the mission. I think Solo was referring to the ingame interface never showing. What he calls "black screen" is actually the game crashing But you can convert save games easy, i was calculating a tool for TS to update save games from previous versions to 2.03, or my patch.I assume you just mean changing the version stamp value in the savegames, or removing the check for them in the savegame loading code? That's easy yes. But TS doesn't have the sidebar position problem the TD savegames have. Even converted, that'd still happen. Share this post Link to post
Chimas 7 Posted December 8, 2010 ... I think Solo was referring to the ingame interface never showing. What he calls "black screen" is actually the game crashing ... Yes I was, after the black screen the game closes and there is an error message. But there are a few missions that behave just like pichorra said, so I'll try that edit. Share this post Link to post
Nyerguds 102 Posted December 8, 2010 Well if you have error messages, I can sometimes use those to tell you where it went wrong. More specifically, the instruction address on them. Share this post Link to post
Chimas 7 Posted December 11, 2010 (edited) Well if you have error messages, I can sometimes use those to tell you where it went wrong. More specifically, the instruction address on them. Yes, I've started taking note of the instruction address. Later I'll have a link *.ZIP files with names like this one: SCB EA - Blood Force - 004ce0cb at 00000000 I've splitted the troubled files that I can't do anything about it, which are the SAVEGAMES only. I put it in 2 ZIP file (actually a *.RAR). SAV and SAV2 See attached and/or the next msg. Later Edit: Forget the attached. I put a single file on this link: http://www.4shared.com/file/mb0ITI7K/SAV.html Edited December 11, 2010 by Solo Share this post Link to post
Chimas 7 Posted December 12, 2010 (edited) Huge pack reorg: Since many might benefit of this reorg, I have to clarify what is going on with this innitiative. Comments needed in 2 ideas: CAMPAIGN RECODING =============== Note this example: ALIEN is a NOD mini-campaign - ALIEN I will be code SCB161EA - ALIEN II will be code SCB161EB and code SCB162EA - ALIEN III will be code SCB161EC and code SCB163EA The whole idea is: you don't have to manually recode to play the sequel alone or the campaign. Have a better picture: think of renaming 10 campaigns with 15 missions each, and renaming it back If in the future happens to exist 1000 single missions, these extra EA missions will be replaced. The opposite solution is: don't double any mission and whenever anyone wants, they recode it to a vacant number. If anyone have other alternative, let me know. MIX FILES ======= There was a lot of missions without briefings (or a greater text than the available space or else). So I started editing some of them. Right now, I'm checking/retrieving most of the Original briefings I can. As soon as I finish this part I'll start storing SCBs and SCGs files in mix files in intervals of 20. See example: SC-G100.MIX will have files from SCG100EA to SCG119XE (whenever exists) and then, will come SC-G120.MIX, SC-G140.MIX and so on, and also, the same will apply to NODs mission. I'm checking if the SC coding sequence is adequate. If so, that's the plan. The intervals are important because: 1 - There is always something to do or register. Sooner or later the "peasants" will claim "where are the missions!? Let's burn him!!!"; 2 - the NEW MISSIONS MENU gets too long if you put all the missions in the C&C95 directory. I'll do that for me, but you might want something more practical. So, it would be interesting to have most of the missions stored in another directory and have in the main directory only the "current playing" ones (or the ACTIVE ones). Anyone out there with another approach? I'm opening and explaining these 2 steps because there might be an easier solution that I won't be able to provide if it needs more complex knowledge than the explained above. After all, these files will be stored in the C&C95 directory. I believe we can't change much without consulting. As I 'm calling it, it is a simple reorganization. Any idea with "Automatizations" is far out of my possibilities and must be handled by someone else, if applied. I think that If I provide in "raw material" state, anyone is free to do whatever wants with your own CnC. PS: I forgot to mention: the intention is publishing a ZIP file with 20 missions (bin+ini) and a MIX file with these same 20 missions, in the same way it's being found inside the ZIP files I've been organizing. Edited December 12, 2010 by Solo Share this post Link to post
Chimas 7 Posted December 12, 2010 Huge pack reorg: Refinery: - 61 NOD missions organized and running (SCB100-SCB161); 3 (mini) campaigns - 136 GDI missions organized and running (SCG100-SCG236); at least 3 campaigns ZIP files from other players added (32Mb and 8Mb). Didn't deal with campaigns yet. -There are around 50 campaigns of different sizes. Silos: All single missions founded were registered. Mission Index XLS reorganized. - Map size and theater columns. - Hyperlinks to INI files added. Repair Bay: around 120 ZIP files in repair bay -- 75 ZIPs are just Savegames Format. Published Tasks: - Studying campaigns - Reviewing Briefings - Start taking notes of the error messages (instruction address) Share this post Link to post
Nyerguds 102 Posted December 14, 2010 The ALIEN missions suck. Horribly. They're poor excuses for missions with a retarded plot ("GDI and the aliens are working together to destroy us! OMG evil!"... seriously, wtf) by someone who thought trees were cliffs, has never heard of shores, and was convinced that the more funny-coloured multi-sides he puts on the map the cooler his missions would become. If I remember correctly, they didn't even have win triggers. btw, the mix format is not sc-*.mix , it's in fact sc*.mix - not that that really matters Note that it's possible in mixfiles that certain numbers have to be left out (as WW originally did, something I never really understood the meaning of until I started with minicampaigns). The name encoding algorithm of C&C has the annoying tendency to generate the same IDs for very similar filenames, making the 2 files indistinguishable if they're in a mixfile. So if you ever get that issue (You'll notice, xcc can always only save one of them in the mixfile) you probably have to skip a number to fix the problem. See 1.06c dev thread, on the "EL" ending issue. As for your sorting... personally, I don't mind having to play through campaigns to get through the next missions. For missions that were actually meant to be played as campaigns, it's part of the fun. I don't think the consecutive missions should be added as separate items too. I thought about doing that for the Funpark campaign (since mission #3 is hell and #4 is the most fun one, imo), but in the end it's just part of the challenge, which is why I developed the minicampaigns system instead. Share this post Link to post
YkudzA 3 Posted December 14, 2010 sorry, but offtopic.. Happy Birthday 27th, Nyerguds! Share this post Link to post
AlexB 8 Posted December 14, 2010 @Solo: I got another inofficial mission disk for TD called Command Companion. It contains several missions and mini-campaigns (as save games and as ini files). If you are interested I can upload an image or a rar archive. Should be about 15 MB in total. @Nyerguds: Happy Birthday! Share this post Link to post
Nyerguds 102 Posted December 14, 2010 lol, no need to spread that over 2 threads, Godly and MrFlibble already put it in the dev thread but thanks, anyway Alexb, you mean this one? http://nyerguds.arsaneus-design.com/cncstu...ndcompanion.zip There's also Defcon 3 in the folder there. http://nyerguds.arsaneus-design.com/cncstuff/missions/ Share this post Link to post
AlexB 8 Posted December 14, 2010 Alexb, you mean this one? http://nyerguds.arsaneus-design.com/cncstu...ndcompanion.zip Yes, that one. :lol: Share this post Link to post
23-down 0 Posted December 16, 2010 So Solo you reorganised a lot of the missions. I would be interested if you upload your package.. Share this post Link to post
Nyerguds 102 Posted December 16, 2010 dude, patience, he's still working on em. Share this post Link to post
Chimas 7 Posted December 19, 2010 Hi guys, I resorted my excel list and reorganized the files. I'll update the Excel file soon after the next file. Some explanations will be there too and complementary info. http://www.4shared.com/file/xKo-HERH/SCG100.html Check out if the download link is OK. SCG100.zip has 20 GDI missions with BIN/INI/ZIP files, from SCG100EA to SCG119EA. There's a SCG102EB which the author suggests to be a sequel of another author. Also included SCG100.MIX for easy management. Now, I'm preparing NOD's SCB100.ZIP and SCB100.MIX Any problem, let me know. Share this post Link to post