Jump to content
Sign in to follow this  
Guest squall

best tank

Recommended Posts

ummm... here is my list of tanks and what i feel about them...

 

Grizzly= average.. not promising

Rhino= great offense and armour.. too costly..

Lasher= pretty good.. cheap, pretty fast, weapons and armour is weak...

Apocolypse= too costly, too slow good armour, good weapons

Battle Fortress= way too slow, decent armour, good with infantries only...

Chaos Drone= i don't use it.. too costly for a flimsy unit..

Demo Truck= weak.. too costly.. not useful

Flak Track= great carrier.. great AA.. Weak armour and AG weapons...

Disk= it is flying... okay weapon, hate the draining effects... weak vs IFV

Gat tank= great vs infantry and AA, weak armour, pretty good for the $$

IFV= i say the best tank, cheap, fast, average+ weapons, just armourless

Kirov= great offense.. great armour.. expensive, lumbering junk...

Magnetron= great vs buildings, armourless, less than IFV's

Mastermind= ok armour, cost a lot, pretty junky because it hurts itself...

Mirage= ambush party, armourless, relatively cheap, great weapons

Nighthawk= Carrier, only for drop in attacks, very weak vs AA

Prism= great offense especially vs building, armourless, costly...

Robot= okay.. vs building and tanks, more armour than prisms or mags

Siege= great attacker, pretty good defender, weak armour, weak vs AA

Slave Miner= i don't attack with it, they are my economy, overarmoured

Tank Destroyer= decent armour, waster of tanks, weak otherwise

Terror Drone= fast, and furious.. against tank and infantry, armourless

Tesla= great offense, okay armour, weak vs buildings, too costly

V3= fun... armourless, weapons are easily removed, slow, otherwise ok

War Miner= Very fun, good armour, weak weapons, my economy, costly

 

there is my list of land units.. and 2 air.. favourite is IFV and terror drones.. fun fun.. war miner assult is fun and if it works, you're playing against a noob... unless you took the assult seriously and send in about 150 miners.. what a waste.. and i think that would even scare an expert a bit... a stupid noob you are sending 150 war miners when you can easily send in something more powerful...

Share this post


Link to post

I'd love to see what happens in a tank one on one fight. lets see:

 

mastermind vs grizzly = mastermind wins

mastermind vs rhino = mastermind wins

mastermind vs prism = mastermind wins

mastermind vs apoc = mastermind wins

mastermind vs tank destroyer = mastermind wins

mastermind vs tesla tank = mastermind wins

mastermind vs robot tank = uh oh

anything else vs robot tank = anything else wins

 

seems that mastermind has the advantage on most occasions.

Share this post


Link to post

Initiates, they are so annoying. I sent a tank past a garrisoned building of them and they burned it in seconds. took 1 second to take out a robot tank.

Share this post


Link to post
I'd love to see what happens in a tank one on one fight. lets see:

 

mastermind vs grizzly = mastermind wins

mastermind vs rhino = mastermind wins

mastermind vs prism = mastermind wins

mastermind vs apoc = mastermind wins

mastermind vs tank destroyer = mastermind wins

mastermind vs tesla tank = mastermind wins

mastermind vs robot tank = uh oh

anything else vs robot tank = anything else wins

 

seems that mastermind has the advantage on most occasions.

The way to counter a Mastermind is to quickly churn out some Conscripts and send 'em all to overload it. The Conscripts won't do any damage to themselves or your stuff, but will cream the Mastermind in no time.

Share this post


Link to post

Yes but a conscript rush is probably the most nasty thing in the game! No-one is usually prepared for it, if im soviets then its almost impossible to stop, I go up againsts countless players & usually they can't stop it unless they no what im going to do in advance or there are multiple.

Share this post


Link to post

*cough* dogs *cough*

 

Anyway I'd say the grizzly or rhino are good. The lasher tank isn't quiet as useful. Slow, low amour bad firepower.

Share this post


Link to post

its very easy for teroor drones to be killed. 5 conscripts shoot: boom

 

use deolators and deploy.

Share this post


Link to post

If we're just talking about tanks then terror drones can be stopped easily by alert prism tanks.

Share this post


Link to post

Chaos Drones are pretty nasty if you can get them into the middle of a group of enemies, especially if they are already held up in tank warfare, i have many uses for them :wink:

Share this post


Link to post

I use chrono legionaires to counter equal or less tank sizes forces [5 legionaires, v.s. 5 or less tanks (1 for each tank)], good against iron curtain attack.

I prefer loading up a battlefotress with seals and 4 guardian GIs, Gis, and snipers.

Combos i use:

1 Seal 4 Guardians (Best)

5 GIs (cheap lasting anti guy)

5 Guardians (cheap lasting anti tank)

3 Guardians 2 GIs (cheap all around attack)

 

I try all kinds of combos- legionaires, desos, flaks, terrorists, ivans.

The most fun way is 5 tesla troopers. That packs a punch

Share this post


Link to post

Battle fortresses are nasty :evil: , they are preactically immune to psychics, chaos drones & magnetrons, no-one wants to capture a vehicle that is going to fight back!

Share this post


Link to post

tesla battle fortresses are pretty nasty. Lots of killing. They can power up Tesla Coils too.

Share this post


Link to post

Just dont do Chrono Legionarie fortresses. All the chrono dudes fire at the same target making them useless for taking on large groups of enemies.

Share this post


Link to post

yeah, u either pack it up with just legionaires or have none at all, cause if 1 legionaire zaps it, nothing else can affect the zapped unit, it won't take damage. U only pack up 5 for anti buildings cause 5 legionaires in 1 fottress take out buildings quickly

Share this post


Link to post

Just dont expect good anitank results with 5 legionaries in one battle fortress.

Share this post


Link to post

umm... battle fortress.. i was playing around with it... and i came up with a conclusion... the starting infantries are best in them... conscripts, although slow, weak... very cheap to fill it up until you get something better... GI is the fastest... rate of fire 1/5 frames... or 1/3... that's pretty fast... Initiates for damage... i am not sure if they use their occupy damage or not.. if they do... HOLY CRAP... lots of damage... 3 bfortresses with filled GIs or initiates... can nearly wipe out a country... or at least wipe out more than what's put in.. which is a pretty good ratio... try it guys... and yuri in them is evil too... GGI is great in it too... but i think you want them in an IFV.. more effective... why? because it gets greater speed.. GI is great infantry... and it's cheap...

Share this post


Link to post

Ya' know, guirdian GI's have weak missiles in the battle fortress. Weird. Outside, 4 GGi's can ripp an endless stream of tanks. In side, it might take a while.

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×