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Crysis 2 Game Thread

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Crysis 2 is around the corner and it will be out on 22nd March 2011!!!




I can't wait for the game and so far, the trailers, the demo, the hype and everything, it has been pretty promising and I am really looking forward to this.


I have a feeling this will be one of the big titles that will earn the game of the year 2011.


Come in, and discuss everything on Crysis 2 here, whether you are playing on PC, PS3 and/or XBOX360.


And for those who is ready for this, you may pre-order your game in the nearest game store or online sites near you.

Two types, Limited Edition, or the cool Nano Edition!

Click here for the link of the image.


Btw, PC Multiplayer Demo is closed, so don't ask why there are no servers on at this point of time.


And let's not forget the awesome soundtrack by Hans Zimmer.

If you could get your hands on it, feel free to listen to everything, it is EPIC!



Check out more interesting vidoes at their Youtube channel.



Here's a review on Crysis 2.


Crytek is back with another graphical power house of a game. But does it live up to the expectations its beauty has set? We've played it and got our review ready, right here...


In October 2010 I was sitting right across from the Crysis producer Cevat Yerli and listened to him talking about the sequel to the world's best-looking game ever and heard him say words like "urban jungle" and "beautiful disaster". About how the tempo in Crysis 2 would come down to the player, that it would be freedom done right. "Bull****," I thought. "Typical PR bull****." I had that very morning played through the chapter "Semper Fi or Die" and the lack of freedom, potential and that urban jungle was total.


But I should have known better, that Yerli isn't a Peter Molyneux, that his rethoric isn't tuned by the hype-machinery. Because when I'm after a few minutes into Crysis 2 is exploring a big park at the edge of New York, I understand exactly what he meant. It is an urban jungle, and I instantly get a taste of the freedom I was promised. The difference is that tempo and the focus of the game are more cinematic and more choreographed than in the original. Large areas filled with potential are mixed with tighter, linear passages where the story gets more room. It's a natural evolution of Crytek's concept, yet just as entertaining as the previous.

Crysis 2


When Crysis 2 begins, New York is in flames. The alien Ceph have taken out all living things with a deadly virus and then bombed down town Manhattan to pieces. From the dead, the aliens have been harvesting tissue and the military has been decimated until nothing remains. The player, a wounded nobody, gets to don the classic and lethal Nano-suit and is given the mission to fight back against the Ceph and save Alex Ghould, the leader of the resistance.


The suit, its origins and its incredible capacity, is the center of Crysis 2's storyline. But it's far from the most convincing story in the history of gaming. The dialogue often feels over the top and the characters feel flat and uninteresting. Crytek have clearly been inspired by Half-Life 2, but they never even come close to Valve's league despite their high ambitions.

Crysis 2


Instead it's the firefights, and all the freedom of choice, that make me giddy with excitement when I play Crysis 2. You can play it just like you would Call of Duty, just keep the fire-button pressed through the whole game. You can also sneak your way through it, evading most enemies on your way. You can build traps, trick your opponents and play strategically. I let my imagination run wild; I place a bit of C4 on a car on top of a parking building, then make myself invisible and kick it from the roof so it lands on top of two armored vehicles below. Then watch as the whole platoon on the ground catches fire.


It's about mixing it up, about trying your way forward - then try some more. And while you're often in control of the tempo, it's never slow or boring. There's also the spectacular graphics, something all of Crytek's games have had. Its design is an exciting contrast to the jungles of the original, and New York is filled with destroyed landmarks, ruined neighbourhoods and the beauty of disaster that Cevat talked about. The amount of detail is insane, and the effects are incredible. The console versions are, of course, not as fancy as on the PC, but they are still fighting for the top spots when it comes to being the graphical kings for their respective formats.

Crysis 2


When it comes to multiplayer, Crytek have put in a lot more effort and the former Free Radical-team has done a good job creating some original and unique that is still easy to get into. The balance between the different classes is good, and the level design works very well.


Crysis 2 has a lot of cool weapons and Nano-upgrades, incredible graphics, great game mechanics and a lot of variations. The single player campaign took me about 13 hours to get through and had tons of action all the way. It would simply be a shame not to call this the best action game so far this year. Crytek have done it again.





Oh yea, one more thing, keep this thread civil and if you want to talk about spoilers and discuss mission walkthroughs, do so with spoiler tags! Thanks! :)

Edited by Malevolence

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I see you went a bit crazy with the videos there...

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Ah yes, eleven videos is far less crazy than seventeen.

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Invaders must die. ^_^


I'm looking forward to it, should be great, a welcome change from MW2. Well a 'semi' change at least.

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Crysis 2 is looking to be sweet. Imo, Far Cry had the bestt FPS graphics at its time, Crysis had the best during its time as well, and it seems that Crysis 2 will be the best for its time as well. Crytek (the game developers) really are consistent in delivering quality. But only time will tell if its multiplayer aspect can wrestle COD: Black Ops and Halo: Reach from the hands of the FPS market.

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Well I my copy of Crysis 2 for the Xbox 360 should be arriving on Friday. Screw the PC version. I'll post back here in this thread once I've played some of it with my thoughts about the game.

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So I received my PC copy today, played through the first, oh, I don't know four levels? Story feels a little disjointed thus far, but meh. Looking forward to multiplayer once I finish off the campagin. :)

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Been playing myself, its great. Yeah the story is slow but do you really want everything thrown at you in the first 10 minutes or something. Just like Crysis, I like how you can approach each new area in different ways. I've been playing a stealthy way and using the Nano suit abilities to the best advantage.


But Crysis 2 is arguably the most visually impressive game on console to date. It looks fantastic at 1080p on my 32" LCD. Just imagine how it looks on a super high spec PC.

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Is it just me, or is this possibly the longest FPS campaign I've ever played? To be fair I've been busy doing other things and haven't had as much time to play as I would like, but still. Seems to just keep going. :o


Oh and Meleeing Ceph and tossing them like ragdolls is so much fun.

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Multiplayer on Crysis 2, is great, aside from all the bugs that is at least on PC. You have connection issues, lobby lockups, profile information being lost, games randomly freezing or objectives not updating...


Seriously its buggy as ****. The damned demo was more stable than this! I've reached level ten at least five times now... Yes I'm just that good. :o

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Crysis 2 DX11 and High Res Textures Update

info:by Cry-Tom Jun 22, 2011 / 11:34



As a number of users were able to download the DX11 and High res texture packages from our test environment we would like to take this opportunity to explain how these files will work and our future plans via a short FAQ;

Where can I download these files?


We have removed the files from our websites until the full release date.

How do I install these packs?


Both the DX11 and High Res texture packages require Crysis 2 PC Patch 1.9 to work. Without this patch they cannot be installed.

When will patch 1.9 be available?


Crysis 2 PC patch 1.9 AND the DX11 and High Res Texture packages will be made available on MyCrysis.com on Monday June 27th!


Please note that the files will not work without the PC patch scheduled for release on Monday, more information about this including all download links will be made available to you via MyCrysis.com and our social network pages. If you would like to see a list of changes made in patch 1.9 you can view them HERE.


- MyCrysis Team





Crysis 2 DirectX 11 patch coming Monday, comparison inside

By Matthew DeCarlo, TechSpot.com

Published: June 22, 2011, 4:14 PM EST




Making good on its promise, Crytek has announced that it will finally add DirectX 11 graphics to Crysis 2. The developer plans to release three separate downloadable add-ons that improve the game's visual quality alongside patch 1.9 next Monday, June 27. To be clear, although patch 1.9 will enable DirectX 11 support, you'll have to individually download and install the "DirectX 11 Ultra Upgrade," "DX11 Tessellation Pack," and "High Res Textures."


The DirectX 11 Ultra Upgrade will deliver a host of graphical improvements and performance optimizations for both DX9 and DX11 APIs. After installing the update, folks running Crysis 2 in DX9 will gain real-time local reflections and contacts shadows. In addition to those effects, DX11 platforms will enjoy hardware tessellation, parallax occlusion mapping along with various shadow, water, particle, depth of field, and motion blur enhancements.


To enable hardware tessellation, however, DX11 players will have to download the DX11 Tessellation Pack, which contains pre-tessellated geometries. As its name indicates, the third optional download simply contains high-resolution textures for a variety of assets. Both DX9 and DX11 versions of Crysis 2 will support the snazzier textures, but it's worth noting that you'll need a graphics card with at least 1GB of VRAM and a 64-bit OS.


Patch 1.9 will also deliver nearly a dozen gameplay tweaks, including a handful multiplayer bug fixes for issues that caused incorrect stat logging and authentication problems. Another glitch prevented JAW rockets from firing through windows with broken glass. The update will also improve anti-cheat measurements as Crytek has fixed an exploit that allowed players to become immune to vote kicking. We've included the full release notes below.


Although they haven't been officially released yet, a few lucky players managed to download the updates from Crytek's test environment before the company removed the files from public view. You'll have to wait until Monday to experience the higher-quality graphics in all their splendor, but you can whet your appetite with six animated GIFs that compare the before and after effects of DX11 Tessellation courtesy of a NeoGaf forum member.


Unfortunately, for every PC gamer that is ecstatic about the DX11 update, we imagine there are two who will shrug it off with a chip on their shoulder. Many PC gamers were disappointed by Crysis 2's console-biased launch, giving the game an average Metacritic user score of 6.4 out of 10. For those of you who dismissed Crysis 2 as a console port: is the DX11 patch enough to forgive and forget, or is Crytek simply putting tinsel on a dead Christmas tree?


Crysis 2 Patch 1.9


• Added Contact Shadows

• Added DX11 benchmark level

• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):

• - Tessellation + Displacement Mapping

• - High Quality HDR Motion Blur

• - Realistic Shadows with Variable Penumbra

• - Sprite Based Bokeh Depth of Field

• - Parallax Occlusion Mapping

• - Particles Motion Blur, Shadows and Art Updates

• - Water Rendering improvements and using Tessellation + Displacement Mapping

• Added Realtime Local Reflections

• Added support for Higher Res Textures Package

• Added various new console variables to whitelist

• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch

• Fixed issue in MP where player stats weren't always saved at the end of a game

• Fixed issue in MP where player stats would sometimes randomly reset

• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats

• Fixed issue with JAW rocket not firing through window's containing broken glass

• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key

• Improved advanced graphics options menu

• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user

• Improved multi-GPU support

• Improved Tone Mapping

• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)



Woohoo! DirectX11 support finally! :thumbsup: :thumbsup:

Edited by Malevolence

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Pardon me for being an idiot, but what the **** is the difference?

The difference is that the rocks look a bit different. Not necessarily better, just different.

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lol, I can't tell the difference in that one. :P


I might play Crysis 2 again if its got DX11 now... And assuming its not the buggy hacker infested mess it was last time...

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Here's some simple animated differences. :)






On a random LOL unofficial note...

Edited by Malevolence

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3D bricks effect would be nicer if they had actually connected the front and side textures correctly -_-

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Very nice, shame most people won't enjoy any of this since its been released so long after the initial release.

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