Jump to content

Recommended Posts

Atm it's not possible to edit most of the AI related stuff with wrathed due to missing definitions for the xml's.

Share this post


Link to post

Yes, but you need to be a pro modder for that. One mistake of an edit, the whole mod crashes with it.

Share this post


Link to post

Skirmish AI > Personalities > (example) AlienDefensive.xml

 

search for this line:

    <ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/>

the percentage of 200 indicates the amount of gathered ressources,

you need to apply the changes for every AI personality, but i'm sure its self-explaining ;)

Edited by Prodigy

Share this post


Link to post

I been thinking about it... but if we could ask gamereplay for the AI xml they got from EA back at the day and edit them, will WED will be able to detect them in the build mod.exe? Or it will just give errors and will crash?

Share this post


Link to post

They won't even be compiled without the definitions though.

Share this post


Link to post

Iirc jvnck was working on those on the old forums, i think he updated alot of the definitions for KW. Not sure if someone saved what he shared back then. I think i use some uf the updates he did for TW for wrathed, don't think i bothered with the KW updates as i lacked interest in modding KW at the time.

Share this post


Link to post

as i lacked interest in modding KW at the time.

 

and how about now? :P

Share this post


Link to post

and how about now? :P

More to inconvenience...i need find a moddable version of KW..i got the origin one but atm i can't get it to work with mods. I also managed to break my TW installation (pc crash while booting the game) and TW is acting funny in regards to loaded mods and the mod launcher...i need to do a reinstall tbh....

If i had a working KW(moddable) i would feel more comfortable spouting answers because i can test them in advance...now im stuck to basicly wild guesses.

 

But this is ll for after newyear probably when i have some more time to get my modding stuff back in order.

Share this post


Link to post
On 2/12/2015 at 1:24 AM, Prodigy said:

Skirmish AI > Personalities > (example) AlienDefensive.xml

 

search for this line:


    <ResourceMultiplierCheat Percentage="200%" Difficulty="BRUTAL"/>

the percentage of 200 indicates the amount of gathered ressources,

you need to apply the changes for every AI personality, but i'm sure its self-explaining ;)

thank you i change the 200% to 120% and now AI not spamming sending tons of units make game laggy , but AI still send most of aircraft units ? why how i can make AI send warfactory units and other cause enemy send only aircraft units

On 9/12/2015 at 6:09 PM, Ravendark said:

More to inconvenience...i need find a moddable version of KW..i got the origin one but atm i can't get it to work with mods. I also managed to break my TW installation (pc crash while booting the game) and TW is acting funny in regards to loaded mods and the mod launcher...i need to do a reinstall tbh....

If i had a working KW(moddable) i would feel more comfortable spouting answers because i can test them in advance...now im stuck to basicly wild guesses.

 

But this is ll for after newyear probably when i have some more time to get my modding stuff back in order.

anyhelp!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×