Stygs 25 Posted February 6, 2016 (edited) Thanks again to Ravendark and Lauren for their help, I got it pretty much working ingame the way I want All I need now is to change the crates, but that should be pretty easy. Edited February 6, 2016 by Stygs Share this post Link to post
Egozi44 28 Posted February 7, 2016 I pm you on the FeaR private forum about it, did you also considered import other crate from general/TT ? Share this post Link to post
ravage 9 Posted February 12, 2016 great news! the BoredUpdate still working in c&c3! you don't have to use LUA for auto-specialpowers! Share this post Link to post
Madin 11 Posted February 12, 2016 great news! the BoredUpdate still working in c&c3! you don't have to use LUA for auto-specialpowers! Show some sample code of it working please, I could not get it to work. Share this post Link to post
ravage 9 Posted February 12, 2016 Show some sample code of it working please, I could not get it to work. you had to add BoredUpdateModuleData to AssetTypeGameObject.xsd to make it work: <xs:element name="BoredUpdate" type="BoredUpdateModuleData" /> then i used gdi orca to test: <BoredUpdate id="ModuleTag_BoredUpdate" ScanDelayTime="5" ScanDistance="3200" CanScanWhileAttackingOrMoving="true" BoredSpecialPowerTemplate="SpecialPowerPulseScan"> <BoredFilter Rule="NONE" Relationship="ALLIES" Include="AIRCRAFT"></BoredFilter> </BoredUpdate> Share this post Link to post
Lauren 78 Posted February 13, 2016 Bored update wouldn't have helped in this situation as a second object is needed for it to work. Share this post Link to post
ravage 9 Posted February 13, 2016 (edited) Bored update wouldn't have helped in this situation as a second object is needed for it to work. orly http://www.moddb.com/members/ravage123/videos/specialpower-testing [mdb]1495075[/mdb] i used Stygs' code, only added BoredUpdate part and without modify LUA. Edited February 13, 2016 by ravage Share this post Link to post
Lauren 78 Posted February 13, 2016 (edited) It shouldn't even have worked if the module was working correctly, and why 17 seconds, that's an odd number to choose. Edited February 13, 2016 by Lauren Share this post Link to post
Stygs 25 Posted February 13, 2016 Well, if I have the choice between an leftover piece of code from BFME with lots of settings or one single line of LUA I think I stick with LUA But I think I have finally managed to get everything to work like I want exept the model xD Share this post Link to post
Stygs 25 Posted February 14, 2016 (edited) Well, some things still need a bit of finetuning, but I think I got it to work the way I want it. Edited February 14, 2016 by Stygs Share this post Link to post
Ravendark 46 Posted February 14, 2016 Looks good. How did you solve the geometry issue? because from default it will try to land next to the buildings geometry? Share this post Link to post
Lauren 78 Posted February 14, 2016 'tis a secret, sorry. If we would post it here people would copy it immediately. Share this post Link to post
jvm 1 Posted February 14, 2016 'tis a secret, sorry. If we would post it here people would copy it immediately. Mmmm, how many more secrets are you hiding from us? Share this post Link to post
Ravendark 46 Posted February 14, 2016 Mmmm, how many more secrets are you hiding from us? The number of secrets she has left is also a secret! 1 Share this post Link to post
Ravendark 46 Posted February 14, 2016 'tis a secret, sorry. If we would post it here people would copy it immediately. Awwww but it is valentine....hearthbreaker. No flowers and/or chocolats for you then either! 1 Share this post Link to post