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GeneralJist    6
6 hours ago, Zee Hypnotist said:

I'm not (at least intentionally) being mean.  I merely pointed out that G.J. is leading with his ego rather than his actual experience.  Is that a bad thing? Who knows.  I guess when you don't have an enormous amount of experience then you need to make yourself desirable so you can actually get the experience, sure.  I'll concede to that.

 

I find it completely ridiculous that your saying this,  since I put my track record and experience publicly for all to see.

If you really want to find out who I am, and what I've done, it's really easy.

It's clear your making assumptions, without even doing the most basic bit of research into who I am, and what my project is about.

 

Actually, in regards to the CDC, it is something most of the pros I talked to asked us about, the viability of IP rights.

This is something we talked about with our Lawyer, to make sure we were in the clear.

 

Turns out the EA guy I mentioned earlier, actually said to my director Fandore, that he wanted to get us to sit down with EA.

These are not empty talk and words for hype alone.

 

I'd be a terrible PR lead if I lied to our community.

 

1 hour ago, Lauren said:

I still do care about what that unreleased thing he is working on looks like. So far it looks crap and has the same flaws which were complained about years ago. I cannot really take someone seriously who refuses to learn. If he doesn't want to learn he will never go anywhere and in the end it's all talk but nothing else.

 

I appreciate your critique, and I'm giving you more leeway, given your experience with C&C modding,  I said, I'd try and get you in contact with our creative and Art director, he's just really busy.

 

But, I'm getting the impression you really don't respect people who do things you can't or that you don't specialize in.

I'm a producer, I am not a programmer or an artist, I run all administrative functions from PR to HR, I don't think you actually appreciate what those people do. (nor does it seem like you appreciate the role of writers.)

 

We will be having a major update this weekend, to commemorate the"Deciversery" of C&C:3, just go see that, and see how much empty talk is there.

 

It's difficult for me to let my work speak for itself, because of my roles. I usually can't point to a specific asset and say "look, that was me".

I'm actually a bit astonished you can't seem to fathom that.

 

On 3/21/2017 at 4:56 AM, Plokite_Wolf said:

Take a few lessons from them if you want to join them.

 

While I understand your point,  we are a 3D product, which changes everything.

Doesn't it say something about us that we been able to get that kind of respect, notoriety, and connections before release?

 

People like the ones we are connected to don't waste their time with people who don't have the chops to back up what they say, if you or anyone is unable to realize that, then please screw on your critical thinking cap a little tighter.

 

We present, structure,  and operate professionally because we are using this for our portfolios, It started as a cool moding thing for  C&C, but over time, we realized, in order to have the chance to accomplish our vision, we needed to be as professional as possible.  

 

Think of our project like volunteering at a professional not for profit organization.

Just because there is no direct compensation does not compromise the quality of our execution.

 

I respect the accomplishments of the other continuing C&C projects, I really do, but we are doing something none of them are actually doing,  expanding the universe into the future.

And sure, most of you could holler at me about the audacity of such thinking, and sure you can be skeptical of talk over things that you don't have in your hands yet. But we made a commitment to this project, and to make it as best it can be, we want your 1st experience of that to actually be a playable game, not a half broken mod that is missing core aspects of an RTS. 

 

We are adding in entirely new factions, not just reskinning and reworking the old.

 

As for the issues around EA, no, we are not asking for their approval, quite the opposite, we want them to come to us.

(sure, you can be skeptical of if that is even realistic, but if Microsoft want's to work with us, and Google has been spamming me to pay them to be featured on all search engines, except yahoo, than I can tell you, we are not like the others that have come before.

 

Yall will see tonight, or this weekend.

 

As to what are our intentions of conducting ourselves this way?

 

Why, to start a studio of course,  to register as a partnership LLC, and make  bigger and better things.

 

The #1 issue all indies and startups have is discovery, is to have people know who they are, and trust in their brand.

 

C&C will always be special to me, always, but there is more we can do, and yall will soon see it.

 

On 3/20/2017 at 10:57 PM, jeffnz said:

GeneralJist, perhaps you should enrol in a game development college and become a genius who makes The Next Big Thing, instead of working on mods and then coming here and being criticised because supposedly you haven't worked hard enough :unsure:

 

LOL,

 

Thanks, I actually already have a Bachelor's in psychology.

I intend to go for my masters tho, I would love to get a degree in a gamedev field, but my calling is that of Human Resources & Industrial organizational psychology. (business Psych)

I'll probably go for a PMP certification tho.

 

Remember, I'm a producer & a writer

 

I'll leave the actual designing to far more competent people.

 

Also, it will not take us another 10 years, people will have something in their hands this year.

(weather you will be one of them is up to you)

 

Edited by GeneralJist

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Plokite_Wolf    142
8 minutes ago, GeneralJist said:

While I understand your point,  we are a 3D product, which changes everything.

 

No, it doesn't. It changes literally nothing. A mod is a mod.

 

9 minutes ago, GeneralJist said:

We present, structure,  and operate professionally because we are using this for our portfolios

 

Some active and productive portfolio, of which nobody ever saw the result of...

 

15 minutes ago, GeneralJist said:

I respect the accomplishments of the other continuing C&C projects, I really do, but we are doing something none of them are actually doing,  expanding the universe into the future.

 

Don't delude yourself, you are doing the exact same thing as they are, just in a, shall we say... different... way.

 

10 minutes ago, GeneralJist said:

As for the issues around EA, no, we are not asking for their approval, quite the opposite, we want them to come to us.

 

 

12 minutes ago, GeneralJist said:

Why, to start a studio of course,  to register as a partnership LLC, and make  bigger and better things.

 

You mean, you want to get the same treatment as Forgotten Empires LLC did from Microsoft? Well, the key difference between you and them is that they made a highly popular and quality-made product (the Forgotten Empires mod which got over 1 million downloads since it was released) without pretending to be professional. Only then did Microsoft and SkyBox call them to maintain Age of Empires II HD and Age of Mythology Extended.

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GeneralJist    6

Sigh,

Your ignorance is palpable.

I'll have yall take this up with my new PR Manager.

 

I'm done with this conversation.

If you don't want to be on our side, the side we are all on, then I'll revoke the invitation to all community staff on this website.

Change your attitude, and settle down.

 

Yall have 2 - 4 months to figure if you want to be part of the movement to make Command & Conquer great again.

 

I don't have time for people who fail to look at the proof, which is all there to be seen.

If you have critique about  my procedures, and us being open to the community,  PM me with a proposal/ well reasoned suggestion.

 

I'm was just trying to inform yall as to what is going on, and my state of mind. 

Yall know where to find me.

 

Do yall really want CNCNZ to just be a little lesser known?

Edited by GeneralJist
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Plokite_Wolf    142

The last thing I will say on this matter:

 

You seem entirely unable to speak in concrete language, everything you say is vague and filled with artificial hype. The last time I saw a rhetoric similar to yours, I was watching videos on toxic Steam Greenlight abusers.

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Zee Hypnotist    243
21 minutes ago, GeneralJist said:

Yall have 2 - 4 months to figure if you want to be part of the movement to make Command & Conquer great again.

 

If your mod, in 2-4 months, makes Command & Conquer great again, I will literally eat my shoe.  I will cut my shoe up into little pieces, and I will eat it.

 

And we're not talking "Trump" great, you have to honestly make the community say "wow, this mod, holy ****, this mod is going to bring EVERYBODY back," and it has to actually bring hordes of people back to C&C.  Because that's basically what you're implying when you talk about this mod and your direction.

Edited by Zee Hypnotist
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Lauren    60

Gawd this is fun. First I am accused of talking behind someones back on a PUBLIC forum where I just complained that stuff hasn't been improved which was complained about years ago. Then jist throws a hissy fit while talking about some PR guy after saying he's administering the PR. That all the while having spelling errors all over the place (the one you both should look out for is your/you're) while saying they want to be professional. Comedy gold, good sir, comedy gold.

 

Also:

 

Edited by Lauren

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GeneralJist, I think you have overestimated yourself. It's an odd thing that Intense (from ModDB/IndieDB) supported you guys and not EA, but however where's the motive and the direction that your mod is going? I haven't seen anything major yet coming from your mod and it's basically just ideas, talk and nonsense. Release something that you guys really did as part of the effort.

 

If C&C was still pretty much alive and Aaron "Apoc" Kaufman was still community manager, he might have accepted your Tiberium Secrets mod as a honorable mention in APOC's mod corner. When it comes to a C&C reboot, a Tiberium Secrets mod with new and unique ideas/direction is not the answer people are looking for. Like what Plokite had said and I reiterate, a mod is just a mod, not a new game.

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Zee Hypnotist    243

So uhh, on a side note, while my opinion still stands as it is, due to possible misunderstandings within some posts here and via pms, please do not take my opinions as those of CNCNZ.  I haven't been staff here for a few years now, so don't take anything I say as something that should paint CNCNZ in a bad light.  If you're going to restrict access to your alpha, please don't take it out on the site for the comments / opinions I've made.

 

Also, GeneralJist kindly offered me to eat a shoe cake instead of a shoe, so I'll amend my statement to eating a shoe cake if the mod is fairly successful (IE, talked about positively on multiple sites upon release).

 

Good luck, Tiberium Secrets team.  I'm still not expecting much, but if you're as committed as you say you are, I look forward to you all proving me wrong.

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Well finally GeneralJist and his team released a very first alpha gameplay video of the mod (not game) itself:

 

Nothing significantly new there. The new GDI announcer sounds decent. The new structures and units are merely okay. But the one thing I am puzzled about, what was the new track used in the main menu?

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GeneralJist    6

Lets discuss this:

 

http://forums.cncnz.com/topic/20590-tberium-secrets-deciversery-tiberium-wars-gdc-recap-and-asi-internal-alpha/

 

Please re-post your questions/ concerns there, so we can fully discuss them.

But encase you somehow missed the obvious, that is a new faction, not GDI. (we did not replace any of the original factions)

Also, as illustrated in the still picture, ASI units cost power.  Which is a significant mechanics change.

 

There are also a few Nod surprises from the Tiberium Eclipse mod. 

 

Thank you for posting our video, ahead of me, it saves me some time.

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On 4/8/2017 at 11:16 AM, apcFTW said:

C&C still needs to go back to the RA2 days of fast/furious gameplay like we have in SC

I... want to agree with this, if it were to ever happen. While I wasn't the biggest fan of how ridiculous the theme of Red Alert went or how silly the writing was, I really did enjoy the game-play. Some of my best online Command and Conquer memories, not including Renegade and its mods, are from playing Red Alert 2 and Yuri's Revenge online. I still play it to this day, but only the skirmish mode. :)

Regarding "rebooting" the series, I wouldn't mind this as long as they don't use the Tiberium or Red Alert universes. Electronic Arts already killed them for me, I don't want to be revived and killed again. I suppose they should either create a new universe or continue the Generals one, and they better use a game engine that the community can use to create awesome mods. Sadly Frostbite is very "anti-mod" but EA has been using this for most games they develop and/or publish these days.

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To be honest i would say EA would sit on the Reboot untill it was at its 90% completeion, as the issues with developing with Fostbite that some teams in EA are having, is quite big, and also the approch of having to be a AAA title, just doesnt work for RTS games. i just dont think it will happen for at least another 5 years.

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Plokite_Wolf    142
47 minutes ago, comander starlin said:

and also the approch of having to be a AAA title, just doesnt work for RTS games.

Beg pardon?

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C&C is no longer a AAA title and never will be again, even for a reboot. Also the Frostbite engine isn't the right engine for RTS gaming right now since it didn't work out well for C&C Generals 2.

Edited by PurpleGaga27

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