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TheHostileNegotiator

Kanes Wrath Missing Global Stream Schemas

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Posted (edited)

Missing Schemas in the Global Stream, probably of most interest the Audio Stuff

SETUP: In the xml file "WrathEd\Tools\Games\Kane's Wrath\Includes\Base", add the following Assets if they are not there already

(Friendly reminder to back up the schema folder, however don't leave it in the original directory)

	<Asset id="AudioEventInfoRef">
		<EntryReference id="BaseAudioEventInfo" AssetType="BaseAudioEventInfo" />
	</Asset>
	<Asset id="AudioEventInfoRefList">
	</Asset>

	<Asset id="RealRange">
		<Entry id="Low" AssetType="SageReal" IsRequired="true" IsAttribute="true" />
		<Entry id="High" AssetType="SageReal" IsRequired="true" IsAttribute="true" />
	</Asset>
	
	<Asset id="IntRange">
		<Entry id="Low" AssetType="SageInt" IsRequired="true" IsAttribute="true" />
		<Entry id="High" AssetType="SageInt" IsRequired="true" IsAttribute="true" />
	</Asset>

 

Download the ZIP file, Extract the folders and put it into the schemas directory "...\WrathEd\Tools\Games\Kane's Wrath".

If you already have AudioFile.cs, recommend not replacing the file as I just made it on a fluke and I'm not 100% sure if it is correct (But as the great Todd Howard says, it just works).

Now you can edit sounds and change LOD settings

As always, let me know if there are any issues in regards to this.

Update 1.1:

  • If you already have v1.0 and you cannot compile AudioFiles due to missing .cs file, download the zip and only extract AudioFile.cs file to the schemas directory (Attachments do not accept .cs files unfortunately)

Patch Notes:

  • 1.1: Added AudioFile.cs in package

 

GlobalStreamsSchemas_1.1.zip

Edited by TheHostileNegotiator
Added file to package

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Posted (edited)

Bibber fixed it some years ago be like any good modder, didn't released it anywhere so this thread is more than welcome and Should be pinned

Edited by Egozi44

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Posted (edited)
4 hours ago, TheHostileNegotiator said:

Can you show me what you are trying to compile?

The xml in particular.

<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
  <AudioFile id="aircraft_bombs_fall3s" PCCompression="XAS" File="AUDIO:Sounds/aircraft_bombs_fall3s.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="explodesmall1" PCCompression="XAS" File="AUDIO:Sounds/explodesmall1.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="explodesmall2" PCCompression="XAS" File="AUDIO:Sounds/explodesmall2.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="explodesmall6" PCCompression="XAS" File="AUDIO:Sounds/explodesmall6.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="explodesmall7" PCCompression="XAS" File="AUDIO:Sounds/explodesmall7.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="explodesmall8" PCCompression="XAS" File="AUDIO:Sounds/explodesmall8.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="explodesmall9" PCCompression="XAS" File="AUDIO:Sounds/explodesmall9.wav" GUIPreset="Default"></AudioFile>
  <AudioFile id="ambexplo1" PCCompression="XAS" File="AUDIO:Sounds/ambexplo1.wav" GUIPreset="Default"></AudioFile>
</AssetDeclaration>

 

These new sounds worked/compiled fine before adding the WE Global Stream Schema patch

Edited by commanderKW

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Instead of having someone pinning this thread, I mention this in the C&C3/KW Mod SDK FAQs thread instead.

  • Upvote 1

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22 hours ago, PurpleGaga27 said:

Instead of having someone pinning this thread, I mention this in the C&C3/KW Mod SDK FAQs thread instead.

Thx :):thumbsup:

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Does anyone else who uses WrathEd "1.08" have a problem integrating the "Missing Global Stream Schemas"?

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In fact my 1.08 gamma never compiled succeed even once time.

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