dapperdan 0 Posted May 9, 2006 So far, 3 new screens uploaded over at http://uk.pc.ign.com/objects/823/823989.html looking good so far. Share this post Link to post
-NickoheaD- 0 Posted May 9, 2006 Yep, they look good indeed, my only concern being the apparent backtrack in technology and 'futuristic' feel of TS. Share this post Link to post
dapperdan 0 Posted May 9, 2006 i wudnt call it a backtrack as such. more of a re-thinking of warfare mechanics. the mammoth mkII, as good as it was, was too cumbersome for the battlefield. wots quicker to turn round, a 300ft tall 4legged mech or a twin barrelled turreted tank? and the fact that u can upgrade the turrets to rail guns shows they've adapted the best parts about the mkII to fit into the new mammy. dropping the wolvo in favour of the new zone troopers is also along the same lines. i think one of the key issues with the futristic look is that so many games go for it nowadays. c&c has managed to merge the futuristic feel of vehicles/infantry/weapons and make them look high tech but not space age. personally, i think it'll work great for the game. Share this post Link to post
-NickoheaD- 0 Posted May 9, 2006 Mmmmh..maybe so, though it doesn’t look to capture the same mood as TS. I admit, I loved the realistic/futuristic hybrid of the original, though I also love the style of TS and it's apocalyptic feel. Now, this could all be explained within the plotline (reversing the effects of Tiberium with the Tacitus), though from what I've read of C&C3 so far, the Tiberium crisis has gotten worse, not better. And what of GDI Hover MLRS' and Distruptors? Will these futuristic units be making a return? I hope so anyway.. Heh, though despite my ramblings I'm very exited about the game. This is the only real thing that bothers me at the moment. Share this post Link to post
TheBlackOut 7 Posted May 9, 2006 Its only in the starting states, mind you. Look at the destroyed city screenshot and it looks very endish. Share this post Link to post
Sonic 295 Posted May 9, 2006 The new screen shots are up on the main site now, http://www.cncnz.com/news/view.php?Action=...&NewsID=107 Share this post Link to post
Luk3us 63 Posted May 9, 2006 Very cool pics. I just hope the game is not entirely set in urban settings... And looks like boats are back.. Hmm... :| Share this post Link to post
Cygnus X-1 12 Posted May 10, 2006 More than you can handle. And wheres the Tiberium in the pics? Share this post Link to post
TheBlackOut 7 Posted May 10, 2006 vid card requirements? You'll be able to handle it, chill. I don't want navy! Share this post Link to post
BWare 0 Posted May 10, 2006 And wheres the Tiberium in the pics? Yeah... the lack of it is starting to scare me...... Share this post Link to post
gammyleg 0 Posted May 10, 2006 I hope the navy isnt buildable, instead done similar to TD, or even the carrier mission of ZH Share this post Link to post
Azrael 0 Posted May 10, 2006 Limited navy is good, but the water should have some of those algae-like Tiberium mentiond in PC&C... Share this post Link to post
Luk3us 63 Posted May 10, 2006 And wheres the Tiberium in the pics? Yeah... the lack of it is starting to scare me...... Check zee main page for details. Share this post Link to post
BWare 0 Posted May 10, 2006 Ah, very nice Definitely looking forward to seeing that... Share this post Link to post
Sonic 295 Posted May 10, 2006 And wheres the Tiberium in the pics? Yeah... the lack of it is starting to scare me...... Check zee main page for details. Yeah GammyLeg posted a good news update as to why we have seen any Tiberium in the early screen shots yet, http://www.cncnz.com/news/view.php?Action=...&NewsID=109 Share this post Link to post
GeneralZ 0 Posted May 10, 2006 MUST HAVE NAVY u cant call Zero Hour ships a navy. Hell, the game even considered the aircraft carrier a building...you could capture it i u had a lotus. Share this post Link to post
Cygnus X-1 12 Posted May 10, 2006 NO NAVY. Didnt you lot pay attention in FS? Tiberium is spreading under and over water too. Remember the growths in FS? There is no navy over that, except for perhaps hiver vehicles (gotta love the Hover MLRS) Share this post Link to post
Inferno 22 Posted May 11, 2006 NO NAVY. Didnt you lot pay attention in FS? Tiberium is spreading under and over water too. Remember the growths in FS? There is no navy over that, except for perhaps hiver vehicles (gotta love the Hover MLRS) Agreed. Share this post Link to post
Saracen 16 Posted May 11, 2006 Navy will happen, Orca transport carriers will be buildable. Tiberium spreads at an extremely slower rate underwater for yet unknown reasons. Could be a key to slowing down and reversing the whole mutation process. Technically the only thing Tiberium can actually do damage to is marine life and algae. Maybe it cannot spread on the beds of water and marine areas. But we'll see. Share this post Link to post
TheBlackOut 7 Posted May 11, 2006 Nooooooooooooooooooooooooooooooooooooooo! - Darth Vader Share this post Link to post
Cygnus X-1 12 Posted May 11, 2006 If your gona quote Darth Vader, dont use his most horribly scripted line ever :roll: :wink: It says in the FS manual that Tiberium crystals were spreading along hte ocean floor and leaching minierals like it does on land, but for obvious reasons, its much more difficult to harvest. In addition, floating tiberium algea is linked to the growths on the ocean floors by highly volatile tendrils. Something along those lines... Share this post Link to post
Inferno 22 Posted May 14, 2006 Yeah, and navy sucks for the tiberium series. It just doesn't fit in. Share this post Link to post
Cygnus X-1 12 Posted May 15, 2006 Especially with GDI going for Space instead. That kind of nullifies having an aquatic navy. Although if Nod ever invests into an underwater city/base thing.....possibilities..... 8) Share this post Link to post