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CnCBacano

Just a new GDI harvester screenshot .

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Its a concept shot, which means little.

 

But its still cool. :)

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It is. But what's that stuff it's grinding up? Surely that isn't Tiberium! :P

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Bware, it dosen't seem to be griding anything...

 

P.S. The MG might be like the War Miner in RA2...

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hopefully. It was a great annoyance in TS with the harvester drivers on crack and not being protected. However as soon as they get guns and teleporters, the harvester quit being stupid (RA2) :wink:

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It aint a ingame shot,so it aint sure that the harvester will carry a machine gun(example:on the box of generals deluxe edition,u see a paladin tank with a machine gun,but ingame,it doesnt have any)

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true enough. but the guns on the Soviet harvesters is a good idea, so Im hoping that we might see something similar to either GDI, Nod or the Scrin (now theres an interesting concept...) harvesters.

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The Scrin will not use harvesters as such, rather like the GLA and Yuri they will have minions that'll collect Tiberium to take to the Hive.

 

Funny thing is EA are sticking almost to Westwood concepts but updating slightly. The Nod Powerplant and the GDI harvester are perfect examples.... With the exception of a few changes these 2 examples are fairly identical to the Westwood versions.

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hopefully. It was a great annoyance in TS with the harvester drivers on crack and not being protected. However as soon as they get guns and teleporters, the harvester quit being stupid (RA2) :wink:

 

TD & RA1 were worse! :P Those guys were like... The retards of C&C society. :P

 

But on TS you could have harvester truces. :P

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On TS you could also have harvester demo trucks :twisted::twisted: quite useful, if you could spare the cash.

 

@ King - Hive you say...... :wink:

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i didnt really like the look of the nod refinary

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Well, let's hope EA will read what we're posting here so they can see what we CNC fiends want.

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looks cool i wonder what the nod one wil look like

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Probably almost the same, except it's red, as usual with everything that's Nod... But really, I care alot about the defensive capabilities of harvesters since they're the blood of your economy... I don't want them to be like those in RA which got ripped apart by Apaches or Migs... That really ticked me off!

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Nope, the Nod one does look different, it's more insect like if you would call it that. Plus I believe some people says it hovers above ground for extra speed, but carries slightly less.

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hopefully. It was a great annoyance in TS with the harvester drivers on crack and not being protected. However as soon as they get guns and teleporters, the harvester quit being stupid (RA2) :wink:

 

TD & RA1 were worse! :P Those guys were like... The retards of C&C society. :P

 

But on TS you could have harvester truces. :P

 

Yea...I just got doen playing through both campaigns of the original redalert...Many harvesters were lost :(

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that makes scene EA have to get the balancing right, because if it is no right they will create the big problem again like they did in generals with those alpha aurora's , but i trust EA i know they would be working very hard on balancing the games properties, and aspects.

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I liked the strategy involved with harvester hunting in RA and TS. Although the crack addicted harvy drivers in RA were completly worthless in combat. IE, drive AWAY from the enemy.....as opposed to going down the middle of the Mammoth Tank Gauntlet.

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You know, I'm kinda sick of the harvester bashing going on... it's not fair to the drivers! In most cases, there obviously WEREN'T drivers at all! They just put a brick down on the gas and set the harvesters free! I mean, what else could explain some of the "AI" decisions made by them? :lol:

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yea the Red Alert 1 harvester was messed up and the Technician that came out of it was just as bad, but i found for mowing down infantry (excuse the pun) that harvester was pretty good.

 

here is a good vid of that really bad Technician in,

 

Technician Battle

by: HeXetic

 

http://planetcnc.gamespy.com/View.php?view...Detail&id=7

 

makes a good laugh

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Aside from the lack of shroud clearing ability and the 1-1000000 kill to death ratio, technicians really arent that bad... :wink:

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Guest Maul

maybe its like the mod harvesters with lasers so it can defend itself?

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Nope, the Nod one does look different, it's more insect like if you would call it that. Plus I believe some people says it hovers above ground for extra speed, but carries slightly less.

 

not sure if thats a good thing or bad

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