Jump to content
Sign in to follow this  
blakmaglc

SuperWeapons?

Recommended Posts

yeah, the Generals one is a lot more realistic.

Share this post


Link to post

But RA2 nuke is more powerfull and it leaves a radiation wich can destroy your tank and kill your infantry in a sec.

Share this post


Link to post

RA2 nuke is a lot less powerful and the generals one laves radiation also.

Share this post


Link to post
Guest RA2 Addict

if ure talking about which nukes arent powerful go with the ra1 nuke. lol u cant even take out a power plant with it

Share this post


Link to post
RA2 nuke is a lot less powerful and the generals one laves radiation also.

RA2 nuke radiation is a lot more powerful than Generals nuke radiation.

Share this post


Link to post
Guest D00M

It lasts long enough to take out weak vehicles and most kinds of infantry.

Share this post


Link to post

Super weapons are a good idea for playing against the AI but not against human players....

Share this post


Link to post

or maybe when you nearly defeated the enemy, so he can't defend himself anymore

and there aren't pretty much any units left

you can wipe out the rest of them with a superweapon to clean the job 8)

Share this post


Link to post

Thats about the only time they come in handy in multi.. But i never use SW in multi anyway...

Share this post


Link to post

In RA2/Yr you can only build 1....

Radiation is much more powerful against infantry (almost instant) and light vehicles.

Share this post


Link to post

use a chronosphere to drop your enemy his army in the water en you can use the iron curtain also for killing infantrie,some additional options

Share this post


Link to post

In RA2 the Weather Control Device is a nice addition to the allies arsenal

 

during the first RA war there was no balance between the superweapons

the allies only owned their chronosphere, and at that time you could only transport 1 unit at a time, it wasn't very effective

Share this post


Link to post

Yuri's super weapons are to slow , in the 15 min.charging of the manupilator , I will kill his base :)

Share this post


Link to post

the genetic mutator isn't that bad

 

those Brutes are not easy to stop

certainly when you have to defend yourself against a whole bunch of them

Share this post


Link to post

put all your man in shelters so they cant be controlled by it

 

is a option

 

good for the promotion for a sniper :twisted:

Share this post


Link to post

let them change in brutes and take them over with your yuri bf :twisted:

 

that's a nice deal

Share this post


Link to post
let them change in brutes and take them over with your yuri bf :twisted:

 

that's a nice deal

 

and what would you do if you were either the Allies or the Soviets

Share this post


Link to post

I will kill them with my sniper bf or shoot them with my grand cannon other allied stuff ,tesla coils apocolypse,or siege choppers !there's always a solution

Share this post


Link to post
I will kill them with my sniper bf or shoot them with my grand cannon other allied stuff ,tesla coils apocolypse,or siege choppers !there's always a solution

 

just wanted too see wich units/strategie you would use

Share this post


Link to post

Brute, a bit hard to kill. But with sniper or virus or bunch of conscripts, they can be killed easily.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×