Sonic 295 Posted October 2, 2007 APOC sends word of a reminder about the Kane's Wrath - Behind Closed Doors video. It was mention in episode 2 of Battlecast Primetime but sort of slipped under the radar. It covers many of new units for both GDI and Nod so check it out. While your there you can also watch the special 5 minute exclusive look at the German Command & Conquer community with commentary by Mike Verdu, Louis Castle, and German Product Manager Pete Larsen. An extended cut of the featured multiplayer match up from episode 2 of Battlecast Primetime can be seen as well. All the videos are available here. Share this post Link to post
Luk3us 63 Posted October 2, 2007 Ahh, yes.... Very interesting video... But it seems to me, that GDI are getting more useful units that cover their weaknesses, namely anti air... hmm.... Share this post Link to post
Louis EX 0 Posted October 2, 2007 Hammerheads are like flying Battle Fortresses. Which is so awesome. Share this post Link to post
Overcow 0 Posted October 2, 2007 Why can't Nod get more AA when GDI can??? Share this post Link to post
Luk3us 63 Posted October 2, 2007 Nod have venoms for dealing with air threats. Also buggies, bikes and the best anti air unit the stealth tank. Share this post Link to post
Redmond Boyle 0 Posted October 2, 2007 Those cyborgs look efficient! I WANT TO USE THEM!!!! THEY'RE MINE!!!! YYYAAARRRR!!! Share this post Link to post
CnC-Fin 0 Posted October 2, 2007 Well, gotta see. Then I'll probably comment :roll: Share this post Link to post
hagren 0 Posted October 2, 2007 Why, you can comment now as well? I liked this gameplay vid very much, since it added more insight to the expansion as the show at Leipzig, and im both impressed and satisfied- Of course, this is only a portion of EAs "To do"-list for KW. Watched it more than once and recommended it on any CnC fansite im registered to. Share this post Link to post
Saracen 16 Posted October 2, 2007 There's certainly a lot more unit diversity in this game, and it's good to see that they're addressing the late game issues by preventing the infantry from becoming dead end. I've also noticed that they're putting in an effort on the music this time as well. Should be interesting to hear more of that.... Now all they need to do is ensure that the story is strong and the acting isn't wooden, and then I believe they are about 2/3 of the way to getting the game how it should've been. Only other changes I'd suggest are darker and more organic red zones. So perhaps more neutral mutants wandering around the place, and a texture change on the trees within the red zone.... making them look living... The game just needs more atmosphere. Share this post Link to post
CCHyper 3 Posted October 2, 2007 I hope that APOC passes on all the messages he sees on the forums onto the team, they need to listen to the community's views. Share this post Link to post
recover 2 Posted October 2, 2007 Anyone else think Jim Vessella is mimicking the introduction style used in StarCraft II? Share this post Link to post
KyleBrogan 0 Posted October 2, 2007 Nope, why imitate omething that sux? It's a truly ignorant fool who simply says that 'omething "sux" for no reason whatsoever. Especially considering you're talking about an entertainment franchise that's so good, it's matches are still being televised in Korea ten years after its release. I can't wait for the new expansion, especially considering that they're bringing out some more interesting strategies that were just plain absent from the original, and also because it's obvious where some of these inspirations came from. (Y'all already know I'm a Generals fanboy.) The new GDI Hammerhead/Infantry is pulled right from the US Air Force General's Combat Chinook. Nod's Liquid Tiberium soldier is a carbon copy of the GLA Toxin Rebels. The Nod Reckoner is just a modified GLA Battle Bus, and the new EMP grenades are nothing but re-rendered flashbangs. I'm sure there's going to be a few more examples. All in all, I'm excited! Share this post Link to post
hagren 0 Posted October 2, 2007 CnC Generals: Kanes Wrath: Now with soul. And a story Why franchise? Share this post Link to post
sith_wampa 6 Posted October 2, 2007 There's certainly a lot more unit diversity in this game, and it's good to see that they're addressing the late game issues by preventing the infantry from becoming dead end. I've also noticed that they're putting in an effort on the music this time as well. Should be interesting to hear more of that.... Now all they need to do is ensure that the story is strong and the acting isn't wooden, and then I believe they are about 2/3 of the way to getting the game how it should've been. Only other changes I'd suggest are darker and more organic red zones. So perhaps more neutral mutants wandering around the place, and a texture change on the trees within the red zone.... making them look living... The game just needs more atmosphere. I couldn't agree more. Jim Vessella also said that this is the 'first' expansion pack to C&C3. Do you think this means there will be more or is it irrelevant? Share this post Link to post
TheBlackOut 6 Posted October 2, 2007 Gah, yes. Subfactions ftw. This is reminding me more and more of ZH which was GREAT in multiplayer. And if EA actually supports it, zomg it will be a great RTS. But yes, I agree with Saracen and we've said this before with C&C 3... Mutants, organic lifeforms, darker atmosphere. Main keys. Share this post Link to post
hagren 0 Posted October 2, 2007 The atmosphere seems to be darker though- Of course, i thought the red zones and desert maps to be pretty moody anyways. Some more mutant units could be around yes, and civvies! Maybe even driving cars! But Tiberium lifeforms? If, than only in the first chapter. Not to fond of em meself. Share this post Link to post
Saracen 16 Posted October 2, 2007 well even if not organic life-forms, perhaps weather effects and daylight/night transitions, with a view to placing Ion storms map-wide in Red Zones as well. Ion storms were hugely atmospheric and creepy. That darkish yellow/orange glow, lightning raining down. It also added an extra strategic element within the game not being able to launch aircraft or move hovering units. I remember the amount of times I would try and get in an extra strike from aircraft before the storm arrived. It was good stuff. It's just things like ambient sounds, the sound of wind, creepy noises coming from inside the Red Zones.... It creates a more immersive experience. And it's little details like that, that give a game that edge. It would go a long way in this game. Share this post Link to post
hagren 0 Posted October 3, 2007 Ambient sounds are there and good. Weather effects, however, are an awsome idea! Or at least more of em, since there were noice rain and storm effects, among others. Share this post Link to post
sith_wampa 6 Posted October 3, 2007 FFS the music was almost ambient sound. :roll: But yeah definitely need more atmospheric structure with sounds and lighting. Just things that get you by surprise, like tiberian fiends or meteor showers, sudden things that can create a anxious feeling among the players. And I know that they're working on the music but they said that last time and failed, so not much faith there until we get results. Share this post Link to post
KyleBrogan 0 Posted October 3, 2007 Well, franchise as in other products apart from just the game itself. There are also toys... And perhaps other products. But then again, I might just be choosing the wrong word. <grin> Share this post Link to post
rEdaSbLood 1 Posted October 3, 2007 i agree with kyle and saracen. esp with saracen. ion storms were one of the coolest things about TS.but, of course we all already know this game was rushed. Share this post Link to post
hagren 0 Posted October 3, 2007 I guess since they bound Ion Storms to the Scrin, they couldnt really decide if to have them separately. Share this post Link to post
Luk3us 63 Posted October 3, 2007 If they were to implement full blown map sized Ion Storms, please have them similar to that of TS. Cause the ones in TW aren't that impressive really... Share this post Link to post