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Everything posted by TaxOwlbear
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Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
Finally: Air units! Allies Mission 3: The Famous Liberation -
Adding capturable ferry boat to Tiberium Wars
TaxOwlbear replied to Luvaskot's topic in Tiberium Wars / Kane's Wrath Maps & Modding
The boat looks adorable. -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
This mission is pretty fun. It's also well-designed, with both commanders having completely different objectives. Allies Mission 2: The Shark and the Lure -
Let's Play Command & Conquer Red Alert 2
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 2 / Yuri's Revenge
The Koreans are coming! One of a couple of Soviet missions that take place at home. It highlights how much weaker the AI is when it doesn't get a fancy base right from the start.- 22 replies
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- Command & Conquer Red Alert 2
- Red Alert 2
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Welcome to Command & Conquer Red Alert 2! Red Alert 2 is probably one of the most beloved C&C games, and the last one developed by Westwood before Renegade (albeit with a different team).
- 22 replies
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- Command & Conquer Red Alert 2
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Can't run The First Decade properly on Windows 10
TaxOwlbear replied to chimekolover's topic in The First Decade Patch 1.04
Not sure if that applies to you, but there are several .exes for RA2 and YR in the install folder. The larger ones are the actual .exes whereas the smaller ones are launchers (?). Anyway, only the small-sized ones work for me, so if you have been using the other ones, give that a shot. -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
Welcome to the Allied campaign! The first mission is actually surprisingly tricky. The first time I played it I lost because I didn't bother protecting my base, and then lost because having 15+ vehicles but no buildings still means you lose. Allies Mission 1: Ride of the Red Menace -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
As Red Alert 2 starts, so does Red Alert 3 end. The Soviet campaign, that is. I always found the first part of this mission to be rather difficult to the rest. Then again, RA3's difficulty is all over the place anyway. Soviets Mission 9: Blight on the Apple -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
I love this mission. It's like a James Bond RTS. Soviets Mission 8: The Stone-Faced Witnesses -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
This may very well be my favourite mission in the entire game. It's so much fun! We go up against all Imperial commanders, we get Apocalypse Tanks, and... there's a little surprise at the end. Soviets Mission 7: To Tame A Living God -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
I like this mission. We get to use Kirov Airships, there's multiple enemies to fight... and no music during the first half.for some reason. Soviets Mission 6: No Traitor Tomorrow -
I didn't install TFD 1.03. If I did, I wouldn't need the CD anymore (which I do). Maybe I installed another patch for that that I don't remember.
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I recently re-installed Generals and Zero Hour via the UK version of TFD. I didn't install the unofficial patch because the unofficial TFD patch did give me issues in the past (namely with Renegade), and I don't think the unofficial patch is all that necessary just for Generals/Zero Hour. Anyway, I noticed two things: The scene in the opening menu is frozen. Was that implemented with a later patch? I know many people didn't liek it back in the day because it was straining their machines. Also, when I start the Generals' Challenge, I get the portrait and everything, but I don't get the announcer saying, say "General Ranger versus Dr. Tharx!". When was that removed? Is that an issue with my version? I'm sure that was in the Deluxe Edition (to which I don't have access to ATM for comparison).
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Small update: Black Sheep is still included in the UK version of TFD, so there's no need to restore it.
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Unofficial C&C4 Patch 1.04 released
TaxOwlbear replied to PurpleGaga27's topic in Tiberian Twilight Maps & Modding
Don't worry about it too much. I'm probably not going to start the LP any time soon, so don't put extra work into it just because of that. -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
This is the mission with the infamous tech inhibitor. It's also the one where we get access to cheesy air units. Soviets Mission 5: The Science of War -
How To Play Generals / Zero Hour In Windows 7 X64
TaxOwlbear replied to Johnnyxp64's topic in Generals / Zero Hour
I recommend GWX Control Panel. Very handy for getting rid of Windows 10 installation files, disabling the notification and blocking the update. http://ultimateoutsider.com/downloads/ -
Unofficial C&C4 Patch 1.04 released
TaxOwlbear replied to PurpleGaga27's topic in Tiberian Twilight Maps & Modding
I don't know how much work it is, but could you make a version of the patch where both players have the same unit cap? E.g. 200 for both instead of 300 and 100? I plan to do an LP of C&C4 eventually because I'm a completionist psychopath, and it would be nice to have an equal amount for both players. -
Unofficial C&C4 Patch 1.04 released
TaxOwlbear replied to PurpleGaga27's topic in Tiberian Twilight Maps & Modding
Is this compatible with the coop campaign mode if both players have the patch installed? -
Let's Play Command & Conquer Red Alert 3 Co-op
TaxOwlbear replied to TaxOwlbear's topic in Red Alert 3 / Uprising
I would love at warships in mountain lakes, but that's actually a thing in Bolivia. Soviets Mission 4: March of the Red Army -
Throwback Thursday Throwback Thursday for 23rd June
TaxOwlbear replied to Sonic's topic in Command & Conquer News
Fear the washing machines! Fear them! I have to do an LP of the German of Generals one day. -
[Zero Hour] Drawing all the terrain crashes the game upon start
TaxOwlbear posted a topic in Generals / Zero Hour Maps & Modding
I'm playing Zero Hour in beautiful, beautiful 1440p and increased the maximum camera height to 700 so I can actually exploit all those pixels. This leads to black map edges, especially during cut scenes: I tried to fix this by having the game draw the entire map by setting DrawEntireTerrain = No to Yes in INIZH.big. Unfortunately, this crashes the game upon executing the .exe and gives me this generic error message: Any advice on how to fix this? This message is generated by changing a couple things e.g. removing the FPS limit (not setting it to 60FPS, but setting UseFPSLimit = Yes to No). -
[Zero Hour] Drawing all the terrain crashes the game upon start
TaxOwlbear replied to TaxOwlbear's topic in Generals / Zero Hour Maps & Modding
Changing DrawEntireTerrain in the .big file crashes the game upon start. Changing it in the GameData.ini does not for some reason. -
[Zero Hour] Drawing all the terrain crashes the game upon start
TaxOwlbear replied to TaxOwlbear's topic in Generals / Zero Hour Maps & Modding
Nevermind, I made one myself. Turned out to be a lot easier than I expected. #3l173h4ck3r -
The country just go driven against the wall, and all because of Tory party management and because of and old generation that dreams of a past that never existed. Great.
