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  1. Here we go with the first Throwback Thursday for 2016. And for this one we roll back the clock to the early days of C&C Generals. These were the first ever screenshots shared around the community when the game was first revealed to the public in early 2002, it could have possibly been earlier than that. Either way, everyone was blown away by how amazing the game looked. This was the first time we were seeing a C&C game in a real 3D engine. These screenshots included units that would eventually be cut from the game. But what catches your eye the most, the super awesome water effects that also got changed. Some would say it got down graded. You can view larger version of these early C&C General screenshots right here. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  2. Its the final Throwback Thursday for 2015. And to end it for the year we are looking back another C&C game we never got. The cancelled C&C Renegade 2. Westwood never really got out the design and concept stage with this one, but the early work they did was interesting. It would have been based in the Red Alert 2 time line and bridge the gap between the fall of the Soviets and the rise of Nod. The plan was to use an upgraded version of the W3D engine from C&C Renegade. Unfortunately we have to file this game with the long list of other cancelled and failed Command & Conquer games that have accumulated over the years. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  3. It's a Christmas edition of Throwback Thursday this week. But it doesn't really have anything to do with the festive season though. What we are looking back at is the arrival the Scrin in the Command & Conquer 3: Tiberium Wars from 2007. Many fans agree that the much hyped debut of the Scrin was somewhat underwhelming. But their early invasion force did feature some unique and powerful units such as the Annihilator Tripod, Planetary Assault Carrier and the Devourer Tank, just to name a few. The Scrin campaign, while short, ends with a tease that more is to come, the game hints towards a full Scrin invasion arriving on Earth. Unfortunately we never got to see any of that. Thanks to all the screw ups within EA, the Scrin never got used when the Tiberium saga ended with Command & Conquer 4: Tiberian Twilight. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  4. Throwback Thursday for this week pays tribute to arguably the most iconic unit of them all, the mighty Mammoth Mk. II from Tiberian Sun in 1999. GDI's unmatched quadrupedal walker was designed to change of the course of any battle. It was a brutal combination of raw power, heavy armour and awesome fire-power thanks to it's Rail Guns. Its very clear that Westwood Studios were inspired by the the AT-AT's from the Star Wars franchise for the design of the Mammoth Mk. II. And of course we have always liked the Mammoth Mk. II here at CNCNZ.com, as it has featured in the layout of our site for many years now. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  5. Its time for Throwback Thursday once again. When you need something big, scary and loaded with plenty of fire power all need the Soviet's Kirov Airship, that first appeared in Red Alert 2 from 2000. Another iconic Command & Conquer unit. These slow moving flying fortresses really take a pounding to bring down and they pack a serious punch, carpet bombing their helpless enemies from the skies. It truly is death from above. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  6. This weeks edition of Throwback Thursday goes back to C&C Renegade in 2002. Early in the game, Havoc disobeys orders and decides to "liberate" a Hovercraft, basically stealing it. This cut-scene provides one of the cooler and more memorable parts of the single player campaign, as we get to see a screenshot from the the first Commando mission in the original Command & Conquer. This screenshot then morphs into the 3D world that is C&C Renegade. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  7. This weeks instalment of Throwback Thursday goes back to September 2008 and looks back at the cancellation of Tiberium, the C&C FPS game we never got. It never had Command & Conquer in the title, but it was GDI versus the Scrin. There was never any mention of Nod being involved, but we always expected them to make an appearance. What we did get to see of this game looked great though. I remember during my trip to EALA for the Red Alert 3 Community Summit in June 2008, we got to witness the Tiberium development team go behind closed doors for a meeting with some EA executives. An hour or so later they emerged from this meeting looking a bit deflated. Perhaps the fate of the game was sealed on that day in June. On the 30th of September 2008, we got the news that Tiberium was not on track to meet the high quality standards set by the development team and was abruptly cancelled. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  8. For Throwback Thursday this week we are going back to Yuri's Revenge from 2001 and featuring the Slave Miner, a unique unit for Yuri’s Psychic Army. Yuri took a different approach to collecting ore, rather than the traditional Ore Refinery and Harvester/Collector used by the Allies and Soviets, Yuri sped up the process by deploying a Slave Miner next to ore fields, Slaves would then shovel ore into the Slave Miner and it would refined into credits without the need to return to a refinery. The Slave Miner is also considered unique in that it is a vehicle and a structure (but not both at the same time), meaning that it can be built from both the Construction Yard (where it is deployed as a building) and the War Factory. While Yuri's ore collection process was better it had disadvantages. The Slaves were slow and if their Slave Miner was destroyed, the Slaves would essentially be freed and then fight against Yuri's by joining forces with their liberators. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  9. For Throwback Thursday this week we look back at the handshake that created the Red Alert universe from Command & Conquer Red Alert in 1996, what other game would it have been. Einstein creates his time machine and goes back in time, making sure Hitler doesn't rise to power. Essentially making him a "friend" rather than a "foe". This causes the Soviets to become the dominate super power. The rest of course, is as they say.... history. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  10. Throwback Thursday for this week ties in with our site celebrating 18 years online. The origins of our site date back to 1997, but our CNCNZ.com identity came a few years later. So today we are looking back at the first version of what was then called "CNCNZ" or "Command & Conquer NZ" in 1999. This was life before the dot com got added, in early 2000 we officially became "CNCNZ.com", and its been that way ever since. And you can see this is also where the traditional blue colour theme came from. If you would like to see past designs of the site you can see them all in this gallery on our Facebook page. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  11. Its time for another edition of Throwback Thursday. This week its back to 1995 and the original Command & Conquer. We are taking a look at Greg Burdette, the WWN reporter, who did live reports from various locations during the campaign. All of his reports portrayed the Global Defense Initiative in a negative way, mostly to sway the public opinion and make the Global Defense Initiative look like the bad guys. As it turns out, Greg Burdette was really being manipulated by Brotherhood of Nod. And all of his reports were fabricated and essentially produced and directed by Kane himself. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  12. Throwback Thursday continues this week. And we are going back to where it all began. Its a look back at the chemical breakdown of Tiberium in Command & Conquer from 1995. This is how Tiberium was first presented to us. Long before EA got all scientific and basically changed it's properties and it's appearance for their games. Most of the chemicals that make up Tiberium are all understood, but its the unknown parts of it that always remained a mystery. That's what makes Tiberium a substance of alien origins, growing on our planet, in the Command & Conquer Tiberium universe of course. Tiberium became the centre of the entire storyline. So dangerous, so hazardous, yet so valuable to both the GDI and perhaps more so to the Brotherhood of Nod and Kane. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  13. We are changing things up for Throwback Thursday this week. We are going back to Command & Conquer Generals from 2003 and looking back at the unique secondary late game incomes that can be generated by the likes of the USA Supply Drop Zone, Chinese Hackers and the GLA Black Market. Clever players could use these secondary late game incomes to turn the tide of the battle. Even when primary resources have been depleted. For the players who play as China, it is not uncommon to see hundreds of little Hackers, spread over the map, syphoning money from the internet. No other Command & Conquer game has featured anything similar to these specialised units and structures Definitely one of the more innovative ideas Command & Conquer Generals introduced. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  14. It's a new month and another instalment of Throwback Thursday. Our theme of looking at the famous actors who have been in Command & Conquer games continues this week with Michael Biehn, who played Commander Michael McNeil in Tiberian Sun from 1999. Michael Biehn is another veteran actor who has been in many iconic movies over they years. He was the original Kyle Reese in 1984's The Terminator, other memorable roles include Aliens (1986), The Abyss (1989), Navy Seals (1990) and The Rock (1996). Tiberian Sun was his first foray into video games. In 2013, he returned the video game scene to voice Cpl. Dwayne Hicks, in the disaster that was Aliens: Colonial Marines and then he was the voice of Sgt. Rex 'Power' Colt in the successful Far Cry 3: Blood Dragon. Michael Biehn will always be Commander Michael McNeil to Command & Conquer fans. Especially since he had the best and most corniest line in the game, right in the opening GDI intro, "Chandra you son of a bitch". Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  15. Here we go with Throwback Thursday for this week. Once again continuing with our theme of looking at the famous actors who have appeared in Command & Conquer games. Now there has been many attractive ladies appear in all the Command & Conquer games, and one of the most beautiful has to be Tricia Helfer, who played General Kilian Qatar in Command & Conquer 3: Tiberium Wars in 2007. Tricia Helfer is of course most famous for her role of Number Six, a humanoid Cylon operative, in the television series Battlestar Galactica. This lady is no stranger to sci-fi roles. In 2014 she starred in the miniseries Ascension, this year, in 2015, she appeared in the series finale of Falling Skies as the Espheni Queen, the leader of the alien race that had invaded Earth and devastated humanity. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  16. Its time for Throwback Thursday again. Our theme of looking at the famous actors who have appeared in Command & Conquer games rolls on this week. And its none other than the professional wrestling legend himself, Ric Flair. He played Commander Hill in Red Alert 3: Uprising from 2009. Ric Flair is one of wrestling's greatest living legends. In his 40+ year career, he has been in every major wrestling promotion like WCW, TNA Wrestling and is currently still involved with the WWE. He is officially recognised as a 16 time world champion as well as being a 2 time inductee into the WWE Hall of Fame. The Flair legacy continues today with his daughter, Charlotte, following in her father's footsteps, but not using the Flair name. Ric Flair's character of Commander Hill in Red Alert 3: Uprising was basically there to taunt you as the opposing player, he always has something insulting to say you, going as far to call you a "cocky little bastard". Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  17. Its Throwback Thursday time once again, continuing with our theme of looking at the famous actors who have appeared in Command & Conquer games. This week we go back to Red Alert 3 in 2008 featuring Gina Carano as Natasha Volkova, better known as the Soviet Commando. EA promoted her as one of the stars of the game's cast, but when it was all said and done, her role wasn't that significant. Gina Carano first came to fame as the face of women's MMA, dominating her opponents. She also appeared as "Crush" on the revamped 2008 television series American Gladiators. She has gone on to star in some movies such as Haywire and Fast & Furious 6. In 2016 she will appear in the new Deadpool movie as Angel Dust. She was the right pick to be Natasha Volkova in Red Alert 3, she looked the part, but she was so under-utilised in the story. Perhaps there were too many actors in that game. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  18. For Throwback Thursday this week its a combination of featuring famous actors in Command & Conquer games, and it ties in with the recent 20th anniversary of Command & Conquer. We are looking back at Joe Kucan as the one and only Kane. From every game Command & Conquer game he has appeared in. Beginning in 1995 through to his last appearance in 2010, a 15 year span. It's easy to see the man has hardly changed at all. Joe Kucan has been inducted into the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane. For many years people have asked Joe how he got the role of Kane and he always gave a humorous reply, as if to dodge the question. But if you want know the real story about how Joe Kucan got the role of Kane, watch this video. Its the one and only time he was serious about it. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  19. This week's Throwback Thursday kicks off a theme of looking back at at famous actors that have appeared in Command & Conquer games. And we start things off by featuring James Earl Jones as General James Solomon in Tiberian Sun from 1999. James Earl Jones is veteran actor with a career spanning more than 60 years. With his signature deep voice he has most notably famous as the voice of Darth Vader in the Star Wars movies and Mufasa in Disney's The Lion King, as well as many other film, stage, and television roles. James Earl Jones can also be heard on CNN, announcing the "This is CNN" promo during breaks in programming. He was a great choice to play General James Solomon, a character that required a strong presence, and if you recall he wasn't all that impressed to see the re-emergence of Kane. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  20. For Throwback Thursday this week we are going all the way back to the original Command & Conquer in 1995. Its the always memorable scene where Kane decides its time for Seth to be eliminated. Up to this point in the Brotherhood of Nod campaign your orders were being given to you by Seth. You are told by Seth that "power shifts quickly in the Brotherhood", and he seeks to have you taken out by sending you on a near impossible mission. This doesn't exactly sit well with Kane, so with one bullet straight to the head, Kane kills Seth, reveals himself to you and grants you a well earned promotion. A true badass moment. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  21. For this week's instalment of Throwback Thursday we are remembering the first ever CommandCOM event that took place during Gamescom 2009 in Cologne, Germany. This was one of the biggest community summit events to have ever taken place. As Command & Conquer fans from across the globe assembled in Cologne to get a inside look at Command & Conquer 4: Tiberian Twilight. Obviously looking back now, the actual game did not live up to the event but a fantastic time was had by all who attended. And like many of the community summits over the years, CNCNZ.com was there! If you would like a detailed trip down memory lane you can read the CommandCOM 2009 Report, plus there are plenty of photos inside our CommandCOM – August 2009 gallery. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  22. Here we go with Throwback Thursday for this week. Most of us don't like ants, but in the case of Counterstrike in 1997, the first add-on for Red Alert from 1996, they were a secret campaign. Similar in style to the hidden dinosaur fun park missions in Command & Conquer. It Came From Red Alert was a bit more detailed. Once Counterstrike is installed with Red Alert the secret ant missions were accessed by holding down the Shift key and left clicking on the speaker graphic in the main menu of the game. The four mission campaign sees you as the Allied Commander fighting off hordes of giant ants. Eventually eliminating the Queen Ant. After the dinosaurs in Command & Conquer and the ants in Red Alert, Westwood abandoned any form of secret stuff like this in future games. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  23. Once again its another edition of Throwback Thursday. This week we go back to the ending of the Soviet campaign in Yuri's Revenge from 2001. And more specially the fate of Yuri. After his defeat, using the time machine, Yuri ends up stranded in time with no way to return and of course upon his arrival in prehistoric times he comes face to face with a Tyrannosaurus Rex. Where he then meets his demise. He did get to deliver a cool bad ass line before time travelling journey to become the T'Rex's next meal though... "The whole world and all of its history is mine to command and conquer!". Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  24. For Throwback Thursday this week I thought it would be interesting to look back at the origins of Renegade X. Back when it was actually called Renegade 2007 and it was only a total conversion mod for Unreal Tournament 3. The Renegade 2007 name never lasted that long of course, by early 2008 the "X" was in and "2007" was out. And through these past 7 or so years, Its amazing to see how far this project has come. To see how it has changed in terms of visuals and sounds, the ever evolving style of gameplay, the innovative features added to make it just as good (perhaps better) as other modern FPS games, the much needed switch to becoming a stand alone game. And don't forget the forget the Black Dawn single player release either. But every game has to start somewhere and when it was Renegade 2007 it wowed the community back then, just as it's still doing today as Renegade X! The true spiritual successor to Westwood Studios' C&C Renegade. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
  25. Way later than normal, its Throwback Thursday time again. A little different this week, as we aren't focusing on any particular Command & Conquer game. Lets go back to the debut of Battlecast Primetime back in August 2007. Battlecast Primetime was EALA's version of ESPN's SportsCenter, a show to bring the fans all the latest Command & Conquer news every month. During its original run the show was hosted by EALA developers, David Silverman and Raj Joshi. Along with special guest hosts like the one and only Joe Kucan who would appear occasionally. The then community manager, Aaron "APOC" Kaufman, fronted his own segment called "APOC's Community Corner". Other regular and semi-regular segments in each episode were the "Battlecast 10", the "Main Event", and "Ask a Developer". Battlecast Primetime even had a couple of spin-off shows called Command School and BattleCast Primetime - Aftermath. Command School enjoyed a solid run but Aftermath didn't last too long. By March 2010 Battlecast Primetime had come to an end. A big grand finale show was planned, but due to technical issues (or so we were told at the time) it was not delivered. Instead all we got was an extended Battlecast 10. So its ending was a bit of a let down. But we still consider Battlecast Primetime to be a major part of Command & Conquer history. Check out our Command & Conquer TV archive if you would like watch any episodes again or if you have never seen them before, we have them all. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
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