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Patch 1.09 for Red Alert 3 Due Tomorrow

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Either later today or early tomorrow (depending on your time zone) patch 1.09 for Red Alert 3 will be released. Patch 1.09 will have a number of issues the dev team wanted to get in to 1.08, and issues they fixed after the release. Here's the latest patch notes.

 

Command & Conquer Red Alert 3

Version 1.09 Patch Notes - March, 2009

 

This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds a community news viewer, and more.

 

Balance Changes

  • Added a smoke flare delay when using the Magnetic Singularity support power.
  • The IFV base defense is now more vulnerable to cannon damage.
  • If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.
  • In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.
User Interface Enhancements
  • Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
  • Added a community news window that is displayed on game launch. This window can be disabled by selecting “Do Not Show Again” on the news window.
  • Added a Spanish multiplayer lobby.
Bug Fixes
  • Units will no longer occasionally animate incorrectly when crossing a bridge.
  • The Striker VX and King Oni now correctly animate when powered down by an EMP attack.
  • Fixed an exploit that allowed players to create health, money, or veterancy crates.
  • Fixed a crash caused by saving while a Magnetic Singularity was active on the map.
Other Changes
  • Added additional Mod support to Red Alert 3. <-- this is in preparation for our official Mod SDK release. We are currently working on polishing the SDK, I will inform you with specifics when I have them regarding the release.
  • Updated the credits.

If you read this news posted by APOC on the Official C&C Forums, he has updates about other issues like the map transfer bug and scroll-delay problem. Plus we can expect some details about Mod SDK for Red Alert 3 soon.

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If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.

Hee hee hee. :D

 

In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.

I thought this was already possible... I've watched computer aircraft land on my friend's airfield while he was playing...

 

Added additional Mod support to Red Alert 3. <-- this is in preparation for our official Mod SDK release. We are currently working on polishing the SDK, I will inform you with specifics when I have them regarding the release.

Sooner is better...

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1.09 wow.

 

EA support is getter better with each new game. :P

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1.09 wow.

 

EA support is getter better with each new game. :P

 

Don't be so sure about it. The support will stop the moment they work on a new C&C game or some other stuff due to its limited manpower.

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Still 23589347538945% better than what they used to do. :P

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Well that's your opinion.

 

I wish people would understand that when they make these patches its not just matter of quickly changing a few things and then unleashing it to public. The changes are a made and then thoroughly tested to make sure it doesn't break anything else in the game.

 

9 patches for RA3 and people still aren't happy :rolleyes:

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Well that's your opinion.

 

I wish people would understand that when they make these patches its not just matter of quickly changing a few things and then unleashing it to public. The changes are a made and then thoroughly tested to make sure it doesn't break anything else in the game.

 

9 patches for RA3 and people still aren't happy :rolleyes:

 

I'm not sure about the point that "more patches means great support from the development team". Yes it is true in this sense because the dev team wants to make the game playable to everyone and balanced. However, I think its more of a worrying factor. Why not conduct stringent tests and patch up the balancing, bugs and errors before the release of the actual product? I read somewhere that the effort spent on doing 9 over patches after the release of the game is almost equivalent to the effort of making a new game. Why waste so much effort when the team could simply conduct more beta tests and avoid rushing the product? I feel that by doing that EALA could save so much more effort and manpower. Well, just a thought. ;)

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after the early release of 1.09 and installation.

no comments.... :mellow:

109.png

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Well the shrunken King Oni change is funny... and wow news on the mod sdk!!!

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It does not affect Uprising at at right?

 

not yet, but uprising will have future patches maybe with some delay after the ra3 ones.

 

even if its not Multiplayable Balance is everything in SP and in Skirmish too! :D

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Well it's a RA3 mod sdk with no Uprising content. What a shame by EALA. If they add Uprising content, they don't have to worry about re-doing the mod sdk from RA3 to Uprising.

 

Besides some people in the CNC community could be looking forward to see whether if the custom made KW mod sdk is real:

http://ppmsite.com/forum/viewtopic.php?p=3...841dfa5e#303295

 

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im sure anyone who knows how to use the mod sdk for RA3 and has Uprising...could just add Uprising units?

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i am propobly sure that in the upcomimng months there is no way Uprizing units to be available in ra3, if it is then they will just kill their own project.

 

i expect that there will be a new expnsion for ra3 that will be more "expansion" and in that will be included and the uprising units.

 

also that is going to be on a dvd retail too. imho.

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I doubt so, they are going to continue proceeding their booster pack concept and possibly the extinction of retail dvds.

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