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Mighty BOB!

Kane's Wrath Mod SDK Community Project

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Asuka, aka Lauren, from the German modding community is working on a community-created SDK for Kane's Wrath. He already has some progress:

 

SimpleLCChange.jpg

(Note the Scrin Explorer in the sidebar where the Nod Emissary should be.)

 

But it would be nice if people with programming know-how would contact him and help expedite the process.

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May the community again succeed where EA has failed.

 

However, I cannot help, my programming knowledge is limited (mostly to decade-old coding :P ).

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Prior from the old discussion: http://forums.cncnz.com/index.php?showtopic=12007

 

It appears after EALA failed to do the mod sdk for KW as well as CoreAngel and her team on a custom KW mod sdk, a German modder from Thundermods has officially been doing this for the last several days.

 

Check it out:

http://www.moddb.com/mods/kanes-wrath-mod-sdk

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It appears after EALA failed to do the mod sdk for KW

Who said EALA failed? They never announced a Mod SDK for KW. The could never have made one due to a lack of resources anyway.

 

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They never announced a Mod SDK for KW. The could never have made one due to a lack of resources anyway.

Sounds like fail to me, Sonic...

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Wow, I'm impressed. I honestly didn't think this was going to happen.

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I hope it comes soon because I'm getting sick of building 100 silos. The first thing I changed in the C&C editor was the Silo capacity because you just never have enough room for it. That and power plants.

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It would be a huge technical feat if you'd reverse engineer all the structures. I currently believe however that not all information from the XML files is retained within the manifest. If he can show that it works for several non-trivial assets, then maybe it could go somewhere.

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Quick update:

we71710th.jpg

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It is done! (At least a tiny little bit ^^)

The first version for the public is here. But remember: it is an alpha version and featuring just MpGameRules, ArmorTemplate and LogicCommand. It is not much yet but it can be updated easily. Also it might be crashing from time to time (even if it doesn't for me anymore ^^). If it does please send me infos of what you have done where it crashed and maybe debug information if available.

 

Note: .net Framework 4.0 is required to use the SDK.

Also you might need to run the Launcher with elevated rights if you run Vista/7 and have installed KW in Program Files (The SDK itself asks for that rights per default).

 

The SDK:

http://thundermods.net/index.php?page=down...=view&id=87

A special Mod Launcher (not directly needed but makes it easy to use, see SDK documentation)

http://thundermods.net/index.php?page=down...=view&id=88

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Well congrats on progress...

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