Matthias
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Everything posted by Matthias
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CNCNZ.com New Article: Totally Not Angry Response To Stupid Community Comments
Matthias replied to Plok's topic in Command & Conquer News
Yeah, that is not really implied by that short quote from the EA CEO with the catchy title. The section at https://en.wikipedia.org/wiki/Electronic_Arts#Studio_acquisition_and_management_practices already references it and gives a more varied view. Big companies have big company problems. Nothing new there. -
CNCNZ.com New Article: Totally Not Angry Response To Stupid Community Comments
Matthias replied to Plok's topic in Command & Conquer News
Tried to fix things up, but the German Wikipedia articles are way better as it has more high quality and recent sources. There is an interview http://www.gamestar.de/artikel/wie-schlimm-ist-electronic-arts-wirklich-im-reich-des-boesen,3059248,seite2.html (sadly only in German) where Louis Castle described how the creative freedom and unlimited budgets EA granted them, actually let to hiring too much inexperienced staff as well as feature creep and waste of developer resources in their games as all ideas, even the mediocre ones, were implemented. I always thought the opposite was the case: reducing workforce and cutting budgets. I am not sure if he ever made such statements in an English language article. -
CNCNZ.com New Article: Totally Not Angry Response To Stupid Community Comments
Matthias replied to Plok's topic in Command & Conquer News
I agree that this seems to be a common misconception. However many publicly available sources with high impact all repeat that claim. For example https://en.wikipedia.org/wiki/Westwood_Studios#Acquisition_by_EA_and_liquidation is full of gaps, very one sided in that regard and contains a lot of unverified claims Also these community run social media sites like https://www.facebook.com/westwoodstudios and https://twitter.com/westwoodstudios spread a one sided view making people only remember the positive elements. This nostalgic "what if" dream also reinforces the perception that something fully functional was taken from the community by evil corporate overlords. -
Tiberium RTS + FPS? - Investigating Tiberium
Matthias replied to Sonic's topic in Command & Conquer News
Yep, I have to agree on this. It reminds me of this terrible XCOM 3rd person shooter where you can "control" your AI combatants and blow up a lot of generic alien enemies. It might sound great, but become really trashy. -
Throwback Thursday Throwback Thursday for 20th October
Matthias replied to Plok's topic in Command & Conquer News
I have no idea why they started C&C: Arena in the first place after Sole Survivor was so unsuccessful. Good marketing as they pretty much marketed those quick uninformed turn-ups into brave new design decisions in their "game designer interview" clips. -
Throwback Thursday Throwback Thursday for 6th October
Matthias replied to Plok's topic in Command & Conquer News
I am not a lawyer, but it could also be a copyright thing. http://artlawjournal.com/night-photos-eiffel-tower-violate-copyright/ -
Yuris Revenge Mental Omega Speed Mapping Video
Matthias replied to Sonic's topic in Command & Conquer News
Weird that the radar displays a green background on a desert map. -
EA Let the Speculation Begin - New Command & Conquer in Early Development?
Matthias replied to Sonic's topic in Command & Conquer News
"Would you like to spend 42 pink Tiberium crystals to finish construction instantly?" -
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But the Brotherhood of Nod only had the technology and budget of a 90s video game producer so no one believed them.
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A leak of unreleased developer material with extensive uncontrolled press coverage. Looks like we are becoming more and more professional.
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Red Alert Map Editor Updates & High Resolution Patch
Matthias replied to Sonic's topic in Command & Conquer News
Cool. Especially the UI improvements are impressive as there is no direct access to the source code. The great RA95 map editor was also a huge inspiration for https://github.com/OpenRA/OpenRA/issues/3377 -
CommandAndConquer.com Turned Into Placeholder Site
Matthias replied to Plok's topic in Command & Conquer News
They should at least disable http://www.commandandconquer.com/en/beta-registration Those people get paid to maintain the franchise and the community is actually doing a far better job in their free time. *shaking head* -
Too few people giving the playtests a try and reporting bugs is indeed a problem and delayed this stable release significantly.
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I think this hobbyist service is more professional than Westwood Online ever was. Great work!
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That is one of the reasons we added the mod chooser to highlight them, too.
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See https://github.com/OpenRA/OpenRA/issues/4361 for the WIP.
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I posted some Tiberian Dawn mod gamecasts at https://plus.google.com/100332364931123881367/posts and Twitter/Facebook to compensate
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Command & Conquer: Tiberian Dawn Command & Conquer: Red Alert Dune 2000 OpenRA
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Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors. The headline changes in this build are: Refined Fog of War behavior (buildings and ore/tiberium/spice are now frozen as they were last seen). Added game options for starting units, starting cash, team construction, shroud, fog of war. Reworked engineer behavior - C&C again uses the classic behavior, and RA/D2K external (C&C Generals style) capturing. Overhauled firing, projectile, and explosion effects for all mods. Native support for the D2K game files, significantly improving the artwork and sound quality. Fixed windows installer problems. A lot more bug, crash, and performance fixes. Please note that that OpenRA now requires GPU support for framebuffer objects. This should not be a problem for most computers manufactured in the last 5-7 years, but some older high-end GPUs may not work from this release onward. The full list of changes is far too large to include here, so we recommend clicking through to the human-optimized changelog or full list of commits. If youd like to get involved, the best point of contact is our IRC channel #openra (webchat). This release also adds beta support for Tiberian Sun and Red Alert 2 assets. Work has started on an official Tiberian Sun mod, but we dont expect this to be ready for several more months. In the meantime, modders can take advantage of the new voxel and shp(ts) support in their own projects. D2K now uses the original translucent explosion effects. The overhauled lobby interface offers several new game options. An early test showing voxel units in OpenRA (we have no plans on shipping this!). We have also taken this time to overhaul our website. Its hot off the virtual press, so please let us know if you spot any typos or rendering glitches.
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Did it myself at https://submit.symantec.com/whitelist as no one voluntered. Oh and http://www.moddb.com/games/openra/news/playtest-20130629 had been released.
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See https://github.com/OpenRA/OpenRA/issues/3326 for problems with Norton Internet "Security".
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Maybe the fact that we use dynamic code generation for the new syncreport.log / automatic Trait documentation or that it can download stuff like new maps or Freeware assets gets falsely detected as malware? Please ask Symantec to whitelist us. Code can be checked at https://github.com/OpenRA/OpenRA/
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Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes and improvements. Some of the highlights in this release include: Significantly improved AI. UI improvements to the menus and lobby. New UI for replays, spectators and defeated players. New construction radius limits for C&C and D2K. Repairable bridges. Desert theater for RA. Left-click mouse controls (beta). 5 new missions for RA. 20 new multiplayer maps across all three mods. Significant balance improvements across all three mods. More bugfixes than you can shake a tesla coil at. Screenshots A Composite screenshot showing the new lobby tooltips and player color selector in the Dune 2000 mod The Red Alert mod includes a new main menu and desert-themed shellmap. The C&C and D2K mods now require buildings to be constructed near a construction yard, reducing the effectiveness of multiple-building-queue base-walking strategies. Bridges can now be repaired by sending an engineer into the rubble. Head to the Official Website or Desura to download.
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Black Mesa Source OpenRA Urban Terror DOTA 2 Settler 2.5 Return to the Roots OpenTTD Warsow 0.AD Hedgewars Dune Legacy In fact Black Mesa: Source is a mod and mostly everything on this list is Free/Libre Open Source Software except game files and not "Freeware" or "Free-2-Play" how they call it nowadays.