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New Command & Conquer 4 Screen Shot

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German fan site, CNC Inside, posted this new hi-res Command & Conquer 4 screen shot. It was originally seen the scans from the GameStar magazine. But now we get a better look at it. It shows GDI attacking a Nod Defense Class Crawler.

 

normal_screen3.jpg

While on the subject of new screen shots. Both Alex06 and TSHyper have extracted the following images from the HD version of BattleCast Primetime 2.0.

 

thumb_screen2.jpg thumb_concept9.jpg

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Nice, another new deployed crawler? Sad to see the C&C3's Nod defensive hub with three defensive structures concept gone.

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Hover MLRS still reminds me of Ordos Laser Tank(not really a bad thing)

 

 

Defence crawler looks very barebones. No onboard defences, but I guess the turrets it builds fill that role.

 

No cranes or other proper construction in sight; just a trapdoor. My guess: at least defence class Nod may use something like the Japanese nanocore system in RA3 for basebuilding. :thumbsdown:

 

BTW, what are those mandible-tanks in the second shot supposed to be?

Edited by cnc_sage

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They really should not release this untill they make something much better. I think EA has ruined all the things that make "C&C" game...

Edited by Jarzka

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They really should not release this untill they make something much better. I think EA has ruined all the things that make "C&C" game...

I agree on this, but i highly doubt they will.

 

Personally, lets hope EA doesnt ruin it on the other factors=Units design, and story line.

 

 

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They really should not release this untill they make something much better. I think EA has ruined all the things that make "C&C" game...

Hello there again, Jarzka,

 

Mind explaining it in detail?

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I don't like the pop gun. :P

 

But the missile thingey is good. :)

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I noticed the lack of three turrets two, it was a novel concept shame to lose it.

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I noticed the lack of three turrets two, it was a novel concept shame to lose it.

 

Yea, its a great C&C3 EALA innovation IMO. Wish to see such features return, along with the main hub.

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Am happy that they have not put that hub and three system in becouse I have all ways hate it.

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They really should not release this untill they make something much better. I think EA has ruined all the things that make "C&C" game...

There are still many months of development ahead for this game. What your seeing in these screen shots will probably look very different come release time.

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You really do get the Tiberian Sun feel to these screen shots. I wanna see more on the storyline though.

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Am happy that they have not put that hub and three system in becouse I have all ways hate it.

I have to agree. I thought they were interesting at first, but after some actual game experience, they became a nuisance. Having to place four base defenses instead of one, and even after getting the extra turret upgrade, they still weren't comparable to GDI's single-structure defenses.

I suppose after some balancing rework on them, they might be acceptable, but would never achieve the convenience of dropping one defense and moving on.

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Ah it only took me 30 min to reconstruct the sides of the Black Hand trooper and remove the BCPT watermark :)

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The nod missile tanks look sick! and so does nod's defense! Always a 'bad' faction supporter :P they are funner and usually cheaper haha

 

Sovs, Nod, China/GLA :P

 

Peace!

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I have to agree. I thought they were interesting at first, but after some actual game experience, they became a nuisance. Having to place four base defenses instead of one, and even after getting the extra turret upgrade, they still weren't comparable to GDI's single-structure defenses.

I suppose after some balancing rework on them, they might be acceptable, but would never achieve the convenience of dropping one defense and moving on.

I have to say man am with you there but it was good but too much of a pain in the ass when placing NOD defenses.

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You really do get the Tiberian Sun feel to these screen shots. I wanna see more on the storyline though.

... What? TS was so dark, so gloomy. That screenshot is so bright, so desert-dull looking. Reminds me exactly of C&C3.

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I have to agree. I thought they were interesting at first, but after some actual game experience, they became a nuisance. Having to place four base defenses instead of one, and even after getting the extra turret upgrade, they still weren't comparable to GDI's single-structure defenses.

I suppose after some balancing rework on them, they might be acceptable, but would never achieve the convenience of dropping one defense and moving on.

 

i must politely disagree, with ya :P I've always liked the nod system over the GDI system in CNC3

 

when i was placing nod's defense, you can place like a billion of the turrets together putting the hubs at the back of course and making a line of towers, making a very effective wall of damage.

 

laser towers, and shredders in front. obelisks right behind em, on the 'lines' so to speak but still well in front of the hubs, and then the anti air turrets behind them :) its very difficult to get past and I use it all the time :P it works well :P specially with the laser and turret upgrade. plus its kinda unique

 

my favourite defense is the tesla coil from RA2 of course, specially when you can charge them overkill with a TTrooper.

 

***Anyone noticed that in RA3 when the Tesla Troopers charge the Tesla coil/s, he only charges for one hit?? and then he has to be manual placed on it every shot???? either I'm a noob and can't get them to constantly charge the towers (and I've tried everything), or EA forgot about it? Its a major disappointment, cuz that's the first thing I tried when I got hold of a TT and charged a TC, i got sad :(...

 

Anyone?

 

Peace! Great post!

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***Anyone noticed that in RA3 when the Tesla Troopers charge the Tesla coil/s, he only charges for one hit?? and then he has to be manual placed on it every shot???? either I'm a noob and can't get them to constantly charge the towers (and I've tried everything), or EA forgot about it? Its a major disappointment, cuz that's the first thing I tried when I got hold of a TT and charged a TC, i got sad :(...

It's apparently a bug that EA hasn't got around to fixing yet. They whine about it with every patch in the official forums.

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It's apparently a bug that EA hasn't got around to fixing yet. They whine about it with every patch in the official forums.

 

Ah, i was wondering why it hasn't been fixed :P

 

RA2's TT>TC charging worked fine... haha

 

thanks for the reply :P

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I have to agree. I thought they were interesting at first, but after some actual game experience, they became a nuisance. Having to place four base defenses instead of one, and even after getting the extra turret upgrade, they still weren't comparable to GDI's single-structure defenses.

I suppose after some balancing rework on them, they might be acceptable, but would never achieve the convenience of dropping one defense and moving on.

 

A mate was looking at the screenshot, and we discussed that a possible solution would be to have three 'arms' in a predetermined formation, and either by the mouse wheel or some other hotkey, you can switch between 3-4 standard configurations:-

- equidistant 60 degree arc for maximum coverage

- 2 facing north and one facing south

- staggered, 2 in front and one behind

- custom placement

 

This would allow the unique gameplay without sacrificing too much time...

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