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New Tiberium FPS Screens & Concept Art

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The picture of the towers look very familiar.

Do you guys remember the cinematic trailer for C&C3? The close up footage of the towers were only in the video a few seconds, but they match up perfectly with these, I bet they got that footage from the Tiberium team.

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The picture of the towers look very familiar.

Do you guys remember the cinematic trailer for C&C3? The close up footage of the towers were only in the video a few seconds, but they match up perfectly with these, I bet they got that footage from the Tiberium team.

I believe those towers were also seen in C&C3's ingame movies.

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The helipad thing in front of the towers looks really cool.

 

Yeah it's a great image... probably more inconsistent with original fiction than worth mentioning though... it would make a *great* wallpaper.

 

The scale of the new titan seems all wrong, it's another nail in the design concept for this new-fangled twin barrelled, robotic mech. And as soon as some dweeb starts a petition over at the ea boards to rename it wolverine - I'll pop right over.

 

A couple of the shots with the orca, especially the one with what appears to be a 50-calibre gun - make the orca look like it's simply a UAV... or is it just me?

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Your all entitled to your opinions about Tiberium, but once again your all over analysing the game, nit-picking about how something looks. Everyone did the same damn thing with Tiberium Wars.

 

Its new a franchise, a new view of the Tiberium Universe and its an FPS, take it as it is I say.

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Both scaling and look of the "Titan" seems so wrong..

 

it just looks very bad to be honest.

like the mech thing in robocop.. :eh:

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Your all entitled to your opinions about Tiberium, but once again your all over analysing the game, nit-picking about how something looks. Everyone did the same damn thing with Tiberium Wars.

 

Its new a franchise, a new view of the Tiberium Universe and its an FPS, take it as it is I say.

 

But it's supposed to be the same universe, and therefore consistent, and logically connected. If they go to the trouble of naming a unit the same as an established unit, it needs to be consistent in theme.

 

(I hate to go all star warzy on ya - but at least the new trilogy made efforts to create logical predecessor units in theme and style.)

 

The point is, if you got a renders of the TIBSUN wolverine and titan and compared it the screenshot from tiberium... even my mother could tell you it looks more like a wolverine in scale and design.

 

(I think nitpicking is on much more minor issues... like which blonde feme fatale Kane gets to kill in this expansion.

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Remember though that when they came out with C&C Renegade they changed the look of things quite a bit to fit in with the first person view. They'll probably take the exact same creative license here even the two games will most likely have nothing in common (hardly even a team in common). Knowing the C&C franchise they'll just claim the difference is due to it being set at a slightly later/earlier period than X game.

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Sure they changed some... even a lot, but thematically and stylistically everything was pretty clear, and consistent in Renegay. I *loved* the familiarity of that game...

 

The further the continuity diverges, the more it will look like a failed alternative IP, that has simply been slapped on with a C&C tag.

 

Could this be the FPS version of generals?

 

Ouch. I think I'm being a little bit harsh, and premature as Sonic is fond of saying.

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Guest Rabbit

Sonic is right, you're getting way ahead of yourself. These are just the first screenshots, the first bits of info. At least wait until there's video to make comments about the consistency or aesthetics of the units.

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Well it looks interesting. I think some of those shots have the gloomy/post apocalyptic ambiance that some of us were so fond of back in TS.

 

Granted, the GDI troops look like Clone Troopers, but I've always said that about the new ones. My current analysis? Interesting 8)

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The key to changing/altering design, is to speak loud & proud, from the very *instant* you see it.

 

Of course in this case, you would need to make these observations on ea boards.

 

I just crave consistency... (this is not merely repetition).

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Consistency does help a LOT with storyline continuity, as well as making things look pretty, AND it keeps all of the die hards and geeks in line. Plus it makes sense, and allows for a basis for continued franchising off of the given product. In this case, Tiberium era C&C.

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Consistency does help a LOT... AND it keeps all of the die hards and geeks in line.

 

...raises hand with a guilty smile.

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The key to changing/altering design, is to speak loud & proud, from the very *instant* you see it.

 

Of course in this case, you would need to make these observations on ea boards.

 

I just crave consistency... (this is not merely repetition).

While the design doesnt reek of the Titan, the updates are reasonable and ironing out the Titans drawbacks. Also, its a quite unique design.

 

Imho, this game looks and sounds great, and really deserves its CnC name, even if its named without it :lol: It truly treats you like a commander, and thats what made me love CnC in the first place. Along with Dead Space, this is the FPS im waiting for the most.

Atmosphere and gameplay awsomeness.

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/ I'd be looking forward to the dual command mode of the game, ie FPS meets RTS, cept I wont own a system that can run it for quite some time.

 

I'm still looking forward to some awesome screenshots and vids from those who can play it. Should be good.

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I'm gonna lag so bad with my bad connection.....

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then do others a favor and dont play online. hate to say it, but it happens.

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At least I have DSL.... I mean stuff works great now, but with a "heavier" game like Tiberium my connection might require a speed upgrade.

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that plus your comp has to be able to handle multiple people playing a game such as TW on it.

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that plus your comp has to be able to handle multiple people playing a game such as TW on it.

At least I'm never the only one that has lag....

 

Besides, TW never lags, except when there's around 4-6+ players.

APB does lag, but that's the server. And the amount of people.

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4 is pretty standard for a game, no? And if others are lagging, then it only gets slower. Which of course, some of us had to play EAW, Generals, and ZH at half the speed of smell, but the rest of the gaming community likes their coffee fresh and hot. :P

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