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Alex06

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Everything posted by Alex06

  1. Tiberian Sun Rising, the Command & Conquer 3 mod that seeks to recreate Tiberian Sun faithfully in C&C3's engine, while also modernizing its gameplay, has recently received a development update. The Scarab, Nod's ultimate unit and counterpart to the Mammoth Mark II Prototype, as well as the Amphibious Carrier, has been revealed, alongside new Tiberium life. You may read the full update over here.
  2. I think there was a potential draft of the story for C&C 3 and Tiberium, where the Scrin were actually human: https://forum.cncsaga.com/gallery/image/3151-travail-sur-scrin/ Which was then altered to look like this: https://forum.cncsaga.com/gallery/image/3152-scrin/ This is official art from C&C 3. Both pieces come from the same artist. Worst of all is the former is what appears to be a final, colorized version, so this means it likely wasn't just a "what if" idea, they put a lot of thought and development into it, before it was scrapped and the aliens became "generic Hollywood aliens". Now, remember, the C&C 3 and Tiberium "story bible" did take inspiration from the scrapped TS Story Bible (like the Tacitus being recovered in 2028), as well as some elements seen here: https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.chrissyx.com%2Fc%26ctib.php&edit-text= Kane was originally in contact with the Scrin, at one point, and he was the member of an ancient, highly advanced human civilization. Not too dissimilar from what Westwood had in mind, from what I can recall (well, the ancient civilization, that Westwood had in mind, was from Mars, at one point, but that was scrapped). We'll never know the answer...But it ties in everything pretty neatly, if Scrin are humans. 1. They've evolved to become a cult of addiction instead of a race (Kane's Wrath Intel Database). They were humans and we're all prone to addiction. Reason why we don't see "the addicts is because they're humans and most of the Scrin harvesting force are just bio-mechanical constructs made by advanced nanotech. This can also explain why it's so easy for them to mind-control Humans (who's to say an alien brain and biology are both compatible with Human brains?) and to turn them into "Scrin" (Traveler-59's Cultists (and they're called by a typical Nod name!)) 2. They know Kane cause he was their prophet, in the past. They were part of that same ancient civilization. 3. The "Brotherhood" that was the "enemy" of "The Scrin" (as mentioned in that GDI Intel Database entry) can only be Nod. There was also the word "Ascended" thrown in there. (Read, under "InOps" here, find the entry titled "Alien Origins, Connections to the Tacitus": http://cnc.wikia.com/wiki/Intelligence_Database) This explains how Kane knows of the Scrin and understands their technology and seems to know their origins. The Scrin were originally on Earth...Not as invaders, but rather, they were Humans, whom were later exiled (or simply left). This is why Kane can regenerate so well and so easily compared to us mortals, why he can give his DNA to others (C&C4...But let's ignore that one). This explains why they came back for Earth, specifically. Kane is also seemingly immune to Tiberium (C&C3) and this explains why some mutants exist, why some humans are seemingly not dead, but only mutated after Tiberium exposure (think of it like Marvel's Inhumans and Tiberium is Terrigen Crystals / Terrigen Mists) - Those mutants were part of the "ancient advanced human race" that roamed Earth millennia before (or a Human/Ancient hybrid). This isn't too dissimilar of the concept of the Nephalem in Diablo 3, the Precursors/Isu from Assassin's Creed (or a potential Human-ancient hybrid, like what the Assassins and Templars are) or the half-God/half-human hybrids of Greek mythology. Heck, even Halo has its lore settled on the concept of there having been an ancient space-faring Human race 100 000 years ago, just close enough to today for humans to have had the chance to fully evolve to Homo Sapiens, but distant enough so that any trace of that civilization can have completely vanished, without leaving a trace, so to explain as to how we don't have far advanced technology today, and to avoid contradicting how civilization truly started 10 000 years ago for us. So...Yeah, that would've been a cool twist. Think they're aliens? Nope! They're humans. Oh, also CABAL is part of them, because he was reborn from an ancient Scrin AI. So technically, the 3rd faction is not only the Scrin, but also CABAL and The Forgotten. It's all 3! That would've been mind-blowing. Imagine the devs telling us whenever we asked if it was The Scrin, CABAL or the Forgotten, and the devs would always say "Yes", but we'd be like "they're trolling us! Which one is it?!" and then it turns out they were telling us the truth.
  3. Some of you might be familiar with the OpenRA mod that's being developed by members of the french fansite C&C Saga titled "C&C FanWars" (ModDB page link). It's a mod that puts different C&C fan armies together, all are based on a mix of different factions from different C&C Universes. The Red Alliance, for example, is based off of Nod and the Soviets, while the Order is a mix of Scrin and EotRS. They have just released version 1.0 of their mod, which is now an independent OpenRA mod, instead of a TS mod, as it was back when they announced it. Warning: The preview video above is in French. As for the mod, you can download it here. You can also read the full news post in French here on CNCSaga.
  4. Good news! Mental Omega will have a new Allied Covert Ops mission in its next release! You can see a preview walkthrough of the mission here: Here is the link for the ModDB post: https://www.moddb.com/mods/mental-omega/images/fullmetal#imagebox
  5. Just in time for the Holidays, OpenRA has released its latest version - Playtest 20201213! This latest release adds a slew of new features, including some new options for game lobbies and Discord integration, the latter which allows invites and game lobby sharing. The developers also share a short update on what else is coming in the future for OpenRA - such as full support for Remastered Collection assets and a feature-complete Tiberian Sun mod. Playtest 20201213 Changelog Download Links You can read the full update here.
  6. The dev team behind The End of Days mod for C&C Generals: Zero Hour has just posted an update on the upcoming 0.97 version. This "Drone Warfare update" goes further in depth about the new Drones/UAVs for each faction, detailing how they function in the game. Each faction has now access to drones, but they will all have different game mechanics tied to them. You can read the entirety of the 0.97 Drone Warfare update here.
  7. The developers of Red Alert 3 "Corona Mod", which have recently released 2 Development Talks, have now released a third one as well. These Development Talks are animated by the mod author and go further in depth on development updates, detailing audiovisual, design and balance changes and explaining the reasoning behind them. The mod Corona Mod adds a full new faction, named the "Celestial Empire" based on China and the Mongol Empire. Additionally, it reworks the original three RA3 factions and adds a new Tech Tier (Tier 4), as well as research/upgrades. Keep an eye on their YouTube channel for more!
  8. The developers of the infamous Red Alert 3 "Corona Mod", which comes from the Chinese modding Community, have recently released 2 Development Talks, where they go in depth about development of their mod, as well as changes to the base RA3 game they've made. The mod adds a new faction, the "Celestial Empire" based on China. Additionally, it reworks the original 3 RA3 factions and adds a new Tech Tier (Tier 4), as well as research/upgrades. You can watch their Development Talks below. Development Talk 1: Development Talk 2: Additionally, here are two tracks that will be available in the mod: - Celestial March - Jasmine Flower Keep an eye on their YouTube channel for more!
  9. Command & Conquer 3's Tiberium Essence mod is a community favorite. Not only does it alter Tiberium Wars to bring it closer to Tiberian Sun's level of advanced technology and Tiberium wildlife, but it also brings many new additions, one of which is a fully-playable Forgotten faction. Tiberium Essence 1 retains the original faction, but Tiberium Essence 2 will go into more interesting directions. While Tiberium Essence 2's first version added the Forgotten, the next version will also bring a playable CABAL faction. Just in time for the holidays, as usual, mod author Carnius has posted some screenshots of the upcoming CABAL faction to Tiberium Essence's ModDB page, as well as a short update on where development stands for the next release. You can read Carnius' address and update to the community over here. For a better glance at the screenshots, feel free to visit the mod's gallery over here. Enjoy, Commanders!
  10. The popular Mental Omega mod for Yuri's Revenge is no stranger to the C&C community's love. After many years, the long-awaited moment of patch 3.3.5's release is now finally upon us! Download Links: http://mentalomega.com/download Changelog Link: http://mentalomega.com/changelog You may also check the recent additions to each faction's tech tree over at this page. Enjoy, Commanders!
  11. Tiberian Sun modding is still active in 2020 and looks to still continue on into 2021! Here are some updates on some of the more interesting TS mods in the community. Tiberian War: Warzone, the first release of the "Tiberian War Collection" mod for Tiberian Sun, will release this month. You may be familiar with this mod, as it used to be known as "Tiberian Sun WarZone", before mod author Trif_Mircea decided to switch around to a different naming convention. Here's a detailed update on what's new, as well as a small teaser of the following release, "Ion Shock" (Scrin!). --- The Nod arsenal in Twisted Insurrection has received a few visual upgrades over the past few months. Here's some samples: - Black Hand Ghost - Eclipse Heavy Tank - Eclipse V2 - Banshee Interceptor - Wraith Bomber There's also a new 2-player map, titled "Serpentine", based off of a Red Resurrection map. --- The Second Tiberium War v3.0 will add Naval Warfare and a buildable Navy to its roster, as well as updates to the lighting and an infantry rework. You can see some of the lighting enhancements here and here. There is also a video showcasing a GDI vs Nod match of a Work-In-Progress 3.0 build right over here. Feel free to visit their image gallery to see the updated infantry visuals, new GDI powerplant upgrade and lighting. --- That's all for now, Commanders!
  12. Version 2.2 of the Command & Conquer: Red Alert 2 - Yuri's Revenge mod, "Rise of the East", which adds new 2 factions (The GLA and China from C&C Generals), has just been released. Rise of the East also reworks and rebalances the classic 3 factions (Allied, Soviet and Yuri), for a better experience. Click here to read up on what's new in this update (GLA faction and more) and download the latest version of this mod! RotE 2.2 Download Link RotE 2.2 Changelog Official Website - Detailed Faction Units & Buildings Enjoy, Commanders!
  13. Over the past few months, Renegade X developers have released a few Developer Updates (DevTalks) for their upcoming Firestorm expansion, which adds a new Tiberian Sun mode. The new mode streamlines the classic "Command & Conquer" mode from Renegade and Renegade X, all while adding Base Building, new art & game mechanics. DevTalk 3, their latest one, was released just 2 weeks ago, and goes into the devs' vision of the future for Renegade X. You can check out the 2 older DevTalks below: - DevTalk 1 (Building a Tiberian Sun FPS) - DevTalk 2 (Level Design & Q&A) Here are also 4 preview tracks of music that will be played in Tiberian Sun mode: - Valves - Kodiak Stranded - Hostile Lands - Elusive Chameleon
  14. Dawn of the Tiberium Age, the Tiberian Sun mod that reworks and mixes Tiberian Dawn with Red Alert 1 on the Tiberian Sun engine, has received its long-awaited Naval Patch. This latest update, which reworks the Navy in the entire mod, for all 4 factions, and add finally adds Naval Transports, as well. You can read about the update below and download it through the link below: https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/naval-patch-is-here Enjoy, Commanders!
  15. All Command & Conquer fans, rejoice! The Tech Monkey AKA SSWarbird, a longtime Command & Conquer fan, along with NodSoldierGirl, have set up a Command & Conquer Charity auction. After many months of hard work, preparations and teases, it is finally live! The Tech Monkey has even joined forces with Joe Kucan and other C&C devs to make this auction possible. As a result, many signed items will be auctioned off. You may be familiar with the C&C Remastered Nod and GDI PCs that were seen on social media a while ago. These are part of this very auction. You can check The Tech Monkey's website by clicking this link, for more information pertaining to the auctions. Items will keep going live over the next week or so, so keep an eye out and keep checking back often!
  16. The C&C Red Alert History conversion mod for C&C3 just had its Release VI version released. This mod replaces GDI and Nod with Allies and Soviets, respectively. The arsenal of each faction is a mix of all 3 Red Alert eras. This version includes some vehicular additions, as well as buildings for both factions. However, the most notable additions here are the Airfields and Aircraft for each faction. You can check it out here: https://www.moddb.com/mods/cc-red-alert-history/news/release-vi-beta1
  17. From around the net, more C&C Remastered news has popped up in the past few weeks, including previews, interviews and videos. There are also 3 new screenshots in 4K quality. Here's a list with hyperlinks to all the recent news on the Remasters: Preview: PC Gamer Preview: PCGamesN Preview: RockPaperShotgun Preview: ScreenRant Preview: WCCFTech First Look at Behind The Scenes Footage from Red Alert 1 First Look at a Remastered GDI FMV Zade (YouTuber) Interviews Frank Klepacki for C&C Remastered (Full Interview coming soon) Three new 4K-resolution Screenshots are available, courtesy of The Games Shed. You can read and watch all of them by clicking on the blue hyperlinks.
  18. May has been a very active month for the C&C Community in terms of modding, here is an update on what's been happening this past month: OpenRA's team is hard at work on their next release. They have released a new preview blog showcasing the new features and changes in the upcoming update, including Singleplayer Savegames, a Spectator UI, a new Sidebar for Tiberian Dawn, the ability to set support power directions, as well as a plethora of other more minor new features and polishing touches. C&C Final War, for Yuri's Revenge, has received updated Economy Structures for the Empire faction, a new Legion Barracks, as well as a plethora of new visual enhancements. Legion vehicles will also make use of a new Scrap Feature, not unlike the GLA in C&C Generals, which serves to demonstrate a unit's veterancy status. Additionally, the mod has reached beta status and is being actively tested. Tiberian Sun WarZone continues to receive many new and original visual updates, especially for animations. There are also better explosion animations for Tiberium, and new animations for GDI and Nod units. The upcoming update will include the ability to use TS-DDRAW, so it can run properly on newer PCs, as well as rescaled infantry, in the options menu. Red Resurrection will receive a 5-mission Campaign that's fully voice-acted, with cinematic cutscenes, as well. You play the Allied Forces in an assault on Lybia. Twisted Insurrection now has Tiberium Silos and Refineries for its Globotech faction. The standalone Tiberian Sun mod The Second Tiberium War, is progressing towards version 2.2. This upcoming version will have many new features, including an updated Temple of Nod graphic, ruined buildings and snow buildings and cities. Additionally, it will include several new multiplayer maps, a new Orca Transport aircraft for GDI, New Superweapon Icons, New Nod buildings for Campaign, as well as the option to have rescaled infantry. The Desolated Future has had its Sapper unit reworked into the Mad Bomber unit. The Wasteland Scavengers subfaction's unique arsenal has also been revealed. Additionally, there are new gameplay screenshots on their ModDB page. World Axletree for Yuri's Revenge has received a Revolution Upgrade power, a new Spike Tripwire support power a new unit in the form of the Archer SPG, new infantry death effects, as well as brand-new interfaces for the North American and Russia factions. The Yuri's Revenge mod Colony Wars has new and updated units & powers for each faction: Mobile Grinder (Syndicate), Pheromones (Chaos Cell), Cherub (Enclave), Rat Swarm (Syndicate), Siren Sub (Enclave), Prodigy Submarine (Syndicate), Sea Wolf Hydrofoil (Soviet), Riptide ACV (Allies), Ratkin Gunner (Syndicate), Puppet Master (Syndicate), Wight Bomber (Syndicate), Launch Bay (Syndicate), Hail Mary (Allies), Magnet Tower (Syndicate), Fire Ant (Colony) and Seismic Tank (Soviet). You can also now view their Allied Infantry Tech Tree. Doom Desire now has new buildings for the Vintarid faction: The Conduit (Barracks) and The Aligner (Refinery). Kane's Wrath Unofficial Big Bang Patch 1.04 now has beta and cinematic models of GDI units that can be placed in the editor. There are also going to be hostile Tiberium Floaters on certain maps. The standalone Tiberian Sun mod, Dawn of the Tiberium Age, has received 5 new maps: Rocky Ridge, Creepy Obstruction, Duel at Dawn, Idyllic Lake and Underwater Passage. There is also a short Easter Update. A new C&C3 mod, Star Wars: C&C: Tiberium Empire has released pictures of its Republic Peacekeepers Construction Yard and Planetary Deployment Vehicle (MCV). The OpenRA standalone mod Fractured Realms has received new art for the Quasar, the Conclave Factory Gate, new explosion animations and new interface animations. The C&C3 Crossfire mod has updated art for GDI units, as well as some new units for GDI, including: The Titan Mark II, MLRS Mark II (now Slingshot), Disruptor Mark II (now Shatterer), Juggernaut Mark II, Mastodon, Ark (now Zone Shatterer), Thunderhead (now MSRF), Battlestriker (now Hammerhead) and Mammoth Walker (now Behemoth). Operation: Firestorm for C&C: Generals has received 3 new units: The GLA Decimator Cannon and the Chinese Cyclone Launcher and Tu-60 Blackjack. You can read the latest development update here. The RA3 Science mod has a new menu screen, featuring the Scrin, unlocked alpha/unused Red Alert 3 cinematics in its video archive section, as well as alternate or unused loading screens. Additionally, new units will be added to the upcoming version: The Myeche, APC, Trotsky Airship, and Orca. Hybrid Ascension will have Salamanders for Nod, and they leave husks upon being destroyed. Mental Omega has welcomed back 2 Soviet vehicles from its 2.0 version, as well as new units for the Soviets (Shock Trooper) and Yuri (Ruiner). In addition, Speeder, the mod creator has revealed early concept art for some of the Foehn Revolt's Structures and a revamp of the "Money Sources" Co-Op Mission through Twitter. Robot Storm development has seemingly resumed if these 2 new screenshots are anything to go by. That's it for late April, May and early June.
  19. For those interested in C&C Rivals' development, since last year, there have been several new updates to the game. The game interface has been updated. Competitive ladder seasons have been introduced to the game. A brand new competitive event, called CABAL's War Games, has been released. It involves choosing from a limited pool of units to construct a deck and defeat other players over the course of a few matches. A Cloning Chamber feature has been added to help players clone cards of a chosen type after 30 battles. Daily Bonus and boosts have been added. One can also buy these. Vanity Skins have been added to the game, including "Explojis", Commander Emotes and Unit Skins. Several new units heave been released this year for the game: The Laser Drone (Nod), Mohawk Gunship (GDI), Cyberwheel (Nod), Centurion (Nod), Orca Bomber (GDI), Grenadier (GDI), Mutant Marauder (Nod), Slingshot (GDI), Fanatic (Nod) and Shatterer (GDI). That's all for the first half of 2019.
  20. Ever since its official release, some news updates have hit C&C rivals. To celebrate the worldwide launch, C&C Rivals developers are holding a launch celebration live stream today on January 12th, 2019 at 7PM PST (10PM EST). This will include the reveal of upcoming new units, a brand-new yet-to-be unveiled game feature, as well as 2 mini-tournaments: one featuring C&C fans against mobile gaming YouTubers and another one featuring the top Rivals players from each region across the globe, culminating with in-game prizes for all players across the winning player's region. A brand new Spectator Mode, as well as Custom Games and Custom Game Lobbies have been announced and will soon be added into the game. This effectively allows players to play against their friends and organize tournaments. This also includes new advanced replays features. 2 new units have been released this past December: The MG Squad (GDI) and Avatar (Nod). That's all for now.
  21. Holy smokes, this looks absolutely amazing!
  22. Alex06

    Rivals isn't that bad

    Ok, that gave me a good smirk. I get that a lot of regular C&C players don't really like Rivals. I reckon it has its faults (microtransactions making players get stuck in a league unless they pay more money to level up their stuff quickly, or simply grind a really really really long time) and that I would rather have picked a PC C&C game over Rivals any time...But sometimes I feel the hate is way too over-the-top. It is still a real game, it's just that unless you're at the top...It feels very simplistic for a strategy game (and maybe a bit boring to some).
  23. Oooh, did you get one, by any chance? :p
  24. Wait, for real? I'd figure they'd have asked you, as the admin of CNCNZ, at the very least...
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