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Alex06

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Everything posted by Alex06

  1. I think there was a potential draft of the story for C&C 3 and Tiberium, where the Scrin were actually human: https://forum.cncsaga.com/gallery/image/3151-travail-sur-scrin/ Which was then altered to look like this: https://forum.cncsaga.com/gallery/image/3152-scrin/ This is official art from C&C 3. Both pieces come from the same artist. Worst of all is the former is what appears to be a final, colorized version, so this means it likely wasn't just a "what if" idea, they put a lot of thought and development into it, before it was scrapped and the aliens became "generic Hollywood aliens". Now, remember, the C&C 3 and Tiberium "story bible" did take inspiration from the scrapped TS Story Bible (like the Tacitus being recovered in 2028), as well as some elements seen here: https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.chrissyx.com%2Fc%26ctib.php&edit-text= Kane was originally in contact with the Scrin, at one point, and he was the member of an ancient, highly advanced human civilization. Not too dissimilar from what Westwood had in mind, from what I can recall (well, the ancient civilization, that Westwood had in mind, was from Mars, at one point, but that was scrapped). We'll never know the answer...But it ties in everything pretty neatly, if Scrin are humans. 1. They've evolved to become a cult of addiction instead of a race (Kane's Wrath Intel Database). They were humans and we're all prone to addiction. Reason why we don't see "the addicts is because they're humans and most of the Scrin harvesting force are just bio-mechanical constructs made by advanced nanotech. This can also explain why it's so easy for them to mind-control Humans (who's to say an alien brain and biology are both compatible with Human brains?) and to turn them into "Scrin" (Traveler-59's Cultists (and they're called by a typical Nod name!)) 2. They know Kane cause he was their prophet, in the past. They were part of that same ancient civilization. 3. The "Brotherhood" that was the "enemy" of "The Scrin" (as mentioned in that GDI Intel Database entry) can only be Nod. There was also the word "Ascended" thrown in there. (Read, under "InOps" here, find the entry titled "Alien Origins, Connections to the Tacitus": http://cnc.wikia.com/wiki/Intelligence_Database) This explains how Kane knows of the Scrin and understands their technology and seems to know their origins. The Scrin were originally on Earth...Not as invaders, but rather, they were Humans, whom were later exiled (or simply left). This is why Kane can regenerate so well and so easily compared to us mortals, why he can give his DNA to others (C&C4...But let's ignore that one). This explains why they came back for Earth, specifically. Kane is also seemingly immune to Tiberium (C&C3) and this explains why some mutants exist, why some humans are seemingly not dead, but only mutated after Tiberium exposure (think of it like Marvel's Inhumans and Tiberium is Terrigen Crystals / Terrigen Mists) - Those mutants were part of the "ancient advanced human race" that roamed Earth millennia before (or a Human/Ancient hybrid). This isn't too dissimilar of the concept of the Nephalem in Diablo 3, the Precursors/Isu from Assassin's Creed (or a potential Human-ancient hybrid, like what the Assassins and Templars are) or the half-God/half-human hybrids of Greek mythology. Heck, even Halo has its lore settled on the concept of there having been an ancient space-faring Human race 100 000 years ago, just close enough to today for humans to have had the chance to fully evolve to Homo Sapiens, but distant enough so that any trace of that civilization can have completely vanished, without leaving a trace, so to explain as to how we don't have far advanced technology today, and to avoid contradicting how civilization truly started 10 000 years ago for us. So...Yeah, that would've been a cool twist. Think they're aliens? Nope! They're humans. Oh, also CABAL is part of them, because he was reborn from an ancient Scrin AI. So technically, the 3rd faction is not only the Scrin, but also CABAL and The Forgotten. It's all 3! That would've been mind-blowing. Imagine the devs telling us whenever we asked if it was The Scrin, CABAL or the Forgotten, and the devs would always say "Yes", but we'd be like "they're trolling us! Which one is it?!" and then it turns out they were telling us the truth.
  2. May has been a very active month for the C&C Community in terms of modding, here is an update on what's been happening this past month: OpenRA's team is hard at work on their next release. They have released a new preview blog showcasing the new features and changes in the upcoming update, including Singleplayer Savegames, a Spectator UI, a new Sidebar for Tiberian Dawn, the ability to set support power directions, as well as a plethora of other more minor new features and polishing touches. C&C Final War, for Yuri's Revenge, has received updated Economy Structures for the Empire faction, a new Legion Barracks, as well as a plethora of new visual enhancements. Legion vehicles will also make use of a new Scrap Feature, not unlike the GLA in C&C Generals, which serves to demonstrate a unit's veterancy status. Additionally, the mod has reached beta status and is being actively tested. Tiberian Sun WarZone continues to receive many new and original visual updates, especially for animations. There are also better explosion animations for Tiberium, and new animations for GDI and Nod units. The upcoming update will include the ability to use TS-DDRAW, so it can run properly on newer PCs, as well as rescaled infantry, in the options menu. Red Resurrection will receive a 5-mission Campaign that's fully voice-acted, with cinematic cutscenes, as well. You play the Allied Forces in an assault on Lybia. Twisted Insurrection now has Tiberium Silos and Refineries for its Globotech faction. The standalone Tiberian Sun mod The Second Tiberium War, is progressing towards version 2.2. This upcoming version will have many new features, including an updated Temple of Nod graphic, ruined buildings and snow buildings and cities. Additionally, it will include several new multiplayer maps, a new Orca Transport aircraft for GDI, New Superweapon Icons, New Nod buildings for Campaign, as well as the option to have rescaled infantry. The Desolated Future has had its Sapper unit reworked into the Mad Bomber unit. The Wasteland Scavengers subfaction's unique arsenal has also been revealed. Additionally, there are new gameplay screenshots on their ModDB page. World Axletree for Yuri's Revenge has received a Revolution Upgrade power, a new Spike Tripwire support power a new unit in the form of the Archer SPG, new infantry death effects, as well as brand-new interfaces for the North American and Russia factions. The Yuri's Revenge mod Colony Wars has new and updated units & powers for each faction: Mobile Grinder (Syndicate), Pheromones (Chaos Cell), Cherub (Enclave), Rat Swarm (Syndicate), Siren Sub (Enclave), Prodigy Submarine (Syndicate), Sea Wolf Hydrofoil (Soviet), Riptide ACV (Allies), Ratkin Gunner (Syndicate), Puppet Master (Syndicate), Wight Bomber (Syndicate), Launch Bay (Syndicate), Hail Mary (Allies), Magnet Tower (Syndicate), Fire Ant (Colony) and Seismic Tank (Soviet). You can also now view their Allied Infantry Tech Tree. Doom Desire now has new buildings for the Vintarid faction: The Conduit (Barracks) and The Aligner (Refinery). Kane's Wrath Unofficial Big Bang Patch 1.04 now has beta and cinematic models of GDI units that can be placed in the editor. There are also going to be hostile Tiberium Floaters on certain maps. The standalone Tiberian Sun mod, Dawn of the Tiberium Age, has received 5 new maps: Rocky Ridge, Creepy Obstruction, Duel at Dawn, Idyllic Lake and Underwater Passage. There is also a short Easter Update. A new C&C3 mod, Star Wars: C&C: Tiberium Empire has released pictures of its Republic Peacekeepers Construction Yard and Planetary Deployment Vehicle (MCV). The OpenRA standalone mod Fractured Realms has received new art for the Quasar, the Conclave Factory Gate, new explosion animations and new interface animations. The C&C3 Crossfire mod has updated art for GDI units, as well as some new units for GDI, including: The Titan Mark II, MLRS Mark II (now Slingshot), Disruptor Mark II (now Shatterer), Juggernaut Mark II, Mastodon, Ark (now Zone Shatterer), Thunderhead (now MSRF), Battlestriker (now Hammerhead) and Mammoth Walker (now Behemoth). Operation: Firestorm for C&C: Generals has received 3 new units: The GLA Decimator Cannon and the Chinese Cyclone Launcher and Tu-60 Blackjack. You can read the latest development update here. The RA3 Science mod has a new menu screen, featuring the Scrin, unlocked alpha/unused Red Alert 3 cinematics in its video archive section, as well as alternate or unused loading screens. Additionally, new units will be added to the upcoming version: The Myeche, APC, Trotsky Airship, and Orca. Hybrid Ascension will have Salamanders for Nod, and they leave husks upon being destroyed. Mental Omega has welcomed back 2 Soviet vehicles from its 2.0 version, as well as new units for the Soviets (Shock Trooper) and Yuri (Ruiner). In addition, Speeder, the mod creator has revealed early concept art for some of the Foehn Revolt's Structures and a revamp of the "Money Sources" Co-Op Mission through Twitter. Robot Storm development has seemingly resumed if these 2 new screenshots are anything to go by. That's it for late April, May and early June.
  3. For those interested in C&C Rivals' development, since last year, there have been several new updates to the game. The game interface has been updated. Competitive ladder seasons have been introduced to the game. A brand new competitive event, called CABAL's War Games, has been released. It involves choosing from a limited pool of units to construct a deck and defeat other players over the course of a few matches. A Cloning Chamber feature has been added to help players clone cards of a chosen type after 30 battles. Daily Bonus and boosts have been added. One can also buy these. Vanity Skins have been added to the game, including "Explojis", Commander Emotes and Unit Skins. Several new units heave been released this year for the game: The Laser Drone (Nod), Mohawk Gunship (GDI), Cyberwheel (Nod), Centurion (Nod), Orca Bomber (GDI), Grenadier (GDI), Mutant Marauder (Nod), Slingshot (GDI), Fanatic (Nod) and Shatterer (GDI). That's all for the first half of 2019.
  4. Ever since its official release, some news updates have hit C&C rivals. To celebrate the worldwide launch, C&C Rivals developers are holding a launch celebration live stream today on January 12th, 2019 at 7PM PST (10PM EST). This will include the reveal of upcoming new units, a brand-new yet-to-be unveiled game feature, as well as 2 mini-tournaments: one featuring C&C fans against mobile gaming YouTubers and another one featuring the top Rivals players from each region across the globe, culminating with in-game prizes for all players across the winning player's region. A brand new Spectator Mode, as well as Custom Games and Custom Game Lobbies have been announced and will soon be added into the game. This effectively allows players to play against their friends and organize tournaments. This also includes new advanced replays features. 2 new units have been released this past December: The MG Squad (GDI) and Avatar (Nod). That's all for now.
  5. Holy smokes, this looks absolutely amazing!
  6. Alex06

    Rivals isn't that bad

    Ok, that gave me a good smirk. I get that a lot of regular C&C players don't really like Rivals. I reckon it has its faults (microtransactions making players get stuck in a league unless they pay more money to level up their stuff quickly, or simply grind a really really really long time) and that I would rather have picked a PC C&C game over Rivals any time...But sometimes I feel the hate is way too over-the-top. It is still a real game, it's just that unless you're at the top...It feels very simplistic for a strategy game (and maybe a bit boring to some).
  7. Alex06

    Jim Vessella's Update on C&C Remasters

    Oooh, did you get one, by any chance? :p
  8. Alex06

    Jim Vessella's Update on C&C Remasters

    Wait, for real? I'd figure they'd have asked you, as the admin of CNCNZ, at the very least...
  9. Alex06

    Jim Vessella's Update on C&C Remasters

    I would have to guess probably, but...NDA. So I doubt he can say anything.
  10. The Command & Conquer: Rivals soundtrack, which was made by Austin Wintory and is distributed by Lakeshore Records, has just been released on December 7th. Tracklist: Rekindled Rivalry - 2:08 The Spearpoint - 3:46 Launch Codes - 3:12 Deployment - 2:04 Seas of Blood and Tiberium - 5:10 You can either listen to it for free, or download it at the following locations: Itunes Apple Music Spotify Amazon Music YouTube Napster Google Play
  11. It's not much. But keep in mind this is a small-ish game, and it's on mobile as well, so they have to keep the filesize reasonable. Thanks for the YouTube link, just added it to the post
  12. As the first voting phase for ModDB's Mod of the Year is approaching its end, here's most of the recent mod updates we've had from the community: The Second Tiberium War standalone TS mod will receive campaign missions, with the first GDI one having already been shown. It will also have a full Navy for both GDI and Nod, as well as improved urban and rural and props and tiles, including docks. GDI will also receive a Command Center structure. World Axletree, a YR mod, has a new GIF of a new support power in action, as well as new buildings. Combined Arms' developer has shown new Soviet units and changes, including the new Frogfoot. Red Alert History's next release will feature another set of new units and buildings that have been revealed recently, mostly all of them from RA2: The Allied Refinery & Ore Truck, The Soviet Refinery, The Soviet War Miner, The Soviet V3 Launcher, The Allied Prism Tank, The Soviet Tesla Tank, The Allied Grand Cannon and finally, the Soviet War Factory. Tiberian Sun Rising has released a new article showcasing Mutated Tiberium wildlife in the C&C3 engine, as well as Drop Pods and The Fist of Nod. C&C Generals: Frontlines' version 0.3 has been released. It notably includes a new unit for General Leang, the Skunk AFV. You can download it here. Mental Omega's Foehn faction will receive a new unit: The Orcinus. CnC Final War's version 1.0b is now live, which includes many new features, such as updated Empire Buildings, a robotic miner, new buildings for the Legion faction and much more. You can read the full developer blog here, which details all the changes. YR Red Resurrection patch 2.2.10 is now available, bringing with it some changes to the European faction as well as teasing future campaign missions. You can download the patch here and read the 2.2.10 release blog update here. Finally, you can read a retrospective blog post from OmegaBolt, detailing how the mod has evolved over the past 8 years and how it will evolve from here on, as well. One Vision has just released new details in a short blog post about its upcoming 0.92 update, which features mostly updates to some subfactions' unit upgrades, as well as showing recharge times for support powers. Tiberium Essence: In a surprise update that came seemingly out of nowhere, Carnius has just revealed yesterday that he will release the 2.0 Alpha version of Tiberium Essence sometime before Christmas Day, an update which will include The Forgotten as a new, fully-playable faction.
  13. Check this out, Tchutch from CNCSaga made this really cool-looking hybrid C&C/RA Remastered box art: Amazing stuff!
  14. Here's a set of new developments all throughout the community in the recent days: VG247 has revealed that Warren Spector, creator of Deus Ex, has worked on a first-person Command & Conquer RPG game that was cancelled by EA, adding that it would've taken a lot of inspiration from Deus Ex. No further information was given on this cancelled project. Deep Impact, a total conversion mod for Zero Hour, has been cancelled by its team, No Life Studios. The latest beta build of the mod was released "as-is" and can be downloaded here. The Second Tiberium War mod has been updated to version 2.0, which can now be downloaded. It replaces several units from its older versions and from Tiberian Sun, as well. Eternal Cronus, a new total conversion for Yuri's Revenge set in an alternate Red Alert future, has released its first in-game shots of structures from one of its new factions. A Generals-based total conversion mod for C&C3, aptly titled "Generals", has released in-game footage as well as in-game screenshots. CnC: Final War, a well-known Yuri's Revenge mod which has just recently been released, has new screenshots, showcasing the return of Soviet Service Depots, a new EuroCoal unit and the new Allied Navy, all of which will be a part of patch 1.0b. C&C Generals: Frontlines, a small mod for Zero Hour, has received an alpha release. Star Wars: Command & Conquer - Tiberium Empire, is a total conversion for C&C3 that was announced last month. Aside from having a long name, it brings about most of the well-known factions from the prequel and original Star Wars trilogy into C&C3, by altering the lore so that Tiberium makes its apperance in the Star Wars universe. Its sole developer, Quinn-G, is already showcasing progress on the mod. Project Tomahawk:Storm, a mod for classic C&C Generals rather than Zero Hour, has just been updated to version 1.1. You can also browse the mod's gallery for in-game screenshots of the latest version. Kane's Wrath Unofficial Big Bang patch 1.04, a Kane's Wrath mod, the Wolverine has just received a graphical upgrade and GDI will now have a Field Trooper Drop Pod support power. Madin, the developer of the C&C: Red Alert History mod for C&C3, has shown several new additions for Release 7 of his mod, with more on the way in the coming days. Shown so far are the Airforce Command, Harrier, Mirage Tank, Soviet Multi-Drone, Mammoth Tank and Ore Trucks. The Doom Desire total conversion mod for Yuri's Revenge has had 2 new structures revealed for its Essence Faction: The Aural Resonator and The Assembly Plant.
  15. Hey everyone, as some of you might remember, I made a poll a little over a month ago, asking about what you'd like to see in a C&C Remaster. Here are the results: https://docs.google.com/forms/d/1ObZyd6en25oPNWhgaRskFTyK5h080ibejCOqG-FeNCc/viewanalytics https://docs.google.com/spreadsheets/d/128Q2r_EhTpvyf3tbwz7d46T5jvm1IxSLPwsnDqb9yvQ/edit?usp=sharing
  16. Despite controversy among the community, C&C Rivals continues development. Here's what's been happening on that front. EA has been releasing a series of Tips & Tricks videos on the game, titled "Commanders Training Videos" with the help of Rivals community members and players. On the road to Worldwide Launch, Rivals has now become available in several countries, having been just released in Canada. It is also now available on both iOS (through the App Store) and Android platforms (Google Play). Player Profiles and Leagues have been introduced to the game. This includes a World Map showcasing player league progression. Bounties and Fuel, which constitute part of the game's free progression rewards, have received an upheaval. New Units (August): The Juggernaut (GDI) and Giga-Cannon (Nod) have been released. New Units (September): The A.P.C. (GDI) and Phantom (Nod) have been released . New Units (Early October): The Shockwave Trooper (GDI) and Tick Tank (Nod) have been released. New Units (Late October): The Drone Swarm (GDI) and Chem. Buggy (Nod) have been released. New Units (November): The War Dogs (GDI) and Widowmaker (Nod) have been released. A competitive mode, titled "Rivals Champions" has been announced. An official Worldwide Launch date was announced: December 4th, 2018. Update 1.1. was released in early October, bringing with it many balance, monetization & map changes, a slew of new units, as well as replacing Sectors with Leagues & Divisions and adding in the Rivals Fairplay mode. Update 1.2 has been released this week, adding in the War Dogs & Widowmaker units, the Rivals Champions mode, as well as bringing substantial changes to maps, player leveling & progression, unit unlocking, crates, economy & monetization. A Rivals Commander Training video has revealed a new GDI infantry unit, which appears to be some sort of "Machine Gun Team". The Canadian iOS App Store page has brand new screenshots of the game, showcasing what is possibly the next two units to be released in the game: The Orca Bomber (GDI) and The Avatar (Nod). Update 1.2 has brought in a small, yet ominous easter egg on the World Map in the Tiberium League locale, in the form of the crashed Scrin Ship from Tiberian Sun. It is present on the top right, when scrolling off the map, seemingly encased in ice. That's all for now, Commanders.
  17. Exactly, I don't get it, either, it's super-confusing. It sounds pretty much like this game was in early to late "beta". I think pre-alpha is supposed to be that the game is being worked on but isn't entirely playable. Alpha is like playable but not feature-complete? IDK, I feel like they add new terms for no reason whatsoever...
  18. Yeah, this game is not ready for launch IMHO.
  19. Ever since EA announced that they will remaster a classic C&C title and wanted to ask the community what we wanted, I figured I'd make a short poll... So here it is: What should the next C&C Remaster/Remake/New Game for PC be? https://docs.google.com/forms/d/e/1FAIpQLSdjX4CmHrG8kTqrm0Tkb0J5lvAjq_xq1WibmtTfdC9_lRKeyA/viewform I reckon that I listened to people left and right, and I made it late in the morning, so please let me know if it needs any changes.
  20. Oh, dear lord, have mercy upon us...
  21. Some of you might be familiar with the OpenRA mod that's being developed by members of the french fansite C&C Saga titled "C&C FanWars" (ModDB page link). It's a mod that puts different C&C fan armies together, all are based on a mix of different factions from different C&C Universes. The Red Alliance, for example, is based off of Nod and the Soviets, while the Order is a mix of Scrin and EotRS. They have just released version 1.0 of their mod, which is now an independent OpenRA mod, instead of a TS mod, as it was back when they announced it. Warning: The preview video above is in French. As for the mod, you can download it here. You can also read the full news post in French here on CNCSaga.
  22. Good news! Mental Omega will have a new Allied Covert Ops mission in its next release! You can see a preview walkthrough of the mission here: Here is the link for the ModDB post: https://www.moddb.com/mods/mental-omega/images/fullmetal#imagebox
  23. The C&C Red Alert History conversion mod for C&C3 just had its Release VI version released. This mod replaces GDI and Nod with Allies and Soviets, respectively. The arsenal of each faction is a mix of all 3 Red Alert eras. This version includes some vehicular additions, as well as buildings for both factions. However, the most notable additions here are the Airfields and Aircraft for each faction. You can check it out here: https://www.moddb.com/mods/cc-red-alert-history/news/release-vi-beta1
  24. In an ironic twist of fate: http://ca.ign.com/articles/2018/08/14/ea-chief-design-officer-patrick-soderlund-leaves-company I think it was Andrew Wilson that wanted to continue in the usual EA direction and Patrick Soderlund disagreed, thus leaving. The "People make a mistake of saying 'this is what you really want'", I feel, is just him repeating Wilson's wording and having to defend his company's line, which has been mistakingly attributed to him (He does say "For us" before spewing out that line). The line was also cut out from the rest of his sentence, thus removing the appropriate context. It's possible the person who wrote the article did that on purpose, to make it seem like Patrick and EA think we're idiots. It's just too vague and lacking enough context to be sure of Patrick's original intentions when he said that. It's possible the sentence was also deformed and the wording changed. We have no transcript to prove those are Patrick's exact words. I really suspect he was just spewing out what Wilson and the staff in charge of EA (and/or the biggest investors) wanted him to. It also explains why Wilson stated they wanted to continue Lootboxes when Soderlund seemed to imply that they weren't going to or that it wasn't a good decision to continue in that manner. Look at the official statement, too: "Today we are announcing that Patrick Söderlund has made the decision to move on from EA." Interesting wording, no? He made the decision himself, he wasn't fired. "Move on", I don't know what to say, except that it doesn't sound happy. It sounds like they're implying something negative, that they're unhappy with him leaving or as if he disagreed with them and that's why he left, instead of staying and getting into a conflict. They do pick up the pace afterwards in the press release, however...
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