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Time to take a look at what's been happening in the modding side of the community with another round up.

:ra3:

: Not exactly a mod but its a third party tool that enables Co-Op play via LAN in Red Alert 3.

 

:ren:
: Blog 109 has bee posted featuring the Allied Barracks, some new map props and a new cargo plane model.

 

:cc3:
: Version 1.1 is now available for download. Tiberium Essence aims to restore some of the long lost features of past C&C games to C&C 3. This version includes six new units, some new structures, and explosive blue Tiberium.

 

:cc3:
: New updates showing a new map, a new Israel Defense Forces unit, a special unit found on the new map, and a screen of some new particle FX.

 

:cc3:
: A fan question and answers update has been posted.

 

:ts:
: New updates showing off a new look Titan, new environmental effects and new terrain.

 

:zh:
: Look for version Version 1.2 to be released on December 8th.

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Woot LAN, I've been waiting for that.

I'll probly wait till they sort a few of the kinks out first.

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Tiberian Dawn Redux? How many Tiberian Dawn mods are there for Generals? I know that CNC Source features one called The first tiberian war. It seems a bit of a waste to make two mods with the same goal actually. Also, good to finally see Tiberium Essence on the front page. =)

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I rather see a sort of Shockwave mod for Kane's wrath.Fully worked out Armies(not one or 2 unit changes) and more factions.

 

Like a quad legged walker with a large Anti-Aircraft gun simular to a bofors for the Steel talons(replacing the Slingshot), or an actual cyborg commando for the marked of kane.

 

New factions, like a GDI sub faction wich is focused on Hover technology.

 

 

 

Seeing a mod like that would be way better.

Edited by ORCaLoVeR

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I too would love a Shockwave-esque mod for KW that works with the existing art and improves upon it and the gameplay, but sadly there is no SDK and there will never be an SDK for Kane's Wrath so that will never happen. :(

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Also, good to finally see Tiberium Essence on the front page. =)

Yeah about time I gave a it mention. Anyone seen this video of the Mammoth Mk II in Tiberium Essence? Looks good but not when it has to turn around.

 

 

I rather see a sort of Shockwave mod for Kane's wrath.

Mods like that can't be made for Kane's Wrath. There is no Mod SDK.

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Anyone seen this video of the Mammoth Mk II in Tiberium Essence? Looks good but not when it has to turn around.

Looks too overpowered, rockets should be AA only like the original.

Anyway, turns were a little awkward, but not that bad considering the thing isn't built right for turn capability. I could choose to ignore that little discrepancy I think.

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That video was kinda made to make it overpowered. Currently in the patch 1.1, this unit was nerfed.

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That video was kinda made to make it overpowered.

Then it succeeded. Are the rockets AA only now? I still think they should be, rail guns, turret, and rockets all hitting ground targets is a little excessive.

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Mods like that can't be made for Kane's Wrath. There is no Mod SDK.

Ye. EA hassent mentioned bout it in ages.Did they cancelled it?

 

I too would love a Shockwave-esque mod for KW that works with the existing art and improves upon it and the gameplay, but sadly there is no SDK and there will never be an SDK for Kane's Wrath so that will never happen. :(

oh wait, i got my answer.....

Where did they stated that??

 

Shame though, i had a nice concept in my mind bout units and such...Altough i know nothing bout modding, the concept was good imo

 

 

edit=sorry, forgot to make 1 post out of 2

Edited by ORCaLoVeR

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The MammyII in TS didn't have a good turn animation either but because it looked smaller in it (being a 2d game and everything) the problem wasn't that notorious. However, in TW's engine and resembling a huge machine of obliteration, which it is, you can spot the frozen legs much easilier.

 

Still, the MammyII is back and more badass than ever. The railguns actually look like cannon projectiles, unlike TW's flashy flimsy lasers.

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The railguns actually look like cannon projectiles, unlike TW's flashy flimsy lasers.

The rail guns in Tiberian Sun seem to be modeled after the design used in the movie Eraser.

None of the rail guns in the games look like real rail guns though which actually look like a long explosion of fire.

Since the projectile is traveling somewhere around Mach 10, you wouldn't see it. Appearing as a laser is more accurate in that respect.

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Finally old tiberium and TS units in full 3D glory. I wish that EALA done something like that with C&C3 and added more old TS stuff to KW.

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Finally old tiberium and TS units in full 3D glory. I wish that EALA done something like that with C&C3 and added more old TS stuff to KW.

Couldn't agree more, but they still have some work to do :)

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Finally old tiberium and TS units in full 3D glory. I wish that EALA done something like that with C&C3 and added more old TS stuff to KW.

Da comrade. :)

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It's too bad that there is no mod SDK yet for Kane's Wrath. Imagine TS Firestorm mod for KW, with all TS FS units, old tiberium, tiberium tree and tiberium flora and fauna in. Imagine Core Defender in 3D! :D:ts:

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Seeing this beautiful fan work, reminds me that while I love the current MARV, it was a REAL shame they didn't try to model it more on the Mk2.

It deserves the epic status and with all the obvious barrack positions for zone troopers, missile squads etc...

 

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Love the Mammoth Mk II. But the turning animation is werid... if somehow they follow the same way those legged units animation, i.e. cannot make sharp turns and can only make a small detour to get to its desired direction. If only Mk II can crush buildings!

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