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More Tiberium Artwork Found

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Over the past few days lots of concept art for cancelled Tiberium has appeared on various artists' sites around the Internet. A lot of it ranges from character concepts to in game concepts. A few samples below.

 

tibart1.jpgtibart2.jpgtibart3.jpg

 

If you want to see more follow these links....

Many thanks to Kodaemon and Alex06 for finding these links.

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Man, EA didnt need to add all that stuff about you commanding squads of AI soldiers, just make a nice campagin like the one of Dead Space and make a multiplayer like a mix of BF2142 and Crysis, seriously, people will buy it simply to see what's going on!

 

Sonic, could you and the guys of the other websites make a poll to see how much people want the project resurrected? I am sure if they see we love this stuff they will bring back to life Tiberium. I wont have any problems to wait a year or two as longest is on the road.

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Pretty cool.

This makes me wonder when/if the second novel will be released.

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Man, EA didnt need to add all that stuff about you commanding squads of AI soldiers, just make a nice campagin like the one of Dead Space and make a multiplayer like a mix of BF2142 and Crysis, seriously, people will buy it simply to see what's going on!

 

Sonic, could you and the guys of the other websites make a poll to see how much people want the project resurrected? I am sure if they see we love this stuff they will bring back to life Tiberium. I wont have any problems to wait a year or two as longest is on the road.

 

No all they needed to do for the multi-player was remake C&C_Mode >.<

 

As for the concept art, it looks ok, I hate the concept for the zone trooper, but the nod stuff looks ok. Even though I firmly believe that Nod does not have a corporate side and I hate how EA is trying to make them have one...

 

Still glad it got cancelled... *Saves all everything for posterity sake.*

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No all they needed to do for the multi-player was remake C&C_Mode >.<

100% agree on that.

 

 

The battlefield concept is a bit old now, same goes for classic deathmatch games

 

Would made Tiberium a worthy game to be played online

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yea basically they had to take renegade, improve its graphics, make a new storyline, and viola...instant classic...

 

awesome art btw

Edited by rEdaSbLood

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the only sad in this story is that those arts in those portofolios are from talanted people that lost their job from others mistake and now try to improve their cv. :(

 

hope a better company will give them the change to make something great.

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The more of these concepts you look at, you can sort of understand why this game got canned. They are very ambitious and most likely the Tiberium dev team could never take these concepts and turn them into an actual game.

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The problem wasn't with the high quality of the art, but the lack of direction concerning the game. And considering the loss of 100 million dollars I'd say we should leave Tiberium buried forever- The concept arts were too generic anyway. Superb, but not in any way unique.

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It's all here if you want even more:

http://www.cnc-addict.com/discuter/viewtop...=166005#p166005

 

Scroll down to my post (Alex06) for even more stuff than what the original poster had posted there.

 

Omg.... so I watched the first mission intro video right.... I'm 1000000000000000000x happier that it was cancelled, a Nod priestest HELPING GDI, you gotta be ****tin me! That just screams plot holes! And in the first mission at that! >.<

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wow! nice new videos and art, forget fps i want this technology and art and scrin into cnc4 rts.-

 

tnx alex

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It's already well known thanks to Gamasutra what failed at Tiberium was not the art team (come on, videogame artists are the salt and light of this good Earth, the promise of WIN in the midle of a sad enviroment filled with bad and dumb publicity, and they are usually the last thing which fails in a project) the problem is that the direction tried to innovate too much in the concepts in Tiberium but in the end they acchieved nothing but millions lost, but I mean, what's the point to tray to innovate if most people simply want simply beautiful scenarios with a lot of atmosphere, stories and a couple of features?

 

This is the same of what happened with Tiberian Sun, Eric Gooch and company made an incredible work in terms of design (well, except for the original wolverine, but everyone have bad days) the problems was that Westwood tried to put too much things and in the end they only were able to add a shadow of what they promised, and worst of all, the game wasnt able to run but on high end rigs.

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Game looked like it had an awesome story to tell...

 

Oh well, bring on Renegade 2 !

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This is a lot of wasted stuff, they can't just leave it lying round.

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Game looked like it had an awesome story to tell...

 

Oh well, bring on Renegade 2 !

 

watch the mission 1 intro, and your mind will chance, just like mine did.

 

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