Silverthorn 0 Posted July 16, 2009 They were pretty stubborn when they sacrificed traditions by creating Generals. And in the end, it was totally bad and they admitted they did the mistake including provoking China, we & them will never forget what went wrong. And most of all, I'm glad the next C&C is not Generals 2 but C&C4 Tiberian Twilight itself. Share this post Link to post
Castleman12 0 Posted July 17, 2009 Im going with everyone on the not going to assume anything without seeing it with my own eyes. Plus, like it was said, trying the beta. And if the no base building part doesnt work, theres always the chance of modding the heck out of it. Share this post Link to post
ErikKiller 0 Posted July 17, 2009 You have a point there Castleman. Oh and Silver, you already hoping of it becoming C&C4:TT eh? Me too, buddy, me too. Share this post Link to post
Sonic 293 Posted July 17, 2009 what do you mean about "we" I couldn't get my hands on that damn RA3 collecters edition.. I'm picking there will be other ways to gain access into the beta test. Share this post Link to post
Nmenth 289 Posted July 17, 2009 I'm picking there will be other ways to gain access into the beta test. Yeah well, with RA3's beta, I had the key from buying KW and I registered five months before cut-off, but EA never activated it. Then I went a acquired a second beta key from a giveaway, and couldn't get that one to properly download the beta... so betas aren't for everyone... Share this post Link to post
Gben 20 Posted July 19, 2009 I'd rather the Crawler be something like a support power. Tech up high enough and gain access to mobile base. Don't want Crawler, don't get it, simple as that. Now that would be best of both worlds, I think (and is what I expected when first news hit). I would guess here, that the appeal of the crawler is for fast, fluid gameplay... so making it the ultimate support power, makes it kinda redundant and more like an epic unit not an "iron hand" forward base... or whatever that thing was called from RA2 mod. Share this post Link to post
Nmenth 289 Posted July 19, 2009 so making it the ultimate support power, makes it kinda redundant and more like an epic unit I would prefer a redundant epic unit over no bases. Share this post Link to post
Gben 20 Posted July 19, 2009 I would prefer a billion dollars a harem of beautiful women at my beck and call... Share this post Link to post
cnc_sage 0 Posted July 19, 2009 Yup, I call it "The best of both worlds" concept. Wonder if anybody else approves of this idea? I second this idea! Or third! Or fourth! Or... well you get the idea. Share this post Link to post
Malevolence 6 Posted July 19, 2009 I second this idea! Or third! Or fourth! Or... well you get the idea. Thanks. I was looking to the comments and realized a number of these fans are so against the very concept of crawlers, its like an abomination of some sort, even I tried suggesting having both classic and the new crawler mode, the comments were like "nooo...... me wants classic only". Gee. Share this post Link to post
cnc_sage 0 Posted July 19, 2009 Fanboys are stubborn like that. Though a crawler would have to be rather collosal if it's to fit an entire base in there, with a barracks, vehicle production facility, comm center, helipads, defences, etc... but who cares about realism? Share this post Link to post
Mighty BOB! 5 Posted July 19, 2009 Fanboys are stubborn like that. I know right? These rabid people don't make sense. Fanboy: "Omg noes walls will ruin teh game!!" Logical person: "Okay then we'll just add a button so that you can turn walls off and other people can turn them on if they like." Fanboy: "NOES! It will still ruin teh game!!!!~!" Logical person: " " Share this post Link to post
Malevolence 6 Posted July 20, 2009 I know right? These rabid people don't make sense. Fanboy: "Omg noes walls will ruin teh game!!" Logical person: "Okay then we'll just add a button so that you can turn walls off and other people can turn them on if they like." Fanboy: "NOES! It will still ruin teh game!!!!~!" Logical person: " " Lol, second that. :lol: Share this post Link to post
Inferno 22 Posted July 20, 2009 Just make them relatively expensive and slow to build, that way spamming them is a lot harder And realism definitely doesn't always improve the gameplay. In fact, I find it's usually the other way around. Share this post Link to post
Malevolence 6 Posted July 21, 2009 Just make them relatively expensive and slow to build, that way spamming them is a lot harder And realism definitely doesn't always improve the gameplay. In fact, I find it's usually the other way around. I don't know if that will please everyone, some would complain that would be too slow and they won't like slow gameplay. Share this post Link to post
Silverthorn 0 Posted July 21, 2009 I like slow gameplay Me too, I prefer not to go too fast, the regular one or two harvester per refinery is fine enough, but like pros who use too many harvesters & refineries are crazy as I don't want to do something like that because each harvester & refinery are very damn expensive, so I don't want to spend them just to harvest faster. And yeap, slower gameplay for me, as slow as in Tiberian Sun or Red Alert 2. Share this post Link to post
Guest Stevie_K Posted July 21, 2009 I like slow gameplay That's exactly why I loved the old C&C games. You could take it slow and still fend off the opponents units but that has not been possible since RA2 imo. Share this post Link to post
Nmenth 289 Posted July 21, 2009 That's exactly why I loved the old C&C games. You could take it slow and still fend off the opponents units but that has not been possible since RA2 imo. Very true. I don't care for the pace of the latest games, no time to stop and blow up the roses. Share this post Link to post
Mighty BOB! 5 Posted July 21, 2009 no time to stop and blow up the roses. LOL. Awesome. Share this post Link to post
hagren 0 Posted July 21, 2009 That's exactly why I loved the old C&C games. You could take it slow and still fend off the opponents units but that has not been possible since RA2 imo. RA2 was pretty fast as well. And RA3 slowed down the pace of CnC3 a bit. Share this post Link to post
Guest Stevie_K Posted July 22, 2009 RA2 was pretty fast as well. And RA3 slowed down the pace of CnC3 a bit. Yeah, but RA3 is still all about getting first to the money, and with enough money RA3 is just as spammable as C&C3 imo I know... your'e thinking : "But isn't all C&C about getting money?" - Well yeah but the money difference between players have never been as big as it is now. Share this post Link to post
Nmenth 289 Posted July 22, 2009 RA2 was pretty fast as well. And RA3 slowed down the pace of CnC3 a bit. RA2/YR was snail's pace to RA3, and everyone says C&C3 was even faster, personally I don't see it. C&C3 does involve grab the money, spam the unit, win the game, but RA3 is also very fast and I think it is possible to end a RA3 match faster than C&C3 (although my experience in online battles is not extensive). Share this post Link to post
Malevolence 6 Posted July 22, 2009 Maybe EA should implement the game speed adjustment knob seen in older C&C games. That should solve these questions. Share this post Link to post
Silverthorn 0 Posted July 22, 2009 RA2/YR was snail's pace to RA3, and everyone says C&C3 was even faster, personally I don't see it. C&C3 does involve grab the money, spam the unit, win the game, but RA3 is also very fast and I think it is possible to end a RA3 match faster than C&C3 (although my experience in online battles is not extensive). You don't see it because you're already a pro player, I think. Imagine if you compare playing Tiberian Dawn in the usual default or slower gameplay speed & the faster game, Starcraft 1. AND C&C3 does have gameplay that lasts for a few minutes while RA3 has been extended to at least twice the gameplay time, the reason of the change is the reduction of spamming, most particularly the many numbers of refineries and harvesters you build. Slow games usually only have a few refs & harvesters, AND even slower when build time units are as slow as like in the older C&C games. Like in TS, I remember building a Titan only takes 20 seconds while KW takes on 10. Share this post Link to post