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Everything posted by Lauren
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64-bit Windows Operating System Required for Generals 2?
Lauren replied to Sonic's topic in Command & Conquer News
Why is it selfish to only use DX10+? The optimizations that can be done are worth much more than supporting a system that should have been buried 5 years ago. -
How to Run Generals & Zero Hour in Windows 7
Lauren replied to Sonic's topic in Command & Conquer News
You know multiple people can come to the same conclusion without knowing what the other one does? Saying every tutorial on this subject is more or less a copy is just presumptuous. Also lol @ gben. -
Rise of the Reds - Lightning from a Cloudless Sky
Lauren replied to Alex06's topic in Command & Conquer News
Even the GLA by EA had airforce before it were cut -
How to Run Generals & Zero Hour in Windows 7
Lauren replied to Sonic's topic in Command & Conquer News
MusicVolume, Resolution, SFX3DVolume, SFXVolume are different compared to yours. If you claim something it would be nice if it would be true. What do you expect in the ini they show? Completely different values/order? Why should the game have random defaults/order? I know you have to place the ini yourself for Win7 but I didn't know anything about the thread here. If I would have written that article I too wouldn't give you credits because I hadn't got the knowledge from here. For myself I actually found the solution in some random BfME forum as I searched for that first and just used that for Gen/ZH later. Additionally changing the resolution to a native resolution of your screen is bs because the game is optimized for 4:3 resolutions, just compare the vertical fov in these two screens: -
How to Run Generals & Zero Hour in Windows 7
Lauren replied to Sonic's topic in Command & Conquer News
Seriously? Posting YOUR instructions in the official blog? First: it's a common question if you look through some forums. Second: the instructions posted on gr are much more similar to the blog post. Third: The author didn't use neither yours nor grs instructions but wrote it from scratch, for most active people it's common knowledge. But hey, sure it's all based on you >.> -
I see the point in other games to get fancy looking stuff, but for ladder points? I don't see the point ^^
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Accusations of Plagiarism in Tiberium Alliances Unit Designs
Lauren replied to Sonic's topic in Command & Conquer News
And also in YR. Additionally they even copied the window style from the Bonecruncha. -
How so? You can't reallly see the model/shape on the render and the texture isn't very good as ACK pointed out. On the ingame screen you can't see anything but silouettes and some colors because of the haze, and even they aren't easy to make out for the Banshees as each of them is in front of a tree with about the same luminosity.
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Tiberian Sun: Reborn Interview with BlueHell Productions
Lauren replied to Sonic's topic in Command & Conquer News
There is a difference between defending their work and defending their work while insulting someone in every other sentence. Someone should be able to do that without using swear words, that was the point of my post.- 48 replies
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- BlueHell Productions
- Tiberian Sun: Reborn
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GameReactor Tiberium Alliances Video Interview
Lauren replied to Sonic's topic in Command & Conquer News
Sorry, it's just that the first thing the viewer is told is that it's in the Easy Studios in Stockholm, which had a "housewarming party" recently. How can I know you didn't even watched it at least for some seconds? -
Tiberian Sun: Reborn Interview with BlueHell Productions
Lauren replied to Sonic's topic in Command & Conquer News
Why is BHP so offensive towards people that still care would be another good question. Seriously for someone like me who hasn't anything to do with Renegade anymore Chronojams posts here doesn't look like it's something I want to look into. Irans first comments were way less offensive than Chronojams.- 48 replies
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- BlueHell Productions
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GameReactor Tiberium Alliances Video Interview
Lauren replied to Sonic's topic in Command & Conquer News
Stockholm is hardly in Germany. -
Renegade X: Community Q&A Season 2 - Episode #2
Lauren replied to Sonic's topic in Command & Conquer News
That's how it was in Renegade MP. Pistol, Primary, 1 or more C4 depending on your class, and the Beacons. -
It's nice to always say someone is bad mouthing, Sonic. There is a huge difference between a release there the AI is like it is, which would be perfectly fine alone as a first release, and a release with an enormous amount of bugs that are easily spotted. Also things like "we want to advertise our mp game through a sp game" is just completely redicolous. Especially if you can only hope these bugs get fixed because the focus seems solely on the MP game now that it's released. Please don't call people badmouthing if they just state the obvious truth. I guess no one disagrees that it was a load of work but if the result is nearly unplayable because of whatever reason it still is nearly unplayable.
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This statement and attitude has a huge problem: People from outside the C&C and UT communities see a SINGLE player game. Even if you want to do a multiplayer game in the long run, this creates 3 problems: - People only interested in multiplayer wont look at it and forget about it very quickly, or don't recognize it from the start. - People only interested in singleplayer look at it and find a huge amount of bugs and dumb AI. Even if it's a nice showcase, it isn't really fun to play. - People interested in both find a huge amount of bugs and also no real fun. If your game has that many difficulties it is at most bad advertising. Seriously, some more time, especially with the UI would have made it much better. I actually can't understand why there are so many UI/Menu bugs. Also it seems your kismet AI overrides the standard AI or you simply didn't put any AI marker on your maps because if you played the demo levels that come with the UDK the AI acts fine, they don't just stand there to let someone kill them. All in all: if you release a singleplayer only game you will get feedback for a singleplayer only game. Simple as that. Sorry, but when you strike the C&C in that part you get tons of that. It's nice that it's C&C but "C&C" can't counter bugs and bad AI. If that makes the game bad, the game is bad. For example TT is a bad game, but it's the only C&C RTT game, having C&C in it doesn't make it better.
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They manually set the available resolutions. You can go to your Renegade X Black Dawn folder and then: UDKGame\Config\UDKmenu.ini and add a line Resolutions=1366x768 to the others. Or you can go to UDKGame\Config\UDKEngine.ini and search for ResX= and ResY= and set the resolution directly (in the SystemSettings category). Oh and never go alt tab or you get something like this: http://cloud.steampo...D435217CE8A7A6/ http://cloud.steampo...E728EF7DB69C68/ http://cloud.steampo...C1F4D350DA88B1/
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Sorry, but as I wrote in the C&C forums, it does nothing to bring the customization possibilities any step further. It just adds 3 UIs that are not customizable, changes the default camera settings what anyone could have done since the release. Also weather effects, menues, and custom sky domes are possible since the release of the ModSDK/jonwils tools.
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- A New Experience
- mod
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Community Battlecast Primetime - Episode 2 is Live
Lauren replied to NODSOLDIERGIRL's topic in Command & Conquer News
I miss something like the part of apoc's corner where he presented mods, also please don't make the text flash, it's hard to read. Other than that: there are some interesting designs and I still want one of those hoodies. -
Fully agree with Plokite, TW was a great game but some obvious bugs and balance flaws, but nothing SAGE itself couldn't handle. All that SAGE is bad talking is pointless as the engine was in fact one of the best in 2007/2008, it's just that the short development time caused them to create a huge amounts of bugs.
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Announcing and announcement is kinda pointless oO There are still 2 months to go.
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Maybe wearing sunglasses in front of your pc isn't the best idea? Anyways this video looked so fantastic, even if it's done very quickly it shows how much the mod improved with the UDK.
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The Red Alert Mod for Red Alert 3 Released
Lauren replied to Sonic's topic in Command & Conquer News
Well I like RA1, but I don't like how it looks. -
The Red Alert Mod for Red Alert 3 Released
Lauren replied to Sonic's topic in Command & Conquer News
They are in fact unlimited. When they reach 0 you are still able to get resources but at a much slower rate. -
Vote for Albert Einstein as Gamings All Time Greatest Game Sidekick
Lauren replied to Sonic's topic in Command & Conquer News
Atm it's 62.4% vs 37.6% in Launchpad vs Dogmeat, and 58.3% vs 41.7% for Einstein vs Otacon. Launchpad ftw. -
The Red Alert Mod for Red Alert 3 Released
Lauren replied to Sonic's topic in Command & Conquer News
Don't like how it looks. -my personal taste.
