Nyerguds 100 Posted May 12, 2011 The 16x16 version is still 16 colour though... not too great. Share this post Link to post
Sonarpulse 1 Posted May 14, 2011 (edited) Yeah I just focused on creating new higher res (and incidentally higher bit-rate to take full advantage of the resizing algorithms) Icons. The original 4-bit and 8-bit 32x32, and 4-bit 16x16 are still used. Here's another version with a second 32-bit 16x16 made again from the soviet radar icon (but extra cropped to emphasize the arm and sickle). However it still looks pretty illegible. Creating a 16x16 icon that takes advantage of things like 32-bit color and anti-aliasing, while still making something recognizable is a much harder task than I doubt I'm up to. Red_Alert.ico Edited May 14, 2011 by Sonarpulse Share this post Link to post
pichorra 4 Posted June 27, 2011 I take a note about a bug that really annoys me. When you set a team (CTRL-1..)that's a Bigger-than-a-half of the team you currently selected, when i try to directly unselect the currently team you are using pressing 1 , It simple do not responds. As example. I got 6 Minniguners, 2 Engineers and 2 Medics, then i Set the 6 Minniguners at the CTRL 1 , Enginers at CTRL2, and Medics at CTRL3, select then all, then press 1 for select only the minnigunners, but if i press 2 and 3 it responds. And when i unselect all with right click of my mouse then Press 1, it select all the Minnigunners. Share this post Link to post
Zuender 0 Posted August 18, 2011 (edited) I may have encountered another bug. When playing sometimes the courser disappears. It is no longer visible :-(.... Got the original versoin of TFD official patched with the original 1.02 patch first. Then patched with with the 1.03(with the newest version available) and i use the Window-mode supplied by nyerguds. You may wanna add this to your bug-list :-(... P.S.: Just ask if you need more info. Edited August 18, 2011 by Zuender Share this post Link to post
CCHyper 3 Posted August 19, 2011 Can you try the game without the CCDraw library? Share this post Link to post
Nyerguds 100 Posted August 19, 2011 yeah, disappearing cursor is a known and documented cnc-ddraw issue. Share this post Link to post
Zuender 0 Posted August 21, 2011 a thanks^^ it works without ddraw but the colors are not displayed correctly^^ this is why i downloaded it in the first place :-( Share this post Link to post
pichorra 4 Posted August 21, 2011 a thanks^^ it works without ddraw but the colors are not displayed correctly^^ this is why i downloaded it in the first place :-( http://www.cnc-comm.com/community/index.ph...msg3313#msg3313 DirectDraw compatibility mode Share this post Link to post
Kamikave 0 Posted August 25, 2011 You can add to your list, it's not really a bug, more a mistake. In the french version, the allied heavy tank is called "Tank Moyen" (medium tank) yet, the picture in the side bar says "Tank Lourd" (heavy tank). Share this post Link to post
Spinvis 0 Posted August 25, 2011 a thanks^^ it works without ddraw but the colors are not displayed correctly^^ this is why i downloaded it in the first place :-( You can try this patch from hifi, supposed to fix the missing cursor issue. It works for me so far, i also had the missing cursor bug. Share this post Link to post
timmillr 0 Posted September 3, 2011 It appears as though in RA the French still fire 10% slower and that England has 10% less armor. Share this post Link to post
Plok 323 Posted September 3, 2011 What's wrong with that? I think that the only differences between the skirmish countries are stats like those you mentioned. Share this post Link to post
Nyerguds 100 Posted September 5, 2011 The problem is that countries are supposed to have a bonus in a specific field, but due to the people making these multiplayer stats misinterpreting the rules systems, they accidentally gave those 2 NEGATIVE bonuses. This means there's obviously no reason whatsoever to use these 2 countries now. Share this post Link to post
deepblue22 0 Posted November 15, 2011 Random freeze/lockup/crash issue display freezes during gameplay and the music keeps playing for some seconds, then stops. Unfortunately, there is no error info, it just freezes. Ctrl+Alt+Del -> End Task -> back to Windows. Specs Windows XP SP3 Red Alert 95 v3.03 (TFD Edition) Share this post Link to post
pichorra 4 Posted November 15, 2011 Random freeze/lockup/crash issue display freezes during gameplay and the music keeps playing for some seconds, then stops. Unfortunately, there is no error info, it just freezes. Ctrl+Alt+Del -> End Task -> back to Windows. Specs Windows XP SP3 Red Alert 95 v3.03 (TFD Edition) Try CNC-DDraw, OR set the compatibility mode in RA95.EXE to WIndows 98. for god's sake! Do not use blue fonts on a blue background forum! Share this post Link to post
Nyerguds 100 Posted November 15, 2011 Error reports like that really don't help much. You should at least say what you were doing or what was happening in the game that might have been related to the freeze. Share this post Link to post
deepblue22 0 Posted November 25, 2011 Well, this ain't easy. Sometimes it happens after 20 minutes, sometimes after 1h 10min. How to determine this s-h-i-t if no error message appears! Man.., I play and then suddenly -> freeze -> rien ne va plus. All I know is that if I save more often, then there will be no freeze. If you mean this CNC-DDraw, I have tested this once before, it runs unsmooth meaning gameplay slows down, kinda like if you play in multiplayer (LAN) with large amount of units. for god's sake! give the Edit a button! Let's see, what do we have here...: Application Error: RA95TLF.dat Application Error: ra95.dat Both errors happened when I was trying to build the radar. Share this post Link to post
Nyerguds 100 Posted November 25, 2011 I didn't mean you were doing anything wrong.... just that some bugs can't really be solved from reports since there's no leads to them until you're knee deep in CPU bytecode and accidentally stumble on the actual bug :-\ The radar one seems interesting though. Hyper, are there any known radar-related crashes in RA? You can add to your list, it's not really a bug, more a mistake. In the french version, the allied heavy tank is called "Tank Moyen" (medium tank) yet, the picture in the side bar says "Tank Lourd" (heavy tank). Hmm, not sure what Hyper's plans on language support in the game are though. (Hyper: pretty sure I got all French and German files though, if you want to add a language system into it. And you can always ask for the language system code I put in C&C95.) Share this post Link to post
AlexB 8 Posted November 25, 2011 deepblue22: Is this the english or the german 3.03? In a few days could release something that might make hunting down the problem easier. Share this post Link to post
Bullet 0 Posted November 25, 2011 (edited) Nyerguds: YES as i already told you there is another bug related to the Radar which is the following: If you have a Radar Dome and then you go low on Power then sometimes this very annoying and Game crashing Bug occurs: RA Power Bug Screenshot1.bmp Game Version: RA 3.03 ECSAM english The First Decade Edition with inofficial 1.03 TFD Patch AlexB: What the **** are you talking about? :-D Edited November 25, 2011 by Bullet Share this post Link to post
AlexB 8 Posted November 25, 2011 I wrote a small dll back in February. It works like Ares for YR, injecting code into the game to add featues. One of the features was to generate a dump of the stack, that is, making it is possible to see what path through the game functions lead to the crash. Your crash seems to be related to decoding a SHP file. Share this post Link to post
Sonarpulse 1 Posted November 25, 2011 hmm, the addresses of both instructions are very close. 005b4ed1 03c4a000 005b4ed1 03dc2000 005b4cf1 0d062000 Share this post Link to post
AlexB 8 Posted November 25, 2011 If it is the english 3.03, 005b4cf1 is inside SHP decoding, but 005b4ed1 is in the middle of an instruction (which is why I asked for the edition). Share this post Link to post
Sonarpulse 1 Posted November 25, 2011 seeing that he said ra95.dat and ra95TLF.dat, and they had the same instruction, I'd guess 3.03. Maybe he applied a patch which would move everything around. Might this have anything to do with the elusive radar bug in cnc95? Share this post Link to post
Bullet 0 Posted November 25, 2011 AlexB: Yes it is the english 3.03 Version Do you know how to fix the decoding of the shp file? Would you just have to change a certain shp file or rather edit the exe (ra95.dat) ? Share this post Link to post