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Guest Rabbit

I want me a Renegade

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Think about C&C into Battlefield 1942 Engine (Like Star Wars Battlefront). You are a unit, if a tank is avalyable, you can get then, and crush enemy! and in a online multiplayer game you can simple get a good strategy for crush the enemy! But the problem is the base building, AI will need to do that if it is present in the game. Then we get those Classes (like Battlefield)

 

Minnigunner

Rocket Launcher

Flametrower (but i think it will need a Only shot KO for it, or it will flame everything!)

Enginer (Can capture Enemy Buildings, and you and your allies can respaw there (but not as a enginer agan)

Technican (Can repair Tanks, and have a good skills with those).

Commando (well, they can gave it for an player if they get engonth Kos)

 

Well, i think this one can work!

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The units were unimaginative

 

This right here is a huge lie. With very few exceptions due to historical C&C units, there was a lot of creativity.

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I would like it to be like Renegade, as I think that any RTS will just be another one like the last few C&C titles: pink lasers, boring, bad single player and everything else. I really wouldn't take my chances with another RTS if I were them, looking at RA3, C&C3 and C&C4.

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Renegade was crap, Tiberian Sun was inferior to Red Alert 2 in a few respects although Emperor Battle for Dune was far superior to both. I would want to see a new RTS that is either a new IP or a Generals game. I would want to see a sub-faction system like in Emperor where they are completely separate from the main factions.

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Renegade was crap

Renegade was great, even with the untapped potential, mediocre graphics, and substandard single-player, still great.

 

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Gen 2 seems easiest choice for the next - the lack of story but arguably superior gameplay - makes it easy fodder for a sequel.

I don't mind that thought.

 

The next logical step would be C&C5 - earth v scrin. Different location could be the story excuse for different mechanics - like maybe on another planet or in space.

I don't mind that thought.

 

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Still I would prefer a C&C4 retcon - not a reboot, even though I don't really expect either to happen.

 

(Renegade 2 isn't even up for discussion from this RTS specific branch of EA)

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I'm thinking either a new IP (maybe a series based off of Generals like Red Alert 1 was to Tiberian Dawn?), a new Tiberium Series where you focus on the Scrin and you play as them conquering planets and whatnot; or the obvious Generals 2. Though since it's a new studio and whatnot, the best choice (to me) would seem to be a new IP; to get their name known in the series and to establish them as the new C&C, THEN sequels to previous games.

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Tiberian Sun is terrible? Just outdated graphics, no improvement in AI and unbalanced gameplay. Only the story is epic, but it also led to so some returning good units from C&C2 to the C&C3 and C&C4 platforms.

 

Generals and Zero Hour were the most terrible C&C games on buggy AI and the most unbalanced gameplay ever, but not the overall games themselves. I still call for Generals 2 btw, because we need another similar Modern Warfare RTS.

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Guest Stevie_K
Tiberian Sun is terrible? Just outdated graphics, no improvement in AI and unbalanced gameplay. Only the story is epic, but it also led to so some returning good units from C&C2 to the C&C3 and C&C4 platforms.

 

Generals and Zero Hour were the most terrible C&C games on buggy AI and the most unbalanced gameplay ever, but not the overall games themselves. I still call for Generals 2 btw, because we need another similar Modern Warfare RTS.

I don't see "because we need another similar Modern Warfare RTS" as a fair reason. Generals was fun, but I really don't see why it should have a successor. Make something entirely new!!

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I want some new IP. No more Generals, no more Tib, no more Soviet vs. NATO, err, Allies, and any of that old ****. I want something 'effin new. I don't have any suggestions NOW, but that's the work of EA's dev team, right?

 

As for the debate about SCII being an "HD Remake," **** that... SCII, while getting a few old units, and retaining characters and some strategies, has innovated SO ****ING MUCH that it sets a completely new bar for future RTS games, a bar which, in my opinion, won't be surpassed by any other RTS for at least 5 years or so, and even then, I think the only developer that can make a game that rivals SCII's quality is... (wait for it)... Blizzard. I mean, the most strategically intensive RTS, as well as well-balanced and perfect in all aspects (even cinematics, storyline, I mean literally EVERYTHING) was Warcraft III: The Frozen Throne. Before that? Warcraft III: Reign of Chaos. Before that? Still another Blizzard game, SCI.

 

As for game developers ripping off, err, appropriating unit ideas from one another, it's safe to say that that practice is done in all creative endeavors, be it writing, painting, etc.; but to justify that, I'll be going into psycho-philosophical mumbo-jumbo I learned from my college lessons: **** that doesn't need to be mentioned here. But I will say that C&C3 owes a lot to SCII, particularly with the Scrin, as much as SC owes a lot to Warhammer 40,000 (especially with the Zerg) and Warcraft owing a lot to Warhammer Fantasy Battles... But I can forgive that if it was implemented well. Unfortunately, C&C games are not particularly known for tremendous balancing and innovation, so... Well, maybe I can forgive a bit since I'm a fan; otherwise, no. Unforgivable.

 

As for the new Renegade ideas, yeah, I'm open to that as well. But please, make it more intuitive. I'd love to see melee attacks (especially something like the assassination system in Halo: Reach), excellent aircraft (with great physics, just like the ones Battlefield 2), etc... And on second thought, let's have Dice make that new Renegade if ever. Now that would be great.

 

As for a new RTS, maybe an Earth vs. Scrin thing, well, it would be fun, but that would mean huge innovations. I mean, a Tib game without Kane is like Scarface without the scar. They should have him make an appearance somehow, maybe explain the events of C&C4. And @gben, space combat and extraterrestrial battlefields is something commonplace (what do you have SCII for?), but have a game that blends BOTH (as in you have a battle on the planetary surface and in orbit occurring at the same time, and each with different possible outcomes and may have an outcome at a different time AND may affect the outcome of the other) would be the single greatest innovation in the history of RTS games so far. Even Blizzard hadn't tried that one, and the closest was the Risk-inspired campaign in the Warhammer 40,000 RTS campaigns, which wasn't even HALF of the idea I laid down.

 

So yeah, those are my thoughts.

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I don't see "because we need another similar Modern Warfare RTS" as a fair reason. Generals was fun, but I really don't see why it should have a successor. Make something entirely new!!

Making something new would be fine, as long as the Generals concept is kept, being able to choose different Generals for each side. Possibly even in the campaign mode.

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Guest Stevie_K
Making something new would be fine, as long as the Generals concept is kept, being able to choose different Generals for each side. Possibly even in the campaign mode.

Didn't they do that with KW? (on a small scale).

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Didn't they do that with KW? (on a small scale).

Yeah, but it was very unbalanced in KW. And there were no taunting generals involved.

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I've been considering the concept of a Generals 2. I have always thought of Generals as a fake C&C that rode the fame for the cash (which is not to say I dislike the game). However, if a Generals 2 was never made, this view would be justified and it would forever taint C&C as an imposter within. If the series was continued under the C&C label, it would kind of force that universe to become one with the C&C name it bares as a valid progressing series.

 

As such, in my opinion, whether you personally deemed Generals a genuine or a fake, I think a Generals sequel would be better then abandoning it. Obviously some proper FMVs and storyline would help too.

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Instead of going for a new Renegade type FPS game or a Generals 2, why not blast everything out with an entirely new C&C universe? We already have the main tiberium-based series, the history disorting Red Alert universe and ofcourse the modern war-like Generals world. Come to think of it, we actually could use a newly formed, fresh universe. Though I'm rooting for another RTS in this case, FPS's just don't have that old C&C spirit if you ask me. Sure, Renegade was fun and all... but for me, C&C's are meant to be strategy games.

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Yeah. I seriously think that an FPS at this point in gaming history wouldn't be advisable; it would be killed by the competition (not to mention Halo: Reach, but I'm getting ahead of myself >:D). And the real Command and Conquer experience would be, just as the title says, something that involves commanding units. It's not necessarily an RTS, it maybe even a squad-based tactical shooter, just like the cancelled Tiberium game.

 

Here's hoping they'll come up with some new IP with stellar story and gameplay (the two things they haven't nailed for so long). A Renegade-type FPS just won't cut it nowadays; I mean, since when did we last play an FPS that let us carry ten guns at a time? Or one that didn't let us execute melee attacks? Seriously. And another C&C FPS based on the current IP (i.e. Tiberium universe, RA universe, etc.) following the last Tiberian fiasco (whose name I won't deign to mention) seems to have a doomed storyline already. Hence my saying that new IP would be great. Or another Generals, but then it'd have to be stellar, or else I'll come running back to SCII.

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A Renegade-type FPS just won't cut it nowadays; I mean, since when did we last play an FPS that let us carry ten guns at a time? Or one that didn't let us execute melee attacks?

You are mistaking C&C for ever having concerned itself with realism. There is nothing wrong with games limiting you to 2 or 3 guns, but there is also nothing wrong with carrying around 10 either and melee attacks were unnecessary with infinite pistol ammunition. C&C doesn't need to model itself after everything else, if it did, it would be as dreadfully boring as Halo.

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Errr. I'm not talking bout realism (I mean, backsmacks killing guys in one hit isn't my definition of "realistic") but rather the gameplay mechanics. Looking back, the only real difficult stuff in Renegade were the "boss fights" (if you can call them tough), and maybe the huge numbers going against you. I mean, it's just not that fun anymore (it was fun before). If a new renegade FPS will come out, it better be innovative... I mean, just taking out some guns and spamming them isn't necessarily fun, at least for me.

 

But hey, if they could make one without modeling the game with other FPS games out today, and still be innovative, tough and fun, then why not?

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Guest Stevie_K

It's pretty safe to say it's not going to be an FPS game, so don't bother going deep into that Renegade suggestion mode.

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Err, good point. We're discussing something that won't happen... Anyway, if it's going to be new IP, I'll be happy, but of course, it has to have an excellent story (not like the recent crap they put out). Really, it's that and the gameplay that they have to focus on; I won't mind it not having the best graphics (and I hardly believe that anyone can top SCII at this point in time in terms of visuals). I don't need a super beautiful graphics engine in a game whose gameplay kills me and has a story that's not worth knowing about.

 

In short: the next C&C better be new IP with great story and gameplay.

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It's pretty safe to say it's not going to be an FPS game, so don't bother going deep into that Renegade suggestion mode.

Yeah its not going be an FPS. The reason is Victory Games is an RTS studio.

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Generals 2 or Renegade II, they better release the original games as freeware just like they did with RA3 and that other abortion of a 'game.'

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they better release the original games as freeware just like they did with RA3 and that other abortion of a 'game.'

RA3 was never freeware. Neither was the abortion-of-the-game-whose-name-should-not-be-mentioned.

At least they should release RA2/YR and Renegade as freeware with proper ISOs (unlike that awful TS pack) and some compatibility patch for newer systems.

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RA3 was never freeware. Neither was the abortion-of-the-game-whose-name-should-not-be-mentioned.

I think he means with the new games' release, they made the old games freeware, not they made the new games freeware.

 

And can the term 'abortion' stop being used to reference games now? The repetition is getting really tedious... 7 times in less than a month already.

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Well, no words can describe the community's hatred for C&C4. Meh? I can think of other adjectives, if you want...

 

Let's see, umm... Abomination, freak of nature, monstrosity, aberration... And I think everyone else can come up with more adjectives. But it still won't be enough to describe our hatred of C&C4.

 

And as for making those games freeware? Not a chance... EA will milk those games for like, what, 7 years or so?

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